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The Telegraph Joins The Bully Bandwagon

Posted on 21 January 2008 by Weefz

In last week’s theme of Games Are Evil, the Telegraph had an article over the weekend on Bully: Scholarship Edition, an updated version of last year’s PS2 game that was known over here as Canis Canem Edit. Scholarship Edition is coming out on the Xbox 360 and Wii in March 2008. I’ve had the PS2 version for over a year. It’s good fun; a mini-GTA with bicycles and skateboards instead of cars.

Here’s Bully according to the Telegraph:

The game, called Bully, features a shaven-headed pupil who torments fellow students and teachers at his school.

Coz shaven-headed pupil = EVIL, right? Just like kids wearing hooded tops are all gangsters. Please, get over your fashion prejudice.

And no, protagonist Jimmy Hopkins doesn’t torment anyone. He’s tormented by his fellow students. Most of the plot centres around helping other kids who are being bullied. Even if you wanted to, it’s actually quite difficult to pick fights with the prefects, teachers and policemen around every corner.

Players gain extra points by terrorising other pupils with a range of physical and psychological abuse, including dunking children’s heads in lavatories and firing catapults at teachers.

Extra points? Bully doesn’t even have a points system. Unless buying candy for girls in exchange for a kiss is now considered “psychological abuse”, the authors of this article are talking crap. A lavatory-dunking scene wouldn’t surprise me but if the first half of the game is anything to go by, the other kid deserved it.

Rated for children aged 15 and above, the game is being released for the XBox 360 and the Nintendo Wii, a games console on which players have to physically act out the movements they want their character to perform.

Physically acting out the movements… Good lord, people, at least TRY the Wii before you comment. Vaguely flailing your hands about with no resistance isn’t acting out a fight, as anyone who’s played Wii Boxing will know. I haven’t played the Wii version of Bully but it wouldn’t surprise me if the closest it came to acting out real life was the Workshop class on bicycle maintenance where you “turn” the pedals using the PS2 left analog stick.

And the game is rated 15 for heaven’s sake. 15! You know why it’s rated 15? Because BBFC professionals think it’s appropriate for 15-year-olds. If, as Jimmy, you fail to attend your classes, you’ll have fewer skills and abilities to get through the game. Each class is a series of non-violent minigames. Your days are spent collecting rubber bands, solving your teachers’ personal problems, safely escorting geeks through a violent schoolyard and standing up to gangs. Your nights are spent on nefarious deeds like panty raids on the girl’s dorm.

Yeah, I can see how this might undermine a charity’s efforts to stop kids joining groups that pick on others. Showcase a kid who doesn’t conform to the herd, fights for the underdog and stands up for himself and his friends? Heaven forfend…

Sure, Bully does feature weapons like a catapult, stink bombs and firecrackers. You can start fights and throw stuff at people; the only in-game reward is the privilege of being pursued by prefects and having your gear confiscated. Fighting other kids can be an entertaining diversion but without GTA’s validation of FBI helicopters and tanks, it quickly becomes tiresome.

Read the full Telegraph article: Video game glorifies bullying, say critics

Bully: Scholarship Edition
(hopefully still featuring Monkey Fling) will be released in the UK on March 7th.

Popularity: 36% [?]

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Final Fantasy XII Launch at HMV

Posted on 23 February 2007 by Weefz

I am ill and off work. Even so, I dragged my virus-ravaged, still-coughing body into Central London this afternoon in order to cover the European launch of Final Fantasy XII at HMV in Oxford Street. Executive producer Akitoshi Kawazu and visual designer/co-director Hiroshi Minagawa were there. Also, I heard rumours of games-related freebies ;)

There were about two hundred people at the event. HMV had encouraged cosplayers to turn up, so the audience was a nice change from the black-metal-t-shirt-wearing unwashed masses that I normally see at this sort of thing.

The drill was pretty simple:

  1. Turn up early.
  2. Buy a copy of Final Fantasy XII, and/or associated merchandise.
  3. Put on a wristband in sight of the cashier.
  4. Wait around for hours in the queue while they do the cosplay awards and a superficial interview and sign stuff for the 197 people that arrived before you.

