Post Tagged with: "interface"

/ 18th Apr, 2011 8:16 pm

Under Siege Release Date Announced

Back in December we had a good play with upcoming PSN real-time strategy title Under Siege (no relation to the Steven Seagal film). It’s since been delayed by Sony’s QA process but we were happy to hear today that they’ve finally received approval and the game will be out in Europe on April 27th. It’s an interesting take on the [...]

/ 23rd Jan, 2011 8:15 pm

Gray Matter Demo Impressions (PC)

Stop whatever you’re playing; Jane Jensen, designer of the incredible Gabriel Knight series, has a new supernatural-themed game coming out in the UK on 25th February – Gray Matter. This time she’s dealing with ghosts and spirituality by delving into the brain and psionic powers. Actually, no. Go back to whatever you were playing. I’ve just played through the PC [...]

/ 29th Sep, 2010 8:30 pm

Heavy Rain – Not So Moving

After a couple of days struggling through the Move update to Heavy Rain, I’ve finally figured why it annoys me so. I had really high hopes for this Move Edition. Years and years ago when I played Fahrenheit (Indigo Prophecy), I liked what Quantic Dream they were trying to achieve with the interface – i.e. to feel what your character [...]

/ 21st Dec, 2008 9:20 pm

Kudos 2 Review (PC)

I don’t usually go in for casual games on the PC but Kudos 2 by Positech Games caught my eye recently. It’s a 2-D life simulation/strategy game, kind of like The Sims. Where it differs is that it loses the house-building stuff-collecting aspect and focuses on you character’s day-to-day life; on your job and relationships. It’s turn-based, so you spend [...]

/ 27th Apr, 2006 9:40 am

Fixing Oblivion

It’s a buggy game. Unfortunately, I can’t help with that. I can, however, point any PC gamers among you towards these two player-created mods which have made my Oblivion non-fighter experience a whole lot better. Mod 1 – Fixing the Interface: It’s like he looked into my shrivelled, wasting, PC gaming heart and saw that it was good…

/ 30th Mar, 2006 1:25 pm

On the Oblivion PC interface

I’m a PC gamer. We have more than 101 keys. We have mice. We have high-resolution monitors. We have a long, long history of RPG interfaces being progressively refined for usability from the crappy-looking Gold Box games to the Ultima series, through Baldur’s Gate 1 and 2, Dungeon Siege and Morrowind. So why the FUCK have we been shafted with [...]

/ 19th Dec, 2005 9:54 am

Fahrenheit Review (PC)

Age Rating: 15 (BBFC) What is it? A supernatural mystery adventure game with a strange interface that forces you to work hard when your character does and use your reactions when your character uses his. Is it fun? Yep. Is it worth the money? £17.99 Yes! Why? The plot is intriguing (although the ending gets very weird) and the visuals [...]

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