The Average Gamer

Out and About

As well as working hard on our recent site migration, we’ve been posting bits and pieces over on Spong.com. Back in December Nick wrote an epic review of Gran Turismo 5:

As with all Gran Turismo games you start with a teeny, tiny amount of money with which to buy a car. This buys something that is slow, unresponsive and generally rubbish, just like the menu system. So, I splashed all my cash on the most expensive, non-rubbish car I could find and proceeded to blitz the easiest races in the A-spec challenges.

To start off with I won many races through the tried and tested Gran Turismo driving technique – point your car at the apex of a corner, break later than everyone else and crash into them to help you stop. This tactic works in every Gran Turismo game.

Nick Silversides, Reviews// Gran Turismo 5

I wrote an op-ed piece on the recently-published Livingstone-Hope Next Gen. Video Games and Visual Effects Skills Review:

I graduated with plenty of talented programmers who like games. They work at Morgan Stanley. They work at PWC Consulting. They work at Last.fm. They work at Microsoft. When you hear that games development studios are working 7-day weeks and 10-hour days for 6 months or more… when you look at MCV’s recent salary survey and discover that the average experienced games programmer earns only £27,416… why in god’s name would you choose to work in this sector?
Debbie Timmins, Opinion// Why Would a Graduate Choose the Games Industry?

In other news, our site migration is complete and normal service shall resume with our hands-on impressions of Nintendo’s 3DS. See you soon.