Archive | Rants

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X-Blades: Now Featuring Almost-Porn

Posted on 03 April 2008 by Weefz

By rights, I shouldn’t even be drawing your attention to this game. I’ve decided recently that my silent protest at the ridiculous depiction of women in games is, well… too silent. I’d been hoping for some new quasi-realistic women to turn up in any game for the current-gen consoles so that I could praise the dev team. No luck yet.

So, at the risk of encouraging them with the attention, I’m instigating a new policy of pointing out games that, as a woman, I find laughable. Sometimes even offensive. Contrary to what you may think, I don’t really mind hentai or games like DOA: Xtreme Beach Volleyball. At least they’re upfront about their motives. I’m even fine with Elexis Sin, what with her being modelled after an actual living woman (ICBW). Sure, in Tomb Raider you spend an awful lot of time staring at Lara’s butt. However, it’s always suitably dressed for the prevailing weather.

No, the games that get me are the ones where porn-like women are totally irrelevant. Games like Conan with its stripper-style animation of rescued captive women [linked video NSFW].

Here’s X-Blades, an upcoming anime hack-and-slash which falls straight into the offensive pile:

Introducing Ayumi…

This charismatic heroine is a fearless treasure hunter who has often used her gun blades to fight her way out of seemingly hopeless situations.

See the X-Blades website for more character info. Here’s a picture of Ayumi.


Ayumi - looking about 14 years old in a bikini and showing both breasts and bottom to the camera

Nice T&A pose. You know where else you can find women who pose like that? In newspapers. On Page 3 [also NSFW]. Quite apart from the fact that she looks about 14 years old, I suppose Ayumi ditched the chainmail bikini because it was too cumbersome, right?

Perhaps I’m not being fair, choosing a promotional wallpaper image. Here’s an in-game screenshot from the media section of the website:


Ayumi and her near-naked bottom

Classy character design, there. Of course, being a kick-ass sword-and-gun-wielding heroine, Ayumi needed to be rescued by a man. Here’s Jay.

Jay is an adventurer like Ayumi and can also be found on the Temple Island. He rescues her from a deadly trap, tries (without success) to free her from her curse and attempts to support her in her fight against the Powers of Darkness.

And his picture:


Jay from X-Blades

Note the buffed and manly pecs. Marvel at the well-endowed codpiece. Gasp at his sexy revealing G-string.

No, wait. In my dreams. Us hetero ladies don’t get to play with hot men. I guess it might threaten the developers’ collective masculinity.

I’m not saying that the solution to female objectification is male objectification. It would just be nice if most (not all) character designers could get their heads out of their collective asses for five minutes and think about a world that contains people who aren’t white, male and aged 15 to 25. There are a lot of us out here, also with games consoles. Between us, we have a crapload of money and we’re not spending it on you.

I wonder why…

Popularity: 12% [?]

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Blog Banter: Biggest Stereotype About Gamers

Posted on 27 March 2008 by TheFluffyFist

Welcome to the 4rd instalment of Blog Banter, the monthly blogging extravaganza headed by bs angel. Blog Banter involves a cosy community of enthusiastic gaming bloggers, a common topic, and a week to post articles pertaining to said topic. The results are quite entertaining and can range from deep insight to ROFLMAO. If you are interested in participating, contact bs angel for more information. Check out other Blog Banter articles at the bottom of this post.

We thought it was a phase that you’d grow out of.” Sound familiar? Well, these are the words spoken to me by my parents when discussing the topic of videogames. Grow out of what exactly? What’s wrong with playing videogames for the rest of my life, they aren’t just for kids you know?

When Christmas 1984 came around my parents bought a BBC Model B Microcomputer for my older brother. Didn’t make much difference whose it was as I took to it like a fish to water. Little did they know what they had started. My journey into the world of videogames had begun. Yay for parents.

