Archive for category: Interviews
Nick Silversides (CaptSkyRocket) / 10th Oct, 2011 1:18 pm
At this year’s Eurogamer Expo I interviewed Sarah Wellock, Community Manager and Adam Vincent, 3D animator from Rocksteady Studios on the Batman: Arkham City stand. In the first part of this interview Sarah and Adam spoke about every single place in Arkham City being unique and the beefed up combat system. In the second part of the interview they talk [...]
Nick Silversides (CaptSkyRocket) / 28th Sep, 2011 8:00 am
Rocksteady Studios were showing off Batman: Arkham City at this year’s Eurogamer Expo both on the show floor and during 2 developer sessions. After 2.5 years of development, the sequel to the multi award winning Batman: Arkham Aslyum is almost ready for release. I played Batman: Arkham City whilst at E3 2011 earlier on this year and loved every minute [...]
Debbie Timmins (Weefz) / 25th Sep, 2011 2:04 pm
The co-founders of BioWare, Dr. Ray Muzyka and Dr. Greg Zeschuk were in London this weekend for a presentation at the Eurogamer Expo. Rich Burley from Newb Review, Chris Hartnup of Gaming Lives and I caught up with the doctors in a boutique Soho hotel to talk about the studio and where they are planning to take the company.
Nick Silversides (CaptSkyRocket) / 29th Aug, 2011 5:56 pm
After Sony’s Gamescom 2011 press conference last week, I interviewed Stuart Tilley, Game Director of wipEout 2048 about the biggest change to the weapon system in wipEout history, track editors, voice activation, photo mode and the prospect of another wipEout game on the PlayStation 3. WipEout games have featured many different gameplay tweaks like the recharge lane in wipEout 2097. [...]
Debbie Timmins (Weefz) / 26th Aug, 2011 1:47 pm
After eight years of waiting, Deus Ex: Human Revolution is finally here. I talked to Deus Ex author and veteran games writer James Swallow about balancing a story across multiple media and the state of writing in games today. Swallow is the External Game Writer on Deus Ex: Human Revolution as well as the author of tie-in novel Icarus Effect. [...]
Nick Silversides (CaptSkyRocket) / 25th Aug, 2011 11:13 am
At Ubisoft’s recent Summer Spectacular I got to chat to Jamie Keen, lead game designer on Far Cry 3 about his plans for the game and what he hopes to improve on from Far Cry 2 and about hiding in bushes. I absolutely loved Far Cry, but felt that Far Cry 2 lost its way a bit, so what’s changed [...]
Debbie Timmins (Weefz) / 8th Aug, 2011 10:54 am
Late one night in June we were escorted through the darkened booths of the E3 Expo for a special evening session with Microsoft’s Kinect stand. I got my groove on with Dance Central 2′s drop-in, drop-out multiplayer mode (squee!) and met Harmonix’s Lead Designer for Dance Central, Matt Boch. I’ve long maintained that Dance Central has the best Kinect implementation [...]
Nick Silversides (CaptSkyRocket) / 3rd Aug, 2011 2:12 pm
At E3 2011 I talked with Drew Hahn, community manager for the Need for Speed games to ask him about the balance between the driving / on-foot sections in Need For Speed: The Run and the Autolog system which has become such a big feature of the Need For Speed franchise. Has the addition of the on-foot sections really turned [...]
Nick Silversides (CaptSkyRocket) / 28th Jul, 2011 11:54 am
At this year’s E3 Expo I talked to Huw Beynon, senior communications lead for Metro: Last Light about the sequel to their Metro 2033 game. We discussed the criticisms levelled at Metro 2033, in-game achievements and what improvements they’ve made for Metro: Last Light. THQ have also released parts 1 and 2 of the video showing the Metro: Last Light [...]
Nick Silversides (CaptSkyRocket) / 12th Jul, 2011 12:13 pm
Many people don’t realise that colour blindness is a very common condition amongst the general population. Prevalence of colour blindness ranges from 8-10 % of males and 0.4% in females depending on which studies you read. There are also several different types of colour blindness, the commonest of which is a difficulty in distinguishing the colours red and green from [...]
Nick Silversides (CaptSkyRocket) / 11th Jul, 2011 10:07 am
At last week’s F1 2011 press preview day I got another chance to talk to Paul Jeal, Senior Producer of the Formula 1 games at Codemasters and ask him some of the questions that his E3 2011 interview “Now we’ve almost got an AI driver with 6 brains” had generated. Read about Paul’s thoughts on victory laps, tyre degradation, racing [...]
Nick Silversides (CaptSkyRocket) / 8th Jul, 2011 1:43 pm
For this week’s feature, I decided to have a look at London’s thriving indie developer community. They are a fairly communal bunch with regular meet-ups on the first Monday of every month and they have their own London Indies website. There’s also a Twitter hashtag called #LondonIndies where many post-pub discussions can be found. If you’ve read our recent “You [...]
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