Tag Archive | "Portal"

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Portal Stop Motion Lego Video

Posted on 23 March 2008 by Weefz

Lego Portal video screenshot Nick Larson Media have made a very impressive stop-motion Lego animation of Portal’s cake-hunt. I’m very impressed by the sheer amount of work it must have taken to get over 1300 stop-motion Lego frames. OTOH, given the legnth of the video, there aren’t nearly enough portals. Good smoke stacks, though.

There’s no embeddable version but you can see the video at Nick Larson Media. Do you like it?

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Portal - Speedy Chamber

Posted on 07 February 2008 by TheFluffyFist

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Portal As a Recruitment Tool

Posted on 04 February 2008 by Weefz

I hate recruitment. Job interviews make me incredibly nervous. Normally I babble like an idiot without really being able to focus on where my speech is going. This week I tried a different tack - I stuck to concise on-topic answers and when the 4-strong panel started nodding and writing things down, I stopped expanding on my answer. As a result, I am “guarded” and “low on client empathy” :P

Even worse than job interviews are those psychometric tests and assessment days that are so popular among banks for their graduate recruitment programmmes. Multiple-choice personality questions? Shoving a bunch of 20-somethings into direct competition and making them work as a team? Urgh.

I propose that we do away with these sorts of assessments entirely. Instead, all candidates should be made to play through the whole of Portal.

No, I’m serious. Stay with me here… no spoilers, I promise. See, the advantage of Portal as a recruitment tool is that it guides you through the mechanics of the gameplay. It’s completely newbie-friendly; there are no stupid QTE sections, the controls are simple and unlike, say, Final Fantasy, you’re never dropped into a situation that’s way too powerful for you.

Once you’ve been shown the basics and “thinking with portals”, you’re left to progress in your own time and put together the skills you’ve learned in order to solve practical puzzles. This is where the game becomes extremely useful as a microcosm of the decision-making business environment.

I finished playing Portal and then watched several other people do it. In doing so, I noticed three distinct styles of play.

The Brute Force Approach

Brute Forcers don’t really get the hang of thinking with portals. Unless forced to do otherwise, they stick to the most familiar options - walk through walls or fall from ceilings. The first solution that comes to mind will be a tried and trusted standby. If it doesn’t work, repeat and run faster this time. Only after many failed attempts do they start considering the differences between this environment and the last.

Advantages: Quick to act.
Disadvantages: Slow to try new things. Not good at creating innovative solutions.

The Analyser

Analysers stop and look around before doing anything. They consider a range of possible solutions before trying one out. If that doesn’t work as expected, they’ll take into account any new information and try something else.

Advantages: Careful, thorough decision-maker. Likely to come up with new ideas.
Disadvantages: Slow to act. Familiar problems may be solved slower due to overanalysis.

The Chancer

A chancer will guess based on how similar to to a previously-solved problem the new puzzle appears at first glance. They won’t necessarily search to see if anything is different. If the most “obvious” solution doesn’t work, they’ll try a few different ones. Only after exhausting the known repertoire will they start to analyse a new situtation.

Advantages: Quick to act.
Disadvantages: Can proceed rapidly down the wrong path. May not notice problems until it’s too late.

What do you think? Is your in-game decision-making process different from real life?

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It’s An Aperture Science Christmas

Posted on 25 December 2007 by TheFluffyFist

HAPPY CHRISTMAS FROM EVERYONE HERE AT THE AVERAGE GAMER


The Cake Is A Lie

We hope your Christmas is as fun filled as the one happening at Aperture Science. The cake is not a lie at Christmas. Yay!

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Portal’s Still Alive Song - Here’s The Sheet Music

Posted on 18 November 2007 by TheFluffyFist

Portal LogoI don’t like spoiling people’s enjoyment of games, especially when the game in question is Valve’s Portal. This is a game that really requires a whole afternoon’s uninterrupted game time to appreciate it’s sheer brilliance. So if you haven’t played Portal yet, stop reading this post and go play it. Otherwise prepare yourself for a little spoiler.

There is a song at the end of the game! Ok, not much of a spoiler to be honest. The existence of this highly amusing song been plastered all over the internet since the game’s release. However, some kind soul at topazstorm.com has recently turned the song (called Still Alive and written by Jonathan Coulton), into sheet music which can you find here.

Speaking of Jonathan Coulton, his website contains lots of his other music which is worth checking out. I especially like “Re Your Brains” which has the following chorus:

All we want to do is eat your brains
We’re not unreasonable, I mean, no one’s gonna eat your eyes
All we want to do is eat your brains
We’re at an impasse here, maybe we should compromise:
If you open up the doors
We’ll all come inside and eat your brains

We’ll be reviewing Portal when we manage to stop ourselves from playing it.

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