Now fast forward 23 Christmases (yuk, I feel old now). There I was sitting in my parent’s living room playing Sonic and Mario at the Olympic Games on the Nintendo Wii with my girlfriend. The rest of my family were sitting on the adjacent sofa looking distinctly disinterested in my rabid wiimote flailing and even turned their collective noses up at Wii Sports (but it was made for old people). The overriding feeling was that adults should be playing with children’s toys at their age, unless it’s with another child. Then it’s all ok, as you’re playing WITH the child and not acting AS a child.
Old people playing Wii

Even in 2007, when the games industry officially overtook the music industry in terms of overall revenue, the sight of an adult playing videogames is still viewed as fairly childish behaviour by a large section of society. Sure there are plenty of children playing videogames. You only have to spend some time on-line using Xbox LIVE to witness many, many teenagers communicating via a mixture of swear words and grunting. However, these teenagers only account for 28.2% of gamers. 47.6% of gamers are aged 18-49 with the remaining 24.2% aged 50+ according to a recent report by Entertainment Software Association (ESA).
Xbox 360 Teenager
Now that I’ve been playing videogames for 23 years now, I’m the average gamer (33 years old). From Elite on the BBC Model B to Army of Two on the Xbox 360 (mmm, not a great game but the most recent one I’ve played) I’ve enjoyed every minute. So that makes me a gamer and an adult. I must be very childish then? Err no, in fact for many aspects of my professional life playing videogames has actually helped me in performing medical procedures (e.g. endoscopy or colonoscopy) as they have developed my hand to eye coordination.

We need to get over the fact that videogames aren’t just for children. Now more than ever they are played by adults, like me, who aren’t your stereotypical gamer (long hair, poor social skills and personal hygiene). If only the rest of society, in particular politicians, would start behaving like adults towards the games industry and the gamers themselves, we could start making some progress. Or maybe I should give up on that idea and go binge drinking down the pub and start smoking in order to be treated like a “grown up” adult in today’s screwed up society.

Check out these other Blog Banter articles: The Average Gamer, Silvercublogger, shinybento, Unfettered Blather, Boom Stick Brigade, Gamer Unit, Zath!, Man Bytes Blog, Game Couch, Video Game Sandwich, Delayed Responsibility, thoughts and rants, Hawty McBloggy

Popularity: 11% [?]

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Why It’s Important Not To Add Your Credit Card On Xbox Live

Posted on 10 March 2008 by Weefz

Xbox Live Logo Way back in October last year I was playing Team Fortress 2 quite a bit. Somehow, even though I don’t actually know my own gamerscore, it seemed to make sense to unlock the achievements on my own gamertag, instead of playing on someone else’s. So… I duly signed up for a monthly-paid Gold Membership and added my Visa debit card details.

One month later, my boyfriend and his flatmate are sick of me sitting on their couch playing TF2 all the time. Also, Mass Effect was released so I got my own Xbox 360 and flew off on the SS Normandy. In the meantime, I had to get a new debit card because the UK banks have moved away from the wish-it-was-two-factor authentication to actual two-factor authentication. I ordered my new debit card and cancelled my Xbox-Live-known card even though it doesn’t technically expire until September 2008.

There isn’t actually an option to move back to Silver membership from Gold in the Xbox 360 interface. I figured that hey, I can’t use the card in shops any more (I actually tried this), so next time Microsoft try to bill me for the Gold Membership, the charge will get rejected and they’ll downgrade me to a Silver. No problem. My home internet connection is too crappy to play TF2 online anyway.

For Christmas, TheFluffyFist kindly gets me a 12 month subscription card to Xbox Live so that when I do resume playing TF2 I don’t have to give them my new card details and be unable to remove the card info later.

In January, I notice in passing that I still appear to have a Gold membership. “Hmm. That’s strange” I say, but since my two-factor authentication device isn’t in the building, I can’t check my accounts. I forget about it.

Fast forward two months to tonight - I finally got around to looking at my bank statements in detail. Right there in the middle of the month:

“Payment to Microsoft Axbox [sic] Luxembourg This transaction was for GBP 4.99 at exch rate 1.000″

Arse.

Question 1:

How the hell can they continue charging me every month, even though this card was cancelled in November? I shall speak to my bank tomorrow.

Question 2

Does this mean I have to go through the obligatory 3-phone-call ritual and then wait for my non-valid card to be blacklisted before I can stop paying Microsoft for a service I don’t even use?

FFS!

Finally, I’ve been reading Microsoft’s Privacy Statement, which contains the following extract:

“Personal information collected on Microsoft sites and services may be stored and processed in the United States or any other country in which Microsoft or its affiliates, subsidiaries or agents maintain facilities, and by using a Microsoft site or service you consent to any such transfer of information outside your country. Microsoft abides by the safe harbour framework as set forth by the US Department of Commerce regarding the collection, use and retention of data from the European Union.”

