<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Average Gamer &#187; Ubisoft</title>
	<atom:link href="http://www.theaveragegamer.com/tag/ubisoft/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.theaveragegamer.com</link>
	<description>Video games news and reviews from the UK</description>
	<lastBuildDate>Wed, 08 Feb 2012 17:43:23 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Assassin&#8217;s Creed: Revelations &#8211; Single-Player Review (PS3)</title>
		<link>http://www.theaveragegamer.com/2011/11/25/assassins-creed-revelations-single-player-review-ps3/</link>
		<comments>http://www.theaveragegamer.com/2011/11/25/assassins-creed-revelations-single-player-review-ps3/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 13:25:29 +0000</pubDate>
		<dc:creator>Nick Silversides (CaptSkyRocket)</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Great]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Assassin's Creed: Revelations]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=7912</guid>
		<description><![CDATA[A year on from the release of the brilliant Assassin&#8217;s Creed: Brotherhood and it’s time to wrap up the stories of both Ezio and Altair. With two legendary assassins at the helm of Revelations this should be the greatest Assassin’s Creed game of all, right? The game is dominated by a huge, 14th century version of the city of Constantinople [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theaveragegamer.com/wp-content/uploads/2011/11/AssassinsCreedRevelations_Logo.jpg"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/11/AssassinsCreedRevelations_Logo.jpg" alt="AssassinsCreedRevelations_Logo" title="AssassinsCreedRevelations_Logo" width="150" height="67" class="alignleft size-full wp-image-7924" /></a>A year on from the release of the brilliant Assassin&#8217;s Creed: Brotherhood and it’s time to wrap up the stories of both Ezio and Altair. With two legendary assassins at the helm of Revelations this should be the greatest Assassin’s Creed game of all, right?</p>
<p>The game is dominated by a huge, 14th century version of the city of Constantinople which is teeming with people, assassins, traders and full of historic buildings. It&#8217;s a quite wonderful place to explore. At dawn and dusk the landscape becomes shrouded in mist giving the city a quite eerie atmosphere. If you wander through some of the graveyards at night it&#8217;s like stumbling into Michael Jackson&#8217;s Thriller music video, minus the zombies and Michael unfortunately. </p>
<p>The city is packed with giant, climbable towers. This is Assassin&#8217;s Creed after all where the staple diet of an assassin consists of killing people and climbing towers. Every time I was perched on top of one of these buildings minutes would simply ebb away as I gazed out across the city. I&#8217;ve always loved the Assassin&#8217;s Creed games for moments like this and in Revelations the views were never less than awe-inspiring.<br />
<a href="http://www.theaveragegamer.com/wp-content/uploads/2011/11/AssassinsCreedRevelations_AltairCombat1.jpg"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/11/AssassinsCreedRevelations_AltairCombat1-300x168.jpg" alt="AssassinsCreedRevelations_AltairCombat" title="AssassinsCreedRevelations_AltairCombat" width="300" height="168" class="alignright size-medium wp-image-7936" /></a><br />
Gameplay remains pretty much unchanged from previous games with a mixture of killing, tracking and beating up people accounting for the bulk of the missions. The rest of the time is spent out and about hunting for lost items, climbing up towers and synchronizing viewpoints to uncover the city in your virtual map. There are also some Altair memories to complete which feature his old stomping ground of Masyaf. I found playing as Altair quite nostalgic, bringing back many happy memories of the first game.</p>
<p>You continue Ezio&#8217;s story with the help of his weapons from previous games. Crossbow, pistol, knives, daggers and swords are all expertly hidden about his persona along with a brand new toy – a hookblade. This weapon gives Ezio a much greater reach when grasping for ledges or handholds and makes climbing much quicker (<a href="http://assassinscreed.wikia.com/wiki/Hookblade">30% quicker</a> according to Ubisoft Montreal). It also allows Ezio to use zip lines to travel quickly around the city. However, Ezio does sound like Captain Hook climbing a building when using the hookblade. Clang, clang, clang!</p>
