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DS Recommendations Plz

Posted on 02 May 2008 by Weefz

Now that I’m all out of Ace Attorney games, I have nothing to do on my commute. It’s about a 25 minute journey so I need to be able to save at short notice without losing much progress.

  • I liked Trauma Centre but games like that are fiddly on a moving train.
  • I loved the Ace Attorney games
  • I hated Harvest Moon
  • Animal Crossing was okay but ultimately leaves me feeling empty
  • Same goes for Cooking Mama
  • And Pokémon
  • Don’t even bother with Brain Training
  • I already have Tetris DS

What game should I buy next?

Popularity: 4% [?]

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Zelda - The Phantom Hourglass Review (DS)

Posted on 25 January 2008 by TheFluffyFist

PhantomHourglassBoxArt

Age rating:

7+ (PEGI)

What is it?

Another Zelda game.

Is it fun?

Yes.

Is it worth the money? £22.99

Yes.

Why?

So the mega franchise that is Zelda finally makes it to the DS. Therefore it must use the stylus, which to be honest, it does very well. Controlling Link is a breeze (after Zelda gets kidnapped, as usual) and so is using all the weapons that he collects along the way. Also the cell shaded graphics look pretty good too, with great use being made of the dual screens (especially during boss battles). But underneath these fine new clothes, beats the heart of every other Zelda game ever. Same moves, same puzzles, same temple based game structure and the same weapons. It’s all the same. Again.

Don’t get me wrong, I really enjoyed playing (most of) the Phantom Hourglass. It’s a game I’ve been wanting for ages (even bought a DS in preparation of it being released). But, there are some really annoying bits which keep recurring just to annoy you even more. Yes, I’m taking about you Mr Temple of the Ocean King. Whoever in Nintendo thought that making the player go through the same dungeon (temple) multiple times and against the clock, should be be forced to watch every Uwe Boll film. Forever. This single temple almost, and I say almost, ruined the entire game for me.

The are other problems too. The save system still sucks balls. It doesn’t quite save the game state, so you can’t resume part way though a temple. Instead you resume at set points throughout the map, sort of near where you last saved. But, isn’t meant to be a portable game? Play and save anywhere? Except you can’t, and because of this limitation I never once played through a temple whilst travelling. You can quite happily play the rest of the game, just not the temples. Also some of the puzzles (drawing ones mainly) are impossible to do unless you’re perfectly still.

Then you have the great little puzzles to solve and the fantastic boss battles. Drawing on the maps is a lovely addition and really helps the game as a whole, especially during each of the temples. Some of the cut sequences have some great comedy moments hidden inside them that just made me laugh. So there is lots of fun to be had from playing this game.

In summary:

It has all the good and bad bits of almost every Zelda game before it. If you’ve played one of those you won’t come across too many surprises in this DS version.

Screenshots

PhantomHourglass - Map drawing PhantomHourglass - Captain Link

The Legend of Zelda - The Phantom Hourglass is out now

Popularity: 29% [?]

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Dungeon Explorer: Warriors of Ancient Arts Prepares For Battle

Posted on 18 January 2008 by TheFluffyFist

Dungeon Explorer WoAALogoWay, way back in 1989 on a little known system called the PC Engine, Hudson Soft released Dungeon Explorer. It was a brilliant game and one I loved to bits when I played it a year later on my (imported) PC Engine GT. It was a game very much in the Gauntlet mould and was pretty bloody hard, especially when you don’t read Japanese. However, after many, many hours and hacking and slashing I actually finished it. Currently you can play Dungeon Explorer on the Virtual Console, so here’s a video showing you what to expect.



But there is more (and the point of this post!). Next month sees the release of a brand new Dungeon Explorer game. Well 2 new games actually, as it’s coming out on both the PSP and Nintendo DS. Each version takes place at different times in the Dungeon Explorer universe. Actually the DS version is set immediately after the PSP version (wonder if it will contain some plot spoilers?). From the screen shots released so far it looks very much like Untold Legends on the PSP. According to Hudson Soft we can look forward to 3 player on-line co-op hacking, lots of embarking on epic journeys (in a time of heroes, no doubt) and a spot of weapon and equipment upgrading. Excellent.


Dungeon Explorer WoAA - DS version Dungeon Explorer WoAA - PSP version

Dungeon Explorer: Warriors of Ancient Arts is released mid-Feb 2008 on the DS and PSP

Popularity: 30% [?]

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Harvest Moon DS Review (DS)

Posted on 15 January 2008 by Weefz

Harvest Moon DS Packshot

Age Rating:

3+ (PEGI)

What is it?

Some sort of hideously complicated farming/village sim.

Is it fun?

No!

Is it worth the money? (£24.99)

No!

Why not?

