Tag Archive | "Adventure"

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Assassin’s Creed II – Uncover All The In-Game Hidden Items

Posted on 03 March 2010 by TheFluffyFist

AssassinsCreed2LogoTb.jpgBy popular request, for those of you who want to collect every item, every feather, decipher every glyph in the excellent Assassin’s Creed II then these are the maps for you:

ACII_SecretItemLocations.jpg

Achievementhunter.com has all the maps from the game showing the locations of all feathers, glyphs and statues. Also when you click on each of the hidden items locations you get a youtube video showing its exact location. Couldn’t be simpler. Happy hunting!

Assassin’s Creed II is out now on Xbox 360 and PS3.

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Amiga Classics – Hunter

Posted on 22 February 2010 by TheFluffyFist

Hunter_Face.jpgShoot the rabbits, get in car, boat, helicopter and tank all in glorious 3D. What more could you ask for in a game.

When the Hunter was released in 1991 this game really was the GTA of its day. Although you didn’t really steal the vehicles, but you did kill people and bunnies! Hunter was a great, free roaming adventure game with a plot. Kill the general and escape. Simple. I loved it and so did Tikipod.

Today it looks like arse (or like a Wii game):

HunterCarAndBoat.jpg

But it’s still a classic. Sit back, put on your nostalgia hat and enjoy:

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Assassin’s Creed II – Bonfire of the Vanities DLC

Posted on 16 February 2010 by TheFluffyFist

AssassinsCreed2LogoTb.jpgI mentioned in my Assassin’s Creed II review that 2 bits of DLC were going to be published by Ubisoft. Well, Battle of Forli (the first DLC) turned up last month to a fairly muted reception. Too easy, too short and therefore too expensive. Here’s hoping that the Bonfire of the Vanities DLC fairs a bit better.

Ubisoft’s Christophe Grandjean has posted 2 pictures taken from the latest Bonfire of the Vanities DLC via his twitter account. Take a look:

ACII_BOTV01.jpgACII_BOTV02.jpg

Interestingly, the action forms part of memory 13 in which Ezio gains a new move – spring jump – which isn’t available in the rest of the game. I guessing Ubisoft have come up with some suitably clever way of making Ezio “forget”" this new move before the end of the memory sequence. Mmmm, decapitation, head trauma, excessive exposure to lolcats maybe?

Update 18th Feb 2010: This DLC is now available in 2 flavours. For 360 MS points you can get the new memory sequence missions. But for 560 MS points you get 3 secret Templar lairs to explore which were includes in the black edition of Assassin’s Creed.


Assassin’s Creed II – Bonfire of the Vanities DLC is out now on Xbox 360 and PS3.

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Assassin’s Creed II Review (Xbox 360)

Posted on 07 February 2010 by TheFluffyFist

AssassinsCreed2LogoTb.jpgIn the 2 years that have passed since my Assassin’s Creed review Ubisoft have been working on a sequel that should address many of drawbacks to the first game. It’s not like Assassin’s Creed was that bad. I really liked it, so much so I could forgive the crushingly repetitive nature of the missions and the long, and boring monologues. Oh, yeah, those drawbacks.

So what’s changed in Assassin’s Creed II? Well, the cites are much more detailed and are positively heaving people to interact (kill, bribe or buy stuff from) with. Ubisoft has done a great job optimising the Anvil game engine used in the first game. I just love the whole look and the feel of the game. It’s perfect. Wandering around Venice during carnival is just spectacular. Venice really thrives with people, fireworks, costumes and face masks. Your character, Ezio is also a joy to control. After a few hours (even if you’ve never played the first game) you will be running around rooftops and killing people like a pro! This all helps really pull you into the game.

Assassin’s Creed II has a better plot, shorter more meaningful cut scenes (thankfully!!!!) and characters in the form of Ezio and your best mate Leonardo Da Vinci that are not total arseholes. There is even more variety in the missions. Admittedly, you either kill, follow, fedex an item from A to B, chase or beat people up in these missions so there isn’t a hug amount of variety, but it is a very welcome and much needed improvement. Such is the improvement, Assassin’s Creed II becomes even more of a time killer than the first game. Entire afternoon’s will disappear playing this game. I promise you.

The music in Assassin’s Creed II is just awesome. All the tracks that Jesper Kyd has composed complement the gameplay perfectly. In fact, I have the official soundtrack on my iPhone it’s so good. My person favourite is the Venice Rooftops track (listen on iTunes).

The missions aren’t the only aspect of the game that has been expanded. Multiple weapons, armour, items, money and property development are all now included. Ezio can earn money from the various missions, or pickpocketing people in order to buy better weapons, and develop his home villa (e.g. fix up shops and buildings). Whilst all this brings another aspect to the gameplay, once you get to about half way through the game money becomes pretty pointless as you have so much of it. Well I did anyway!

The only other thing I can find wrong with Assassin’s Creed II is the clumsy way several “memories” are missing from the game, only to turn up – at cost – as downloadable content (DLC). Will I be buying this particular bit of Assassin’s Creed II DLC, well, no I won’t.

In summary: Assassin’s Creed II fixes many of its predecessor’s faults to produce an excellent game. Highly recommended.

Screenshots:

ACII_Combat.jpgACII_CanalLeap.jpg

Assassin’s Creed II is out now on Xbox 360 and PS3.

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E3 Expo – Brutal Legend Trailer

Posted on 02 June 2009 by TheFluffyFist

BrutalLegendLogoWhat do you get when you cross Tim Schafer, Jack Black and rock? Well, see below.

Brutal legend is due for release on PS3 and Xbox360 on the 13th Oct 2009.

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Tomb Raider: Underworld – Tigers!

Posted on 28 August 2008 by TheFluffyFist

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Tomb Raider: Underworld Trailer

Posted on 18 August 2008 by TheFluffyFist

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Dungeon Explorer: Warriors of Ancient Arts Prepares For Battle

Posted on 18 January 2008 by TheFluffyFist

Dungeon Explorer WoAALogoWay, way back in 1989 on a little known system called the PC Engine, Hudson Soft released Dungeon Explorer. It was a brilliant game and one I loved to bits when I played it a year later on my (imported) PC Engine GT. It was a game very much in the Gauntlet mould and was pretty bloody hard, especially when you don’t read Japanese. However, after many, many hours and hacking and slashing I actually finished it. Currently you can play Dungeon Explorer on the Virtual Console, so here’s a video showing you what to expect.



But there is more (and the point of this post!). Next month sees the release of a brand new Dungeon Explorer game. Well 2 new games actually, as it’s coming out on both the PSP and Nintendo DS. Each version takes place at different times in the Dungeon Explorer universe. Actually the DS version is set immediately after the PSP version (wonder if it will contain some plot spoilers?). From the screen shots released so far it looks very much like Untold Legends on the PSP. According to Hudson Soft we can look forward to 3 player on-line co-op hacking, lots of embarking on epic journeys (in a time of heroes, no doubt) and a spot of weapon and equipment upgrading. Excellent.


Dungeon Explorer WoAA - DS version Dungeon Explorer WoAA - PSP version

Dungeon Explorer: Warriors of Ancient Arts is released mid-Feb 2008 on the DS and PSP

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