In other words, data submitted to Microsoft is NOT fully protected by the Data Protection Act (1998). If it were, under the core principle of not keeping information longer than is necessary, you would (probably) have the right to have your credit card details removed from payment methods after going through the multiple phone calls that it takes to persuade Microsoft that you no longer want a Gold membership. (Disclaimer - I am not a lawyer.)

Under the Safe Harbour Agreement there is some mention of having the right to delete information where it is inaccurate in Safe Harbour FAQ 8 - Access but… I don’t know how that is applied. Any ideas?

Popularity: 12% [?]

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How To Remove Your Credit Card Details from Xbox Live - Part III

Posted on 25 January 2008 by TheFluffyFist

Xbox Live LogoSo 30 days have now passed since I was called by Xbox support. Have they removed my card details as they promised? Err, no they haven’t.

To be honest I didn’t expect them to have either. Maybe they had their hands full dealing with the rather shoddy provision of Xbox Live since Xmas and forgot about my support call?

It has now been 53 days since I first asked Xbox Live support to remove my credit card details. I’m now wondering if they actually are able to remove my card details? At this rate the card will have expired. Very, very poor service Microsoft.

Check out part I and part II of this ongoing saga.

Update 26th Mar 08:
They’ve been removed. I can’t believe it. Microsoft have FINALLY done what I asked them to do over 3 and a half months ago. When I examine my LIVE account on my 360 there are no card details at all! Upon reviewing my LIVE account at http:\\billing.microsoft.com my card details have been flagged as removed (only there for historical purposes) and can’t be used or viewed. About bloody time Microsoft.


CardDetailsRemoved

Popularity: 33% [?]

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The Telegraph Joins The Bully Bandwagon

Posted on 21 January 2008 by Weefz

In last week’s theme of Games Are Evil, the Telegraph had an article over the weekend on Bully: Scholarship Edition, an updated version of last year’s PS2 game that was known over here as Canis Canem Edit. Scholarship Edition is coming out on the Xbox 360 and Wii in March 2008. I’ve had the PS2 version for over a year. It’s good fun; a mini-GTA with bicycles and skateboards instead of cars.

Here’s Bully according to the Telegraph:

The game, called Bully, features a shaven-headed pupil who torments fellow students and teachers at his school.

Coz shaven-headed pupil = EVIL, right? Just like kids wearing hooded tops are all gangsters. Please, get over your fashion prejudice.

And no, protagonist Jimmy Hopkins doesn’t torment anyone. He’s tormented by his fellow students. Most of the plot centres around helping other kids who are being bullied. Even if you wanted to, it’s actually quite difficult to pick fights with the prefects, teachers and policemen around every corner.

Players gain extra points by terrorising other pupils with a range of physical and psychological abuse, including dunking children’s heads in lavatories and firing catapults at teachers.

Extra points? Bully doesn’t even have a points system. Unless buying candy for girls in exchange for a kiss is now considered “psychological abuse”, the authors of this article are talking crap. A lavatory-dunking scene wouldn’t surprise me but if the first half of the game is anything to go by, the other kid deserved it.

Rated for children aged 15 and above, the game is being released for the XBox 360 and the Nintendo Wii, a games console on which players have to physically act out the movements they want their character to perform.

Physically acting out the movements… Good lord, people, at least TRY the Wii before you comment. Vaguely flailing your hands about with no resistance isn’t acting out a fight, as anyone who’s played Wii Boxing will know. I haven’t played the Wii version of Bully but it wouldn’t surprise me if the closest it came to acting out real life was the Workshop class on bicycle maintenance where you “turn” the pedals using the PS2 left analog stick.

And the game is rated 15 for heaven’s sake. 15! You know why it’s rated 15? Because BBFC professionals think it’s appropriate for 15-year-olds. If, as Jimmy, you fail to attend your classes, you’ll have fewer skills and abilities to get through the game. Each class is a series of non-violent minigames. Your days are spent collecting rubber bands, solving your teachers’ personal problems, safely escorting geeks through a violent schoolyard and standing up to gangs. Your nights are spent on nefarious deeds like panty raids on the girl’s dorm.

Yeah, I can see how this might undermine a charity’s efforts to stop kids joining groups that pick on others. Showcase a kid who doesn’t conform to the herd, fights for the underdog and stands up for himself and his friends? Heaven forfend…

Sure, Bully does feature weapons like a catapult, stink bombs and firecrackers. You can start fights and throw stuff at people; the only in-game reward is the privilege of being pursued by prefects and having your gear confiscated. Fighting other kids can be an entertaining diversion but without GTA’s validation of FBI helicopters and tanks, it quickly becomes tiresome.

