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How To Write an RPG Journal - Part I: The Basics

Posted on 17 January 2007 by Weefz

This is the first in a series of posts that attempt to deconstruct the humble computer RPG journal. Other posts in the series are:

RPGs. Role Playing Games. Games where the emphasis is on role-playing and story, choosing what missions to complete and how you complete them.

By their very essence, computer RPGs are complex. You can have five or more different tasks to juggle at the same time and for each task you can choose to do them a different way in order to achieve a different outcome. Gee, what would be useful to keep track of this? Why, a journal of course. How convenient that the game developers provided one for me. Now I don’t need to write everything down and lose it because the game will keep track of all the details, right?

Wrong.
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