Archive for category: iOS
Pippa Hall / 15th Feb, 2012 10:40 pm
Any game surreal enough to include a conversation based around hiding a crocodile in a tent wins points from me for having a unique sense of humour. Ash II is a new JRPG from Konami Digital featuring a band of adventurers setting forth to rid their land of the Corruption via Native Tribesmen, Sailors and Monks. Too much story later and [...]
Pele Kophoros / 8th Feb, 2012 3:15 pm
“Oh God” I thought as I read the first instruction screen “It’s Angry Squids”. The cephalopods stared back at me from the screen, their cute eyes begging to be loved from beneath their rather bizarre hats. Hats! I grasped onto this new found glimmer of hope with grim determination. Surely, any game that features interchangeable hats which bestow great power upon [...]
Mat Jones / 31st Jan, 2012 11:30 am
If you own any kind of iOS device, you’re probably fully aware that Quarrel is the ideal word game. I hope so, at least, since if you don’t own Quarrel on your phone already you’ve ostensibly bought a paperweight. Quarrel’s so good that it completely justifies that massive monetary commitment. It’s a cheap word game that is good enough to [...]
Debbie Timmins (Weefz) / 24th Jan, 2012 4:44 pm
Following on the heels of Pippa’s annoyance at Order Up!! and its shameless in-app purchasing model, I’ve read a very interesting post from Spry Fox LLC’s game designer Daniel Cook on Google+. In it he explains why they’ve decided not to go with the traditional 99¢ sales model and instead are pursuing the free-to-play route. “There’s a specific revenue graph [...]
Pippa Hall / 24th Jan, 2012 3:17 pm
Oh Chillingo, why must you offer me exactly the kind of game I love and then cruelly take it away by annoying the crap out of me with adverts and underhand ways of trying to make me spend money? Don’t you realise I’m a stubborn cuss who objects to developers making game progression so mind numbingly tedious in the deluded [...]
Pippa Hall / 15th Jan, 2012 6:40 pm
Get ball to hoop. Ball is bouncy and subject to gravity. Ball must be mollycoddled towards hoop via carefully constructed obstacle courses of clutter. Sometimes different types of balls are used all at the same time! Backyard Bounce, the latest physics based puzzle game from Clickgamer.com is certainly nothing new. Three different environments, each with twenty-four puzzles, are offered up [...]
Nick Silversides (CaptSkyRocket) / 8th Jan, 2012 4:32 pm
Daniel Kaplan, business developer at Mojang has announced that the next update to Minecraft: Pocket Edition will not include crafting. To add survival mode and crafting to the game Mojag is having to make major changes to the game code and the UI as it was never in their original plan for the mobile versions. The next update will include: [...]
Debbie Timmins (Weefz) / 5th Jan, 2012 1:54 am
I pottered along to a showcase in December to check out a range of new and upcoming iOS games from publisher Chillingo. These were the highlights. Order Up!! To Go! I love management games. I love cooking. Order-Up does a brilliant job of combining the food preparation of Cooking Mama with a restaurant management sim. Make sure you have enough [...]
Pele Kophoros / 22nd Dec, 2011 8:32 am
You know those puzzle compendiums you can get on the bottom shelf of the newsagents? The ones your gran probably always has or had by the side of her chair when you went to visit? I used to love those. I thought they were brill. Word searches and spot the difference puzzles were my favourite and, even at a young [...]
Pele Kophoros / 16th Dec, 2011 6:15 pm
Asylum was great, wasn’t it? I know people have got some reservations about City, what with it being a bit pointlessly expanded resulting in it feeling a little less focused, but I think it’s pretty great too. It’s just such a tactile experience, dropping into a large crowd of opponents, ducking and dodging around them, countering blows, catching chairs, breaking [...]
Pele Kophoros / 8th Dec, 2011 1:03 pm
EA are the devil blah blah blah ripping us off blah underhand business practices blah blah won’t someone think of the children blah de bloody blah. Shut up, stop moaning and listen to yourselves for for a minute. In the past week the astonishing act of trying to make money once again shocked gamers to their cores as EA once [...]
Mat Jones / 7th Dec, 2011 7:17 pm
The Tower Defence genre has gotten a little stagnant. There’s very rarely a great amount of innovation. Somewhere along the line we collectively decided that you have a base near an enemy entry point where you’ll have to fortify buildings that help stave off encroaching hordes of nebulous monsters. It works, but when you’ve played one you’ve pretty much gotten [...]
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