I’ll freely admit, I Do Not Get Harvest Moon. Even so, in the spirit of representing an Average Gamer, I’m writing this as someone entirely new to the franchise…

What the hell is Harvest Moon DS supposed to be? I’ve played Animal Crossing a lot so I get the concept of a relaxing game where you wander around collecting things. Harvest Moon seems to be like that, only a thousand times more complicated and without the helpful villagers to let you know what the hell is going on.

For starters, I get my new game, wander about and eventually discover that I should be tilling my field. There’s loads of debris in the form of rocks and logs. Not a problem. I soon discover how to pick them up and proceed throw them over the edge where they disappear.

WRONG!

They didn’t disappear at all. I was fly-tipping! The other townsfolk don’t like that at all. Why do I care? Well, I’m not entirely sure even after reading through sites like Fogu. Apparently the witch likes my littering. Do I want her favour? I have no freaking idea.

Another example; you can give random presents to women. Sometimes they’ll love them. Other times they’ll be hurt and offended and make snide remarks. I think affects my prospects of marrying them, which may or may not be a good thing. I hate it because there’s simply no way in-game to tell what they like and dislike. Even worse, I can’t work it out through trial and error. I have immense trouble recalling what I gave to who because everyone just blurs together into a haze of quirky villager. Write it down? Please. I already have a job.

The game is riddled with pitfalls like this. Considering the gameplay is about farming, maintaining your town and getting married, it seems a pretty big liability. Perhaps the best way to illustrate this complexity is with this choice quote by Jim/tyr888 on Yahoo! Answers:

“Before you can get married you must upgrade your house. Your spouse is not going to want to live in the tiny house you start out with! To upgrade you will first need to unlock Channel 2 on the Sprite Station. To open the channel you must buy something from Karen’s telephone store for 10 days.

When you unlock the Tv Shopping Channel 2, watch it every day. Eventually you will see the Table for sale. The little round table will only cost you 500 G. Call the Tv Shopping operators using your telephone and order the Table.

Only after you have received the Table can you then hire Gotz to increase the size of your house for the first time! You must own the Kitchen before he will upgrade your house a second time if you own the Japanese version. The English version does not require the kitchen. “

In other words…

This game is freaking complicated (or in-depth, if you prefer). I hated it. YMMV.

Screenshots

Harvest Moon DS - Witch Princess Harvest Moon DS - Sheep Harvest Moon DS - Menu Harvest Moon DS - Daryl and Flora characters

Popularity: 33% [?]

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Phoenix Wright: Justice For All Review (DS)

Posted on 15 November 2007 by Weefz

Phoenix Wright Justice For All Packshot

Age Rating

12+ (PEGI)

What is it?

A detective-cum-lawyer game. Lots of reading required.

Is it fun?

Yep.

Is it worth the money? £24.99

Yes, if you like reading and don’t mind struggling with syntax problems. Otherwise, no.

Why?

The Phoenix Wright games are probably unique for their outlandish characters, odd dialogue and wild settings. You play as the defense lawyer who has to interview the most unexpected mix of characters you will ever find in a game (unless you’ve played Psychonauts). Even though a lot of the character motivations are fairly simple clichés, I love the way everyone has his or her own crazy personality quirks and manners of speaking. Even the really annoying ones have a certain masochistic charm.

Storylines for each chapter follow wildly convoluted paths and are always entertaining. The problem with Phoenix Wright games is that the true story often isn’t that difficult to figure out. It’s the technical execution that is so frustrating. You frequently find yourself sitting there desperately wanting to scream “It was the bloody butler! Look at my video!” but in the courtroom you can only present evidence at set points during the testimony. Several times, the witness has been blatantly contradicting my evidence in an aside comment but I can’t object. It drives me absolutely nuts, but for some reason I still played both Phoenix Wright games obsessively to the end. I find their train-wreck plots incredibly compelling.

IMO, the first English-language game, Ace Attorney, was the better game. The information-gathering segments feel quite different to the trials as you gather clues and piece the story together. In Justice For All you’re given items and then have to struggle with the witnesses, showing the items at crucial points during conversations in order to reveal enough of the story to trigger the trial.

If you like reading quirky stories and with bizarre characterisations, you’ll probably love both Phoenix Wright: Justice For All and Phoenix Wright: Pet Detective Ace Attorney. If you’re not into reading fantasy-fiction stories, give these games a miss.

Screenshots

Phoenix Wright Justice For All - Pointing Finger of Doom Phoenix Wright 2 Screenshot - Ini Miney surrounded by chains with a big padlock Phoenix Wright Justice For All - Franziska von Karma Phoenix Wright Justice For All - Objection!

Popularity: 17% [?]

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GamerZines - Free Monthly PDF games magazines

Posted on 21 October 2007 by TheFluffyFist

GamerZines LogoFancy reading some free monthly PDF gaming magazines written by professional gaming journalists? Of course you do! Well, let me tell you about GamerZines then.

