Finally managed to play some Borderlands Game of The Year edition and I am very impressed. Not so much with the gameplay so far but with the care they’ve taken. So many little design choices are adding up to a wonderful user experience:
Clicking the left stick button once keeps up the sprinting. There’s no need to hold it down while running, which is always bloody awkward
Ammo drops are linked to your weapons. I didn’t see a single batch of combat rifle ammo before I started carrying a combat rifle
The comparison window shows which stats are higher or lower on each weapon
There’s a marker on the HUD sensor to let you sight up on enemies while you’re crouching behind cover (ok, this kind of feels like cheating but I use it anyway)
Of course, the great experience is then completely shattered by an atrocious vehicle control scheme and total split-screen design fail.
Debbie owns and runs The Average Gamer. She started her gaming addiction during the mid-eighties on a lovely green Amstrad CPC64. From those early days of The Hobbit (say to Thorin “Carry me please”) she graduated to Lucasarts adventures and western C-RPGs. A few years of Discworld MUD addiction followed. Eventually she found first-person shooters, Japanese RPGs and survival games and is now a fully-rounded gamer.
You can find her on Twitter as Weefz
Of course, the great experience is then completely shattered by an atrocious vehicle control scheme and total split-screen design fail.
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What games give you a great user experience?
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