<p>Thanks to the numerous brand new bomb crafting stations, you can now concoct all manner of dastardly explosive devices from ingredients abandoned in chests throughout the city. Theoretically there are 300 different types of bombs available. In practice I used four of them &#8211; splinter, smoke, gas and stun. I did experiment a bit but then settled on my favourite recipes which unsurprisingly featured the most powerful gunpowder available. BOOM! On more than one occasion these bombs saved my life so they are well worth the effort of crafting them.</p>
<div class="alignleft"><script type="text/javascript"><!--
google_ad_client = "ca-pub-4813985631234141";
/* TAG In-line Large Rectangle */
google_ad_slot = "7007046658";
google_ad_width = 336;
google_ad_height = 280;
//-->
</script>
<script type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
</script>
</div>
<p>Your assassin recruits now have a much wider variety of missions to practice their skills. Spread across twelve European cites these new missions will not only give your recruits experience points but allow you to wrestle control of each city from the Templars. You see, cities under assassin control generate income. More income equals more weapons and more killing for Ezio. Once I&#8217;d taken over a few cities the cash really started to roll in.</p>
<p>The mechanics of these missions haven&#8217;t changed since the last game, with a success percentage being the most important figure on the screen. The <a href="http://www.theaveragegamer.com/2011/01/10/assassins-creed-brotherhood-review-360/">age-old tactic of pairing up an experienced assassin with a newbie and a predicted success rate of 100%</a> will quickly train up your assassin army. This whole conquer-Europe mini-game was not challenging in any way, shape or form and was entirely superfluous to the main story. Even so it proved to be an entertaining enough distraction.</p>
<p>There are five missions set within Desmond&#8217;s troubled little mind which are exclusive to this game. Taking place within the Animus, they have to be unlocked by collecting data fragments which are hidden throughout the game. Whilst these missions provided a much deeper understanding of Desmond&#8217;s backstory these levels were very surreal. Imagine a world formed from the fusion of the Clockwork Orange and Tron: Legacy films. Played via a first-person viewpoint, you have to navigate through a series of rooms using Desmond’s ability to create virtual blocks &#8211; a triangle and rectangle – which can be used to build a pathway to the room exits. Overall I found these levels more annoying than entertaining as I would frequently slip off the blocks as I ran across them or watch as they were dissolved by a moving energy grid before falling to my ”virtual” death.</p>
<p>Just being an assassin in Revelations is much tougher than ever before thanks to the heavy, city-wide presence of Templar guards. Climb up a building, bump into a guard on its roof. Fall off a building, land on a group of guards. Assassinate a person, get spotted by a guard. After the glorious kill-fest of Brotherhood, I had to seriously change the way I played Revelations as I was getting an ass-kicking from all the guards. Once I became more considered, stealthier and less of a show-off (i.e. no reckless running around on rooftops) the game became a lot easier and more enjoyable to play.<br />
<a href="http://www.theaveragegamer.com/wp-content/uploads/2011/11/AssassinsCreedRevelations_ThatsGottaHurt1.jpg"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/11/AssassinsCreedRevelations_ThatsGottaHurt1-300x168.jpg" alt="AssassinsCreedRevelations_ThatsGottaHurt" title="AssassinsCreedRevelations_ThatsGottaHurt" width="300" height="168" class="alignleft size-medium wp-image-7938" /></a><br />
The Borgia towers from Brotherhood have been rebranded as Templar dens and gained about 50 times more guards. This makes them a real bitch to sneak into and stealthily assassinate the den captain. You&#8217;ll find it&#8217;s hard enough trying to track down the captain, never mind avoid detection by the guards whilst killing him. These den missions were fun but were frequently annoying as one tiny slip resulted in detection and the den captain legging it to safety.</p>