I missed out Stage 1 so I have no idea how they selected winning cosplayers. I also missed out on the posters they were giving away. It’s okay, I made up for it by surreptitiously detaching one from a wall when the staff weren’t looking…

Lots of photos are below. I do apologise for not getting anyone’s name. If I were a proper journalist I would probably be fired on the spot for such superficial coverage. Lucky I own and run this site myself, eh? I really should get some business cards printed up so that I can get in touch with people without all that awkward business of trying to conduct interviews in the aisles of a very busy HMV.


Final Fantasy XII Launch - Cloud and Black Mage Cosplayers

A black mage and one of many Clouds present. Is it just me or is his hair attempting to climb away from his head?
Continue Reading

Popularity: 77% [?]

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There’s a Little Britain Game?

Posted on 31 January 2007 by Weefz

GameSauce Logo Like most of the UK-dwelling population, I like parts of the BBC’s Little Britain. I like Andy. Vicky Pollard amuses me. Kenny Craig as well. Bubbles? Er, no. And Harvey… don’t even start.

So when I heard that there was a Little Britain game coming out next week, I was a little intrigued. But mostly I’m afraid. Very afraid. You know why?
Continue Reading

Popularity: 54% [?]

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Monkey Fling, Monkey Poo

Posted on 22 December 2006 by Weefz

There I am in Canis Canem Edit/Bully, innocently defending myself against the bullies, preps and greasers at Bullworth Academy… I finally find myself a nice place to stay, kitted out with a bar, a bed and even arcade games. Fantastic!

I fire up the game and I’m greeted with this gem of an instruction screen for Monkey Fling:


Monkey Fling Instructions

Sadly, the mini-game isn’t nearly as entertaining as it sounds.

Popularity: 21% [?]

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Funeral for an Air Guitar

Posted on 24 November 2006 by Weefz

Last night the humble air guitar was put to rest at a dignified ceremony in Hoxton. Famed for its appearances in such Hollywood films as Bill and Ted’s Excellent Adventure and Tenacious D in: The Pick of Destiny, the air guitar has left two sons, Guitar Hero and Guitar Hero II.

The ceremony was a fitting tribute, with poetry readings and celebrities in attendance.


Guitar Hero 2 - Celebrity Mourners

There’s a distinctly evil glow in some of those mourners’ eyes… Continue Reading

Popularity: 22% [?]

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My Little Flufties

Posted on 30 October 2006 by TheFluffyFist

MyLittleFlufties-BoxartCame across a video for My Little Flufties on Eurogamer.tv earlier today. Apparently it’s a “life simulator” game from Lexicon Entertainment.

Features of the game include:

  • Cute, colourful and appealing cartoon styled graphics.
  • 5 adorable species/creatures to care for and all fully animated.
  • A delightful and fascinating fairy tale world that will captivate young minds.
  • 5 exciting bonus games: Fish-o-matic, Hopscotch, Mole-o-matic, Shoot-the balloons and Find the Tweet-Tweet.
  • Huge Replayabilty.
  • Rewards to keep young minds focused.
  • Statistics and help screens.
  • Calm and relaxing ambience, with 25 minutes of orchestral music.

“Find the Tweet-Tweet” sounds interesting!

Ok, ok, the game is aimed at 4-8yr olds and is due for release in Q1 2007.
Just think, if it’s any good it then it might just keep those ankle-biters quiet for a few hours. You can but hope.

Popularity: 19% [?]

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Rogue Trooper Review (PS2)

Posted on 22 May 2006 by Tikipod

Rogue Trooper Box Art Age Rating: 16+ (PEGI)

What is it?
3rd person shooter based on the 2000AD comic strip.

Is it fun?
Yeah

Is it worth the money?
At £25 from play.com, yeah.

