Post Tagged with: "development"

/ 20th Feb, 2011 8:21 pm

Crysis 2: Camarillo Speaks About THAT Leak

Nathan Camarillo of Crytek spoke from the heart yesterday, hitting out at the gaming press over profiting from piracy, talking about the devastating effect that the leak had on team morale and praising the community for their support on the recent leak of a late Crysis 2 build. Thanks to The Guardian’s new series of Gamesblog Live events, me and [...]

/ 24th Jan, 2011 6:37 pm

Closed: Apply for Dare to be Digital 2011

The international games development competition for students, Dare to be Digital, is now open to entrants for 2011. This is a yearly competition held at the University of Abertay in Scotland. Teams of students from around the world are selected and compete head-to-head for one of three prizes worth £2,500. Who’s eligible? You need to be a team of 5* [...]

/ 15th Dec, 2010 2:59 pm

Building a Dev Studio – Interview with Filipe Pina

Ever wondered what it takes to build a up an independent development studio from nothing to launching new titles on both the DS and PlayStation Network? We caught up with producer Felipe Pina at the Under Siege preview to find out how Seed Studios pulled it off.

/ 6th Jul, 2010 5:45 pm

Video Games Studio Workshop (12-16 y.o.)

Are you aged 12 to 16 and thinking about video games? Dare ProtoPlay are running a video games studio workshop from 13th to 15th August. It will take you through how a video game is created, what technology is involved and let you create your own characters, as well as a small “piece of animated game” o.O Places are still [...]

/ 9th Feb, 2009 10:40 am

Dare 2009 Call for Entries

Games development competition Dare To Be Digital (previously covered here) is now open to applicants. This is the 10th year of Dare and to celebrate, they’re throwing their metaphorical doors open to the community. There are two formats for the competition this year, Do and Dream. Do is the traditional development competition. Teams of 5 students or recent graduates are [...]

/ 24th Jul, 2007 2:21 pm

Edinburgh Interactive Festival 2007 Is Next Month

As mentioned previously, the games developed in 2007′s Dare to Be Digital competition will be showcased at this year’s Edinburgh Interactive Entertainment Festival. The festival this year will run from 13th to 14th August. The programme has now been announced, with thirteen events spread across two days. And that’s not even counting Dare Protoplay. Here are the bits I found [...]

/ 26th Apr, 2007 12:36 pm

Dare To Be Digital 2007 Now Open to SE England

Last year I wrote a couple of posts on the Dundee-based games development competition for students, Dare To Be Digital. This year’s contest is now accepting entries from London and the South East of England. For those living elsewhere, I do apologise for not covering this earlier. The Irish and Scottish application deadline was apparently 11th April 2007. There doesn’t [...]

/ 25th Jan, 2007 10:24 am

What Those Company Credits Actually Mean

Since we don’t really know who writes for games, let’s stick with what we do know. A few days ago Brian Green wrote a lengthy post describing what he actually does as a Game Designer: The primary job of a designer is communication. This means you need to get used to doing a lot of writing, meeting, and explaining. Your [...]

/ 19th Aug, 2006 7:53 am

Dare To Be Digital 2006 Results

The results for this year’s Dare To Be Digital competition (as previously covered here) were announced last night. The big money prizes were… Most Commercial Potential – Artisan with Metalheads (Go Tommy!) Greatest Innovation and Creativity – Log2 n with Flux Best Use of Technology for Product Delivery – Rule of Thumb with Gal Ex: Spacial Delivery Best use of [...]

/ 10th Aug, 2006 11:12 am

Dare to be Digital 2006

It’s close to the end of Dare to be Digital, the ten-week-long international game-development competition for university students. Competitors have been working steadily on their designs for the past nine weeks and if the developer diaries are anything to go by, they’re under some serious pressure. Twelve-hour days, weekend working – sounds like they’re doing a great job of modelling [...]

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