Read the full Telegraph article: Video game glorifies bullying, say critics

Bully: Scholarship Edition
(hopefully still featuring Monkey Fling) will be released in the UK on March 7th.

Popularity: 36% [?]

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Harvest Moon DS Review (DS)

Posted on 15 January 2008 by Weefz

Harvest Moon DS Packshot

Age Rating:

3+ (PEGI)

What is it?

Some sort of hideously complicated farming/village sim.

Is it fun?

No!

Is it worth the money? (£24.99)

No!

Why not?

I’ll freely admit, I Do Not Get Harvest Moon. Even so, in the spirit of representing an Average Gamer, I’m writing this as someone entirely new to the franchise…

What the hell is Harvest Moon DS supposed to be? I’ve played Animal Crossing a lot so I get the concept of a relaxing game where you wander around collecting things. Harvest Moon seems to be like that, only a thousand times more complicated and without the helpful villagers to let you know what the hell is going on.

For starters, I get my new game, wander about and eventually discover that I should be tilling my field. There’s loads of debris in the form of rocks and logs. Not a problem. I soon discover how to pick them up and proceed throw them over the edge where they disappear.

WRONG!

They didn’t disappear at all. I was fly-tipping! The other townsfolk don’t like that at all. Why do I care? Well, I’m not entirely sure even after reading through sites like Fogu. Apparently the witch likes my littering. Do I want her favour? I have no freaking idea.

Another example; you can give random presents to women. Sometimes they’ll love them. Other times they’ll be hurt and offended and make snide remarks. I think affects my prospects of marrying them, which may or may not be a good thing. I hate it because there’s simply no way in-game to tell what they like and dislike. Even worse, I can’t work it out through trial and error. I have immense trouble recalling what I gave to who because everyone just blurs together into a haze of quirky villager. Write it down? Please. I already have a job.

The game is riddled with pitfalls like this. Considering the gameplay is about farming, maintaining your town and getting married, it seems a pretty big liability. Perhaps the best way to illustrate this complexity is with this choice quote by Jim/tyr888 on Yahoo! Answers:

“Before you can get married you must upgrade your house. Your spouse is not going to want to live in the tiny house you start out with! To upgrade you will first need to unlock Channel 2 on the Sprite Station. To open the channel you must buy something from Karen’s telephone store for 10 days.

When you unlock the Tv Shopping Channel 2, watch it every day. Eventually you will see the Table for sale. The little round table will only cost you 500 G. Call the Tv Shopping operators using your telephone and order the Table.

Only after you have received the Table can you then hire Gotz to increase the size of your house for the first time! You must own the Kitchen before he will upgrade your house a second time if you own the Japanese version. The English version does not require the kitchen. “

In other words…

This game is freaking complicated (or in-depth, if you prefer). I hated it. YMMV.

Screenshots

Harvest Moon DS - Witch Princess Harvest Moon DS - Sheep Harvest Moon DS - Menu Harvest Moon DS - Daryl and Flora characters

Popularity: 33% [?]

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How To Remove Credit Card Details From Xbox Live

Posted on 15 December 2007 by TheFluffyFist

Xbox Live LogoA few months ago I decided to purchase a months Xbox Live Gold membership. As you all know this is very easy to do. Enter credit/debit card details and Microsoft take your money before you can blink. Then you receive the obligatory confirmatory email thanking you for your soul purchase. This email also tells you that your membership will automatically renew and:

For information about changing or cancelling your membership and your membership refund policy, go to www.xbox.com/live/accounts.

However, you can’t cancel your membership or remove your credit card details either via your Xbox dashboard or www.xbox.com/live/accounts. Even when you end up at http://billing.microsoft.com you can only change or add a credit/debit card. There is no facility what-so-ever to remove a payment method or cancel a service. Rubbish.

However, I want to stop my monthly Xbox Live Gold subscription. The only way to do this (at the moment) is by calling Xbox Support. I’ve included all the options you need to select to get you through to the relevant help desk person.
Continue Reading

Popularity: 37% [?]

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Pinball FX is Very Confusing

Posted on 11 May 2007 by Weefz

I’m a sucker for a pinball game. What can I say? They’re quick, they’re casual and most of all, they’re simple. Sort of.

