Post Tagged with: "UI design"

/ 18th Apr, 2008 6:33 pm

Next Gen on Usability

Usability is a theme dear to my heart. I’m a staunch believer that every game should have mappable control buttons and allow me to invert both the X and Y axis. Damn you Final Fantasy XII for ruining my ability to turn left and right correctly the first time! In that vein, LevelUp’s Gaming Tidbits last week pointed me towards [...]

/ 11th Apr, 2008 9:00 am

Assassin’s Creed – Lazy PC Port

Did anyone actually test this prior to release? Truly shocking UI design.

/ 23rd May, 2007 10:55 am

16 Things to Include in Every RPG Journal

Here we are at the conclusion of my post series on computer RPG journal design. I will admit, I am a usability freak. The one thing that will wind me up faster than anything on earth is software design that isn’t based around the user. This website makes my skin crawl. Please, cRPG designers, think about the journal early in [...]

/ 10th May, 2007 9:08 am

How to Write an RPG Journal – Part V: Inventory

This is the fifth part in my ongoing series of articles detailing the essentials to consider when writing a journal for a computer-based role-playing game. The previous parts are: RPG Journal Part I – The Basics RPG Journal Part II – The Categories RPG Journal Part III – Information RPG Journal Part IV – Maps Inventory When I pick up [...]

/ 3rd May, 2007 8:56 am

How To Write an RPG Journal – Part IV: Maps

Long-time readers of The Average Gamer may have noticed a certain tendency on my part. Every once in a while I come over all excitable about some aspect of gaming. I’ll write an entire series of posts about it. Then the series stops. Abruptly. I do apologise. Here is part 4 of How To Write an RPG Journal – Maps. [...]

/ 23rd Jan, 2007 8:13 pm

How To Write an RPG Journal – Part III: Information

This is the third in a series of posts that attempt to deconstruct the humble computer RPG journal. Other posts in the series are: How To Write an RPG Journal – Part I: The Basics How To Write an RPG Journal – Part II: Categories This post is all about fleshing out your RPG journal. Make it useful. I’m not [...]

/ 21st Jan, 2007 4:46 pm

How To Write an RPG Journal – Part II: Categories

This is the second in a series of posts that attempt to deconstruct the humble computer RPG journal. Other posts in the series are: How To Write an RPG Journal – Part I: The Basics How To Write an RPG Journal – Part III: Information RPGs are about a story, a world and your place within that world. In such [...]

/ 17th Jan, 2007 11:17 pm

How To Write an RPG Journal – Part I: The Basics

This is the first in a series of posts that attempt to deconstruct the humble computer RPG journal. Other posts in the series are: How To Write an RPG Journal – Part II: Categories How To Write an RPG Journal – Part III: Information RPGs. Role Playing Games. Games where the emphasis is on role-playing and story, choosing what missions [...]

/ 30th Mar, 2006 1:25 pm

On the Oblivion PC interface

I’m a PC gamer. We have more than 101 keys. We have mice. We have high-resolution monitors. We have a long, long history of RPG interfaces being progressively refined for usability from the crappy-looking Gold Box games to the Ultima series, through Baldur’s Gate 1 and 2, Dungeon Siege and Morrowind. So why the FUCK have we been shafted with [...]

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