Post Tagged with: "Tim Schafer"

/ 7th Jun, 2011 8:57 pm

E3 2011 – Microsoft Press Conference Highlights

Microsoft held their press event today. Sadly, we at The Average Gamer were not invited but it was quite fun streaming it through the desolate E3 Expo newsroom and watching real-time reactions of gamers on Twitter. My personal Microsoft presser highlight: Dance Central 2 will feature side-by-side competitive multiplayer. No more of that one-after-the-other bollocks, which is never a good [...]

/ 15th Sep, 2010 8:33 am

Inceptionauts – When Inception Meets Psychonauts

This is just awesome. It is the best Inception trailer mash-up I’ve seen so far, and what’s more it really, really makes we want to play Psychonauts. I mean, doesn’t the game look absolutely awesome in this trailer? Weefz reviewed Psychonauts back in 2005 when it was first released and loved it. So if you fancy playing it yourself, it’s [...]

/ 16th Jul, 2010 2:34 pm

Develop Brighton 2010 Round-up

The Develop Conference in Brighton finished yesterday. Sadly, we were unable to attend but here’s what’s happening in videogames, from around the web: Doublefine has managed to achieve a 100% being dropped by publishers, going through four of them – though, as Schafer notes, since they still exist, so maybe there’s a business plan there after all. Rock Paper Shotgun: [...]

/ 26th Jan, 2010 8:39 pm

Psychonauts for £1.00 on Steam!!!!

Much cheapness!

/ 21st Aug, 2009 4:19 pm

Brutal Legend Twitter Party

Twitter party TONIGHT from 8pm!

/ 2nd Jun, 2009 5:55 pm

E3 Expo – Brutal Legend Trailer

The latest game from the mind of Tim Schafer and Double Fine Productions

/ 30th Oct, 2005 10:59 pm

Psychonauts Review (PC)

It's a chirpy light-hearted game where you help Raz (your psychic trainee hero) learn his new skills to earn his Psychonaut merit badges while wandering through bizarre mind-worlds to sort out entanglements in his and his teachers' brains. These worlds are brilliantly diverse and psychedelic is the only appropriate word for the level designs. Puzzles are mostly of the shooting or jump-about-platforms variety but with enough mad locations and twisted pathways to keep them interesting. The plotline and one-liners are intriguing enough to keep you going, although if you weren't amused by the quotes above, this game definitely isn't for you. "Now why are you still talkin' when you could be burnin' stuff?"

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