I’m a PC gamer. We have more than 101 keys. We have mice. We have high-resolution monitors. We have a long, long history of RPG interfaces being progressively refined for usability from the crappy-looking Gold Box games to the Ultima series, through Baldur’s Gate 1 and 2, Dungeon Siege and Morrowind. So why the FUCK have we been shafted with an interface designed for a 12 button controller?
I love Oblivion. I’ve been playing it non-stop all weekend. But the interface is truly godawful.
As said, I have more than 101 keys. Can I map any of them to bring up my inventory at the touch of a button? No. How about the map? No. (More on the map later) Can I map any of the keys? No! Bethesda have declared the keys and be damned to anyone who has played Half-Life and thinks that SpaceBar should be Jump and E should be Action. I can map the commands that already exist, but not additional useful ones like World Map, Local Map, Spell list, etc. Still rubbish! Fortunately not quite as bad as I originally thought.
Inventory: I have a monitor that happily runs 1280×1024 pixel resolution. I’m 30 centimetres from the screen. Why can I only look at 6 items at a time? I don’t need letters 2 cm high telling me that I have steel arrows. Make it smaller! Show me more! Use those unique advantages that mean the PC gaming market is still alive, despite the bugginess and ease of piracy. Using a mouse means precision controlling - I can click directly on small things in a collection of small things. I shouldn’t need to tap through a giant menu. Even if you preserve the general design, you should be able to fit at least 10 items in that space.
Let me sort my inventory so I can find my torches instantly instead of scrolling past a hundred raw spell ingredients just to get some light. Give me a paper doll so I can see exactly what I’m holding and wearing instead of making me scroll up and down through my stockpiles of weapons to find out the condition of my equipped sword. The picture of my character is very pretty but am I wearing my enchanted necklace under that giant cuirass? I don’t know. CAN I wear an enchanted necklace under that giant cuirass? I don’t know. How about two necklaces with different enchantments? I Don’t Know!
The in-game map: The in-game map is shite. It doesn’t zoom out, it’s less than half the screen size, I can’t make it bigger and if I want to look north or south around the tiny slice of world that I can see I have to click and drag the top of the tiny map down to the bottom of the tiny map. Repeat ad nauseum. Added to that, (and I realise that this particular part of the rant is entirely my personal preference) it’s not intelligent enough to tell that if I’m pottering about in a city or dungeon I’m a hundred times more likely to want the local area map than the world map and in the countryside I probably want the world map, not the local map. Of course, this feature might be tricky to implement as it stands because for some obscure reason the maps are lumped into the same category as the journal.
Instant travel that progresses game time is nice. I’d like to know beforehand how many days I’m going to lose by using it, but I assume that the game has been designed so that you can’t accidentally miss out on a quest through it, right?
Oh and having the hidden well entrance to the Dark Brotherhood clearly marked on the map as “Dark Brotherhood” when I haven’t touched the well, didn’t know it was openable and certainly didn’t know that it leads to the Dark Brotherhood is just silly.
The journal: Actually, I like the journal. I like being able to choose my active quest and while the marker in the compass is a bit close to dumbing down the exploration and challenge for my liking (particularly with regards to the Thieves’ Guild joining quest), it can be tricky to find things amongst all that grass. Many other developers could learn from this journal. (Deus Ex: Invisible War developers, this means you!) For the current quest we need to know Who wants What and Where to go next. Everything else is optional. Those three are NOT. We also need to know what quests we have already completed because (and I know this is shocking) sometimes we play games through more than once. It’s good to have a reference for what I’ve already completed with this particular character. This journal has everything. Thanks, guys!
Whew, okay. Rant over. I feel much better now :)
[Morrowind paper doll image swiped from this fansite. ]
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March 30th, 2006 at 4:36 pm
That’s pretty shitty! Even if it was optimised for the Xbox 360, the least Bethesda could have done is to allow key mapping.
March 30th, 2006 at 6:37 pm
Actually, you can map existing commands after all. Not new useful ones like Inventory though. Turns out it was my PC was being sluggish and unresponsive when I was testing keys, so I thought existing buttons were unmappable. Oops! :|
April 6th, 2006 at 3:35 pm
You know what I hate the most? I can adjust mouse sensitivity but it only applies when the game is running. If I pause it, the pointer always drags sssslllooowwwyyy across the screen, regardless of my settings.
April 9th, 2006 at 6:56 am
So pretty and lovely.
Good .
I think i will love it. haa
August 10th, 2007 at 10:01 am
It’s the interface which has put me off playing Oblivion (beyond playing the tutorial) on my PC and can agree with your points above.
In a way I feel I’ve missed out because of it and am now waiting to pick it up cheaply for the Xbox 360.
March 21st, 2008 at 1:46 am
Setting aside the differences between single-player RPGs and MMORPGs, another few things that frustrated me about the Oblivion interface having played World of Warcraft:
It’s constantly stuck in mouse-look mode. Mouse-look mode is great most of the time but I can’t mouse over my buffs to see what they are . . . for that matter there’s no know way to know what effects your buffs (for example ones you got from random shrines) have, is there!
Can’t move around while looking at your map?
Biggest one of all, you can’t assign different keys to cast different spells! You can assign a small (made smaller by the fact that the same shortcuts are used for everything else, like weapons and tools) number of keys to *select* spells, but then have to press the generic “cast” button to cast. So to cast a given spell takes two key presses at the least, and spell-key assignments aren’t even shown on the interface so you’ve gotta remember what’s what.
March 21st, 2008 at 7:21 pm
Jonathan - I agree - there are all these nice little buff icons but I have no idea what the heck they are.
You’ve touched on the most annoying part - RPG interface designs have been around for soooo long and practically perfected for MMORPGs by now. This is NOT a new concept. It was just laziness on their part to design for the 360 and not the PC.
May 19th, 2008 at 8:08 pm
I recommend the DarkUI mod by DarN, or something like it. It makes a ton of improvements that make the UI behave more like it should have at shipping. If you don’t like the idea of a dark-colored interface, check out BTMod.
http://www.tesnexus.com/downloads/file.php?id=11280
You can view images of the interface in action from that page by clicking on the images tab. Unfortunately, it doesn’t solve the custom key mapping issue (though it does add arrow key usage to many menus).