<p>Whenever you renovate a building or get spotted killing someone you are penalised through your Templar awareness meter filling up. The higher it is, the more hassle you&#8217;ll get from the guards around the city.  This is clearly Ubisoft&#8217;s way of making the game harder and cracking down on reckless assassin behaviour. The only way to dump this awareness was through bribing a herald or killing a Templar Official. I shudder to think how much time I wasted going back and forth to the closest Herald, randomly picked by the Animus, to bribe him. I don&#8217;t mind making the game harder as Brotherhood was a little too easy but this method was far too harsh and boring. If I committed some act of villainy with a maxed out awareness meter Templars would attack one of my dens and I&#8217;d have to play a game of tower defence to protect it. Yeah, <a href="http://www.theaveragegamer.com/2006/12/06/tower-defence/">tower defence</a>. What the hell is tower defence doing in Assassins Creed in the first place? It doesn’t fit in at all. So instead I came up with ways of <a href="http://www.theaveragegamer.com/2011/11/15/10-top-tips-for-assassins-creed-revelations/">managing my awareness meter</a> to avoid this stupid tower defence game completely. </p>
<p>There are further problems with the game. The chariot racing levels which punctuate the main plot are extremely basic, dull and almost entirely pointless. And, as if ramming the city full of guards wasn&#8217;t bad enough you now have to contend with the threat of Templar stalkers. These guys appear out of nowhere to attack you at any point in the game. You have to listen out for a bit of music that signals their arrival and quickly perform a counter kill otherwise you get stabbed and lose a big chunk of health. On several occasions I missed the musical cue, got stabbed, noticed by the guards and attacked. Great. </p>
<p>Finally Ezio&#8217;s kick attack is still ridiculously over-powered. The fact that you can kill a heavily armed Templar soldier by repeatedly kneeing him in the nuts is laughable. It is handy though.<br />
<a href="http://www.theaveragegamer.com/wp-content/uploads/2011/11/AssassinsCreedRevelations_EzioKilling1.jpg"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/11/AssassinsCreedRevelations_EzioKilling1-300x168.jpg" alt="AssassinsCreedRevelations_EzioKilling" title="AssassinsCreedRevelations_EzioKilling" width="300" height="168" class="alignright size-medium wp-image-7937" /></a><br />
Assassin&#8217;s Creed: Revelations has become a confusing mix of gameplay ideas. Whilst the bombs and hookblade work well the rest are terrible additions to the game. Ubisoft is trying far too hard to find ways to develop the Assassin&#8217;s Creed franchise and instead risks alienating its fans through unnecessary and poorly thought out changes and additions. I don&#8217;t play Assassin&#8217;s Creed for tower defence or to repeatedly bribe Heralds. I play it to be a kick-ass assassin who runs around cities killing anyone he likes. When the game allowed me to do this it was truly spectacular. Indeed, Revelations has many moments of pure magic and ties up some of the plot arcs from the previous games but in the end can&#8217;t quite match the brilliance of Brotherhood.</p>
<p><em>Assassin&#8217;s Creed: Revelations is out now for <a href="http://www.amazon.co.uk/Assassins-Creed-Revelations-Xbox-360/dp/B004ZJ7RD0/ref=sr_1_2?ie=UTF8&#038;qid=1321277476&#038;sr=8-2">Xbox 360</a>, <a href="http://www.amazon.co.uk/UBI-Soft-Assassins-Creed-Revelations/dp/B004ZJ7R12/ref=sr_1_1?ie=UTF8&#038;qid=1321277476&#038;sr=8-1">PlayStation 3</a> and <a href="http://www.amazon.co.uk/Assassins-Creed-Revelations-PC-DVD/dp/B004ZJ7RJY/ref=sr_1_5?ie=UTF8&#038;qid=1321277476&#038;sr=8-5">PC</a>.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theaveragegamer.com/2011/11/25/assassins-creed-revelations-single-player-review-ps3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>10 Top Tips For Assassin&#8217;s Creed: Revelations</title>
		<link>http://www.theaveragegamer.com/2011/11/15/10-top-tips-for-assassins-creed-revelations/</link>
