Popularity: 4% [?]
Posted on 08 March 2008 by TheFluffyFist
Popularity: 4% [?]
Posted on 11 November 2005 by Weefz
Lack of choice is boring. It’s obvious, but still true. You can make up for it by pumping up the adrenaline levels, but that’s a work-around, not a solution and it only appeals to a small demographic of the population. Most games out there give you very little leeway to choose your path. You’re shoehorned into fixed cinematic after fixed cinematic and the most complex option you have is which weapon you use to kill the next slathering blood-covered monster.
Okay, that’s not true at all, but even in the most progressive of RPGs you generally have one major plot arc that drives the game and forces you one way through the story.
There are really only three levels of choice available in games at the moment. Continue Reading
Popularity: 2% [?]