Posts Tagged ‘
RPG ’
May 20th, 2010 |
By Debbie "Weefz" Timmins
A shamefully long time ago, I used to participate in Blog Banter, a blog circus with a monthly theme and a bunch of great games bloggers. Terence Bosky resurrected the old group back in April and this month’s topic is… “Which game character do you identify yourself with most/least and why?” I didn’t participate –
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Posted in News |
2 comments
Tags: banter, blog banter, Gabriel Knight, gamer banter, Grace Nakimura, Luigi, RPG
Jun 2nd, 2009 |
By TheFluffyFist
More spacey shenanigans from Bioware. Weefz will be pleased.
Posted in News, Xbox 360 |
No Comments »
Tags: Bioware, Mass Effect, RPG
Feb 25th, 2008 |
By Debbie "Weefz" Timmins
An RPG? From BioWare? Weefz is all over that.
Posted in Featured, Good, RPG, Reviews, Xbox 360 |
6 comments
Tags: avatar:TBE, journal, love, Mass Effect, oblivion, RPG
Feb 10th, 2008 |
By TheFluffyFist
If the original game wasn’t long enough, then get ready for some more exploring in this downloadable content pack from Bioware
Posted in News, Xbox 360 |
2 comments
Tags: Bioware, DLC, Mass Effect, RPG
May 23rd, 2007 |
By Debbie "Weefz" Timmins
Here we are at the conclusion of my post series on computer RPG journal design. I will admit, I am a usability freak. The one thing that will wind me up faster than anything on earth is software design that isn’t based around the user. This website makes my skin crawl. Please, cRPG designers, think
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Posted in Articles, Opinions |
1 Comment »
Tags: journal, RPG, UI design, usability
May 10th, 2007 |
By Debbie "Weefz" Timmins
This is the fifth part in my ongoing series of articles detailing the essentials to consider when writing a journal for a computer-based role-playing game. The previous parts are: RPG Journal Part I – The Basics RPG Journal Part II – The Categories RPG Journal Part III – Information RPG Journal Part IV – Maps
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Posted in Articles, RPG |
No Comments »
Tags: hhgttg, infocom, inventory, journal, RPG, spellcasting, steve meretzky, UI design
Jan 21st, 2007 |
By Debbie "Weefz" Timmins
This is the second in a series of posts that attempt to deconstruct the humble computer RPG journal. Other posts in the series are: How To Write an RPG Journal – Part I: The Basics How To Write an RPG Journal – Part III: Information RPGs are about a story, a world and your place
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Posted in Articles |
1 Comment »
Tags: categories, journal, RPG, UI design
Jan 17th, 2007 |
By Debbie "Weefz" Timmins
This is the first in a series of posts that attempt to deconstruct the humble computer RPG journal. Other posts in the series are: How To Write an RPG Journal – Part II: Categories How To Write an RPG Journal – Part III: Information RPGs. Role Playing Games. Games where the emphasis is on role-playing
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Posted in Articles, RPG |
2 comments
Tags: Deus Ex: Invisible War, journal, RPG, UI design
Mar 30th, 2006 |
By Debbie "Weefz" Timmins
I’m a PC gamer. We have more than 101 keys. We have mice. We have high-resolution monitors. We have a long, long history of RPG interfaces being progressively refined for usability from the crappy-looking Gold Box games to the Ultima series, through Baldur’s Gate 1 and 2, Dungeon Siege and Morrowind. So why the FUCK
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Posted in PC, Rants |
17 comments
Tags: interface, oblivion, RPG, UI design