		<comments>http://www.theaveragegamer.com/2011/11/15/10-top-tips-for-assassins-creed-revelations/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 06:59:19 +0000</pubDate>
		<dc:creator>Nick Silversides (CaptSkyRocket)</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Tips and Tricks]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Assassin's Creed: Revelations]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[Dens]]></category>
		<category><![CDATA[single player]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=7888</guid>
		<description><![CDATA[I&#8217;ve been playing a lot of Assassin&#8217;s Creed: Revelations over the past week. It&#8217;s easily the hardest game in the series with much tougher enemies and memories everywhere. Here are my top tips for story mode to make you an awesome assassin. Note: There are some mild gameplay spoilers in these tips. Steal from everyone, all the time &#8211; Right [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been playing a lot of Assassin&#8217;s Creed: Revelations over the past week. It&#8217;s easily the hardest game in the series with much tougher enemies and memories everywhere. Here are my top tips for story mode to make you an awesome assassin. </p>
<p><strong>Note:</strong> There are some mild gameplay spoilers in these tips.</p>
<ol>
<li><strong>Steal from everyone, all the time</strong> &#8211; Right from the very start of the game pickpocket and steal everything. Don&#8217;t get rushed by the main plot. It can wait. Quickly rack up your cash by pickpocketing people during the walk and talk bits so you can buy some better armour as soon as possible. Go have a wander, explore the city and mug some people.</li>
<li><strong>Renovate banks and book shops first</strong> &#8211; The quicker you start renovating the city, the more money you&#8217;ll earn. Renovate the book shops first and buy all the treasure maps you can afford. Many of the maps are really cheap so you&#8217;ll redeem your money just by finding a couple of treasure chests. Then renovate the banks so you can get your money out to spend on armour and weapons.</li>
<p><a href="http://www.theaveragegamer.com/wp-content/uploads/2011/11/AssassinsCreedRevelations_ThatsGottaHurt.jpg"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/11/AssassinsCreedRevelations_ThatsGottaHurt-300x168.jpg" alt="" title="AssassinsCreedRevelations_ThatsGottaHurt" width="300" height="168" class="alignright size-medium wp-image-7891" /></a></p>
<li><strong>Aim for the nuts</strong> &#8211; As with Assassin&#8217;s Creed: Brotherhood, the kick is a ridiculously overpowered attack. There&#8217;s only one type of guard &#8211; who turns up a lot later in the game &#8211;  that isn&#8217;t totally crippled by kicks to the groin. Especially when you&#8217;re outnumbered and cornered, start kicking. More armour = more kicking in the bollocks.</li>
<li><strong>Reset your Templar Awareness (formerly known as notoriety)</strong> &#8211; Find a memory start to push the main plot on a bit. This has the effect of resetting your awareness to zero. So all you need to worry about is making it to the memory start without annoying the highly alert Templars in the meantime. That means no killing, renovating property or recklessly running about the city. Added bonus, it means you&#8217;ll spend less time in the game&#8217;s tedious version of Tower Defence.</li>
<li><strong>Forget about a lost den</strong> &#8211; If you lose a den back to the Templars, don&#8217;t worry about it. You&#8217;ll still retain the 2 assassin recruit spots you gained from reclaiming it the first time. Get on with training your team of assassins and making lots of cash. </li>
<li><strong>Don&#8217;t rush to a contested den</strong> &#8211; When one of your dens gets attacked, don&#8217;t rush to win it back. You have loads of time. Go search for treasure chests, Animus data fragments or organise/training your assassins. Take your time.</li>
<li><strong>You can bribe the same Herald twice</strong> &#8211; When you max out your Templar Awareness meter (i.e. top left logo on the HUD is completely red) all your dens are at risk of Templar attack and navigating the city is a real pain as everyone hates you. There are 2 ways to get your status back down to secret (white).