I played the XBLA demo for ten minutes, decided it wasn’t crap and bought it on the spot. You’d think I’d learn by now, hey? Pinball game mechanics are simple. I haven’t yet seen a pinball game where the rules are straightforward.

For example, on the Pinball FX ‘Agents’ table you can get the message

“The Informator has Reported. MEET HIM”

The wha’? The who? For a start, Informator isn’t even a word. You mean Informer, or Informant. I suppose The Informator might be a robot, in which case I’d be prepared to let it slide in the name of sci-fi atmosphere.

But the point is, how the heck do I meet The Informator? You tell me. Click through for a high-resolution screenshot of the Agent’s table.


Pinball FX - Agents Table Small Screenshot

*hint* Apparently it’s NOT the ramp on the right with the picture of the dodgy-looking bloke. I tried that.

Post your suggestions in the comments, please.

Popularity: 17% [?]

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Lik-Sang - R.I.P

Posted on 24 October 2006 by TheFluffyFist

LikSang GoneWe bring you some sad news:

“As of today, Lik-Sang.com will not be in the position to accept any new orders and will cancel and refund all existing orders that have already been placed. Furthermore, Lik-Sang is working closely with banks and PayPal to refund any store credits held by the company, and the customer support department is taking care of any open transactions such as pending RMAs or repairs and shipping related matters. The staff of Lik-Sang will make sure that nobody will get hurt in the crossfire of this ordeal.”

Well thanks Sony, really thanks a lot. I see you’re finding lots and lots of ways to endear yourselves with the gaming public.

Correct me if I’m wrong here, but unless we buy lots of PS3s you’re kinda screwed financially what with all those exploding laptop batteries, constant delays in producing a Blu-ray player, PS3 “worldwide release” farce and all those UMD films that you’re not selling.

Well, I live in the UK and have had dealings with Lik Sang in the past so just how do you think I feel about Sony right now? Grrr….

Actually, I love this press release extract from Lik-Sang in light of their closure:

“Sony have failed to disclose to the London High Court that not only the world wide gaming community in more than 100 countries relied on Lik-Sang for their gaming needs, but also Sony Europe’s very own top directors repeatedly got their Sony PSP hard or software imports in nicely packed Lik-Sang parcels with free Lik-Sang Mugs or Lik-Sang Badge Holders, starting just two days after Japan’s official release, as early as 14th of December 2004 (more than nine months earlier than the legal action). The list of PSP related Sony Europe orders reads like the who’s who of the videogames industry, and includes Ray Maguire (Managing Director, Sony Computer Entertainment Europe Ltd), Alan Duncan (UK Marketing Director, Sony Computer Entertainment Europe Ltd), Chris Sorrell (Creative Director, Sony Computer Entertainment Europe Ltd), Rob Parkin (Development Director, Sony Computer Entertainment Europe Limited), just to name a few.”

Related links:
The full press release on Lik-Sang.com
Sony screws Europe
How much do game companies love you?
How much does Sony love you?

Popularity: 8% [?]

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How much do game companies love you?

Posted on 22 October 2006 by TheFluffyFist

Wii love you! They don’t. Well, they do love you for your money though, so no surprises there, I guess.

But I’m becoming more and more concerned about the direction the game industry is taking with regards the next-gen consoles (how much, Mr Sony?) and micropayments (Microsoft and EA). Ok, well EA is evil personified, we all know that already, but Microsoft is really hot footing its way down the milking-the poor addicted saps gamers-for-every-cent-they’re-worth path with its Xbox Live Marketplace content, and in particular the recently released Lumines Live.

Right, Lumines Live. Here is an extract from an IGN interview with Lumines’s creator Mr Mizuguchi:

IGN: There is the base pack, and then there are all these other packs gamers can buy. Do you think that…how should I phrase this… is the reason that there are so many addition packs because of technical restriction of size, or is it part of a monetary plan?

Tetsuya Mizuguchi: So first, we have the technical issue. We have to include everything into 50 MB. But we have another reason. We want people to customize Lumines. We want people to look at Lumines and, depending on the artist, or the season, or the music, we want to give them different reasons to consider buying the game. So, we have two reasons

Ok, I accept the technical issue, but I’m still a little unclear on the whole charging people for content that would be in the game had you not been restricted to 50mb? Total crap. I will not buy a micropayment game from Xbox Live and a quick straw poll of my housemate and I has us both firmly on the side of “screw you Microsoft and your micropayments rubbish”. Continue Reading

Popularity: 18% [?]

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