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Managing BioWare’s Community
The BioWare community team were in London recently for a panel during the MCM Expo.I caught up...
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Insomniac’s Ted Price talks Fuse and Dudebros
A couple of weeks ago I saw Fuse from Insomniac Games, previously known as Overstrike. Known for...
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Hitman’s Torben Ellert: “Use or abuse the gameplay”
Debbie spoke to game designer Torben Ellert about the Contracts mode for Hitman Absolution and how IO...
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Visceral’s Beak: “Army Of Two Is That Guilty Pleasure Action Blockbuster”
Nick talked to Julian Beak, Executive Producer at Visceral Games about rebooting the series, switching to the...
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Tomb Raider Interview: Meagan Marie
The new Tomb Raider game was on show at the Eurogamer Expo. I talked with Community Manager...
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Eurogamer Expo: Q&A with Hideo Kojima
Hideo Kojima made a special appearance at the Eurogamer Expo to discuss the Metal Gear Solid series...
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Visceral’s Abney: “We Really Want A Dead Space 3 Eye Poke Moment”
Dead Space 3 continues the highly traumatic story of Isaac Clarke, a ship system engineer who is...
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XCOM’s Jake Solomon on Consequences
XCOM: Enemy Unknown is looking very well for its 12th October release date. The big experience they’re...
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Playing Ellie In The Last of Us “damn nearly killed me.”
At gamescom 2012, Naughty Dog showed off more footage from their upcoming survival adventure title The Last...
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Codies’ Jeal On Developing F1 2012, Car Handling and Grid Girls
After guiding me around the brand new Circuit of the Americas track, I asked Paul Jeal, Senior...
