<ul>
<li>First way &#8211; Find a memory start (see tip 4). </li>
<li>Second way &#8211; Kill a Templar Official (eye shaped icon) and bribe two Heralds (person shaped icon). You can bribe the same Herald twice in quick succession by running away for about 15 seconds and then coming back. He will have mysteriously forgotten that you&#8217;d bribed him earlier and happily take another chunk off your awareness status.</li>
</ul>
</li>
<div class="alignright"><script type="text/javascript"><!--
google_ad_client = "ca-pub-4813985631234141";
/* TAG In-line Large Rectangle */
google_ad_slot = "7007046658";
google_ad_width = 336;
google_ad_height = 280;
//-->
</script>
<script type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
</script>
</div>
<li><strong>More cities equals lots more income</strong> &#8211; In the Mediterranean defence game use the easy difficulty missions to start off your assassins training. Once they are above level 6 start sending them in groups on the reclaim the city missions. Once you&#8217;ve got control over other European cities the money starts rolling in.</li>
<li><strong>Listen for the “twinkly” sound</strong> &#8211; As with all Assassin&#8217;s Creed games, the twinkly sound means that treasure or a collectable item is close by. In Revelations it&#8217;s either a treasure chest, a chest with bomb making ingredients or an Animus fragment. You can turn down the voice and music volumes (via Options>General) and leave SFX volume set on 10 to make this sound a lot easier to hear. </li>
<li><strong>Go for the Templar den captain</strong> &#8211; Forget about everyone else. Just focus on killing the Templar den captain(s), even if they&#8217;re surrounded by a million guards. Once you&#8217;ve killed the head honcho they&#8217;ll all run off like frightened rabbits, leaving you to climb the tower and set off the flare. Job done. </li>
</ol>
<p>Check out my <a href="http://www.theaveragegamer.com/2010/11/19/8-top-tips-for-assassins-creed-brotherhood/">9 top tips for Assassin&#8217;s Creed: Brotherhood</a> if you haven&#8217;t finished that game. IF you haven&#8217;t, you probably shouldn&#8217;t start playing Revelations unless you don&#8217;t mind <em>major</em> plot spoilers.</p>
<p><em>Assassin&#8217;s Creed: Revelations is out now for <a href="http://www.amazon.co.uk/Assassins-Creed-Revelations-Xbox-360/dp/B004ZJ7RD0/ref=sr_1_2?ie=UTF8&#038;qid=1321277476&#038;sr=8-2">Xbox 360</a>, <a href="http://www.amazon.co.uk/UBI-Soft-Assassins-Creed-Revelations/dp/B004ZJ7R12/ref=sr_1_1?ie=UTF8&#038;qid=1321277476&#038;sr=8-1">PlayStation 3</a> and <a href="http://www.amazon.co.uk/Assassins-Creed-Revelations-PC-DVD/dp/B004ZJ7RJY/ref=sr_1_5?ie=UTF8&#038;qid=1321277476&#038;sr=8-5">PC</a>.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theaveragegamer.com/2011/11/15/10-top-tips-for-assassins-creed-revelations/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Lying In The Bushes With Far Cry 3&#8242;s Jamie Keen</title>
		<link>http://www.theaveragegamer.com/2011/08/25/lying-in-the-bushes-with-far-cry-3s-jamie-keen/</link>
		<comments>http://www.theaveragegamer.com/2011/08/25/lying-in-the-bushes-with-far-cry-3s-jamie-keen/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 10:13:25 +0000</pubDate>
		<dc:creator>Nick Silversides (CaptSkyRocket)</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[bush]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[Far Cry]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Vaas]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=7149</guid>
		<description><![CDATA[At Ubisoft&#8217;s recent Summer Spectacular I got to chat to Jamie Keen, lead game designer on Far Cry 3 about his plans for the game and what he hopes to improve on from Far Cry 2 and about hiding in bushes. I absolutely loved Far Cry, but felt that Far Cry 2 lost its way a bit, so what&#8217;s changed [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theaveragegamer.com/wp-content/uploads/2011/08/FarCry3_Logo.jpg"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/08/FarCry3_Logo.jpg" alt="Far Cry 3 - Logo" title="Far Cry 3 - Logo" width="150" height="39" class="alignleft size-full wp-image-7156" /></a>At Ubisoft&#8217;s recent Summer Spectacular I got to chat to Jamie Keen, lead game designer on Far Cry 3 about his plans for the game and what he hopes to improve on from Far Cry 2 and about hiding in bushes.</p>