Formats covered by GamerZines:

  • Playstation 3 - PS3Zine
  • Xbox 360 - 360Zine
  • PC - PCGZine
  • PSP and DS - HGZine
  • Pro Evolution Soccer - PES Fanzine
  • WoW, LOTRO, Guild Wars etc. - MMOZine

All the ezines are PDFs (so you need Adobe Acrobat Reader) and vary between 30-55mb in size depending on the format and issue chosen. For example, the PS3zine which has now reached issue 8, weighs in at 41.1mb. In this issue you can find reviews of Sega Rally, Eye of Judgement and FIFA 08 along with lots of previews and a monthly competition (10 copies of PES 2008 up for grabs). There are also various embedded videos thought out the magazine. Most of these videos form part of the full page ads which are dotted though out each issue.

Each ezine has a handy quick navigation menu at the top right of each page (apart from the ads). This allows you to jump quickly between all the various sections (cover, contents, previews, interview, reviews, comp and subscribe). The content navigation in all these ezines is nicely implemented and I found it very easy to quickly find a particular review or preview.

I enjoyed reading these ezines and it’s great to see them published every month. You can also subscribe to the various ezines so they’ll appear in your inbox the moment they are released. However, there is no WiiZine available and I don’t know if there are plans to publish one in the future. Maybe when Nintendo starts releasing some more games for the Wii you might see an issue or two!

Check them out and see what you think.

Popularity: 22% [?]

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Operation: Vietnam Review (DS)

Posted on 01 October 2007 by TheFluffyFist

Operation Vietnam Box Art

Age rating: 12+ (PEGI)
What is it?

Squad-based shooter set during the Vietnam war.

Is it fun?

Yes.

Is it worth the money? £14.99

Yep.

Why?

Well, there is nothing remotely like this on the DS. The entire game revolves around killing everything that moves (i.e. Vietcong and chickens mostly). I was about to say there isn’t a puzzle in sight either, but there are some contained in the bonus missions (more about them later). However, these puzzles are the find switch to open correct door kind. They are more of an interlude to the killing rather than something to train your brain.
Continue Reading

Popularity: 14% [?]

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Operation: Vietnam - Lead Artist and Designer Q & A - Part II

Posted on 23 August 2007 by TheFluffyFist

OperationVietnamLogo
Here is the final part of our exclusive Q & A with Dugan Jackson (lead artist) and Michael Traquair (lead designer) of Operation: Vietnam. You can read part I here.

TAG: Do you think it would translate well to the PSP?

DJ: It’s certainly a possibility if the demand was there, we would have to sit down and have a think about what elements would best suit the PSP. I’m not a fan of straight game ports – you rarely get the best result for either the consumer or developer.

TAG: What was the toughest challenge as far as the art was concerned?
Continue Reading

Popularity: 14% [?]

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Operation: Vietnam - Lead Artist and Designer Q & A - Part I

Posted on 20 August 2007 by TheFluffyFist

OperationVietnamLogo
The Average Gamer managed to secure an exclusive e-mail interview with Dugan Jackson (lead artist) and Michael Traquair (lead designer) of the forthcoming DS shooter Operation: Vietnam. We also got hold of some new screenshots too. Here is the first part of the interview.

TAG: What were your roles on the project?

DJ: I was lead artist on the game. Because we were such a small team I also got to also do some of the design, the particles, some of the smaller creature animations and so on – there was quite a bit of role crossover.
Small teams are fun to work in as it’s easier for everyone to have creative input.

MT: I was the Lead Designer, so it was my job to hit the coders and artists with a big stick when they didn’t do what they were told.

TAG: Tell us about the game. What are we paying for?

DJ: It’s a top down arcade shooting action on the Nintendo DS. In it you control a small squad of individual soldiers who have crashed down into the dense jungle and need to fight their way to safety.
There are 10 main campaign levels to explore. On top of that are 11 varied bonus levels, a hard campaign mode and a number of special cheat modes to unlock.
Continue Reading

Popularity: 14% [?]

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Operation: Vietnam - A DS bound kill-em-up

Posted on 05 July 2007 by TheFluffyFist

OperationVietnamLogo

Got a DS and fancy playing something that’s not a puzzle game? Yes, I know Sim City DS is available, but apart from that it’s puzzle city until Zelda: The Phantom Hourglass is released later on in the year.

Fortuantely for us Majesco Entertainment are due to release Operation: Vietnam onto the DS later in Aug/Sep 07 (exact date to be confirmed). With the emphasis placed firmly on killing rather than puzzling, it should make a nice change.

Operation: Vietnam’s feature list reads as follows:

  • 20 21 jungle missions
  • 4 controllable characters
  • Each solider has a different speciality and available weapons
  • Destructible environments
  • Full control of the action via the touch screen

Later on this month we will be having an exclusive Q & A session with Operation: Vietnam’s development team.

In the meantime, take a gander at these lovely screenshots.

Screenshots:

OperationVietnam01 OperationVietnam02 OperationVietnam03

Update 6th Jul 07: Corrected the number of jungle levels available to 21.

Popularity: 13% [?]

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