Debbie Timmins (Weefz) / 2nd Nov, 2010 11:15 pm
Finally managed to play some Borderlands Game of The Year edition and I am very impressed. Not so much with the gameplay so far but with the care they’ve taken. So many little design choices are adding up to a wonderful user experience: Clicking the left stick button once keeps up the sprinting. There’s no need to hold it down [...]
Debbie Timmins (Weefz) / 18th Apr, 2008 6:33 pm
Usability is a theme dear to my heart. I’m a staunch believer that every game should have mappable control buttons and allow me to invert both the X and Y axis. Damn you Final Fantasy XII for ruining my ability to turn left and right correctly the first time! In that vein, LevelUp’s Gaming Tidbits last week pointed me towards [...]
Debbie Timmins (Weefz) / 23rd May, 2007 10:55 am
Here we are at the conclusion of my post series on computer RPG journal design. I will admit, I am a usability freak. The one thing that will wind me up faster than anything on earth is software design that isn’t based around the user. This website makes my skin crawl. Please, cRPG designers, think about the journal early in [...]
Debbie Timmins (Weefz) / 23rd Jan, 2007 8:13 pm
This is the third in a series of posts that attempt to deconstruct the humble computer RPG journal. Other posts in the series are: How To Write an RPG Journal – Part I: The Basics How To Write an RPG Journal – Part II: Categories This post is all about fleshing out your RPG journal. Make it useful. I’m not [...]
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