Tell me more please:
Aw, ok :)

Rebellion, the company who made this and who also bought 2000AD a few years back, also made the turd of a game otherwise known as Judge Dredd. So my hopes for a decent outing for Rogue and his Biochip buddies seemed bleak.

But hey, having played through the game I have to say it ain’t half bad; not bad at all. On normal mode it’s not too taxing, but definitely fun to play through. Continue Reading

Popularity: 25% [?]

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Tomb Raider Legend - PS2

Posted on 16 April 2006 by Tikipod

BEWARE - SMALL SPOILERS - skip the italicised text if you don’t want to know!

Age rating: 12+

What is it?

Adventure, action, but not really enough puzzles.

Is it fun?

Yes, for the most part.

Is it worth the money? £29.99 (from Play.com)

Yes, but the game is a little short (…I am seeing a theme recurring here)

Why?

Now Tomb Raider Legend has been released, the first Tomb Raider game in a long time. I heard Angel of Darkness (the most recent TR title before this) was utter pants, and was even blamed for the poor box office showing of the second film (which was a tad harsh, I wasn’t keen on either of the films) - I never played it though, having mostly given up on the franchise after playing TR3 (too much mucking about with flares for my liking).

I was really keen to see the new game regain the franchise’s former glory, and have just played through the PS2 version. How does it fare then? Continue Reading

Popularity: 24% [?]

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Manhunt Review (PS2)

Posted on 20 March 2006 by Tikipod

Age Rating: 18 (BBFC) Mahunt box art

Is it fun?
Once you get past the first few levels.

Is it worth the money? £12.99 from Amazon
Only because it’s cheap now!

Why?

Manhunt? What - isn’t that game a bit old? Yeah, you wouldn’t be wrong. But is it any good?

Well for one thing it isn’t scary. I was expecting some sort of Silent Hill level of jumps and scares, but the game is more comical shlock than edgy terror. The game premise is simple enough; you play a convicted criminal on death row, who at the last minute is pulled from the electric chair and dumped into a kind of ‘Running Man‘ scenario where you must kill your way past gang thugs to gain freedom.

From early pre-release hype I wrongly got the impression that the game involved you trying to record killings like some sort of snuff movie. Well, really all that happens is that when you perform a special kill (think Metal Gear Solid sneaking up from behind but with shards of glass/baseball bats etc.) the in-game camera just shows the kill in close-up.

The gameplay at its core is pretty much lifted from Metal Gear Solid with lots of sneaking about and hiding in shadows - and as such its actually pretty damn good (well not a patch on MGS of course, but not bad all the same). But you need to get past the first 3 or 4 levels (just after the zoo if I remember correctly) to really enjoy the game. The early levels suck both in terms of visuals and design.

A lot of elements let the game down unfortunately: Ropey-looking enemy characters that look lifted from GTA, weak early levels, some awful cutscenes, excessively nasty kill cutscenes that get tedious quickly, some enemy line-of-sight bugs, sometimes a LOT of patience is needed to get through levels, crappy dayglow obvious highlights on item pickups and the final boss encounter is rubbish.

Some good things are: Most of the later levels are good fun (wait till the enemy get torches on their guns!), basic core gameplay is good, it’s a BIG game and it’s so old that it’s cheap now!

In conclusion, it’s a decent game but you have be tolerate a fair amount of duff bits to get to the good stuff. One for the determined only! (I only played through it because it was related to a job interview)

Popularity: 20% [?]

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Tomb Raider: Legend. Available 7th April

Posted on 02 February 2006 by TheFluffyFist

trl_packshot_pc.jpgEidos have announced that the latest instalment of the Tomb Raider franchise will be available from the 7th April 2006 (USA - 11th April).

This is a fairly crucial release for Eidos as the previous Tomb Raider games have been pretty poor in quality and lacking in gameplay innovation having stuck to the tried and tested formula of the original. Whilst this style of gameplay and character control worked in 1995 it quickly became boring and frustrating in the subsequent incarnations and reached its nadir in the quite frankly awful Tomb Raider: Angel of Darkness. Continue Reading

Popularity: 16% [?]

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