<p><strong>I absolutely loved Far Cry, but felt that Far Cry 2 lost its way a bit, so what&#8217;s changed in Far Cry 3?</strong></p>
<p><strong>Jamie Keen:</strong> Obviously we want to pick the DNA of the franchise that really worked. So bits from Far Cry, the setting, things like swimming, those kind of features and the overall approach to how the different scenarios are set out. Kind of cherry pick those areas and something about the tone from Far Cry 2. We really enjoyed the super realistic gritty tone of Far Cry 2 and then we wanted to add something of our own on top of it. We&#8217;ve decided to go like a character driven narrative so you really feel this human scale of conflict and feel a connection with the characters you are seeing in the world. It feels like there is something happening to you.</p>
<p><strong>Are you left to your own devices in the game?</strong></p>
<p><strong>JK:</strong> We are definitely trying to follow that open-world ethos which is part of what Far Cry is about. Making sure that you can decide that you want to engage with the action at this point or follow a mission or explore and have a look around the island. We want to provide you alternatives for all those different options. So if you decide that you want to take a bit of a break from the missions and want to have a run over here and see what&#8217;s going on then you can do that and vice versa. When you are bored of checking out the island you can go back into the storyline for a while. We really want to give these choices to the player so they feel that they are in control of the action.</p>
<p><strong>What kind of vehicles are in the game? Have you gone completely <a href="http://en.wikipedia.org/wiki/Just_Cause_2">Just Cause 2</a> or have you reined it back a bit?</strong><br />
<div id="attachment_7154" class="wp-caption alignright" style="width: 310px"><a href="http://www.theaveragegamer.com/wp-content/uploads/2011/08/FarCry3_HelicopterExplosion.jpg"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/08/FarCry3_HelicopterExplosion-300x168.jpg" alt="Far Cry 3 - Helicopter Explosion" title="Far Cry 3 - Helicopter Explosion" width="300" height="168" class="size-medium wp-image-7154" /></a><p class="wp-caption-text">Kaboom!</p></div><br />
<strong>JK:</strong> We are being a bit cagey about the vehicles right now because that&#8217;s still slightly up in the air. We will have vehicles, which is probably something we want to confirm at the moment as again that&#8217;s a really big part of the Far Cry experience. We aren&#8217;t going to be listing those [vehicles] for the time being but we want to push on from the vehicle experience in Far Cry 2.</p>
<p><strong>Do the enemies respawn like they do in Far Cry 2?</strong></p>
<p><strong>JK:</strong> That&#8217;s the funny thing about Far Cry 2 is that there is a lot of people that said they really love Far Cry 2 but and it&#8217;s that &#8220;but&#8221; bit we want to address. I&#8217;m a massive Far Cry 2 fan and really enjoyed it but there were a lot of things that perhaps needed bit more time and a bit more love to kinda of really bring them to fruition. I think a lot of the intentions were good in what they were trying to do. </p>
<p>For example the checkpoints, they really fill up the world [with enemies] and makes the world feel more alive but then it counteracts with the respawn thing. These are things we want to address without spoiling the overall formula. When we are talking about things happening to you in the world as you are moving around, yeah, we want that to still happen and make you feel like there&#8217;s a world where things are going on. But equally we want it to feel like a more natural thing. You&#8217;re not always going to be aggressive in situations. Sometimes there might be a neutral or a friendly encounter and sometimes you aren&#8217;t going to know. You might arrive in an area that’s filled with enemies and they might be waving a white flag, parley or something like that. So you&#8217;re like, ok, how is this going to go down? We want that feeling for the player, never quite sure of what they are going to run into around the corner.</p>
<p><strong>Far Cry 1 felt like a graphical demo with bits of gameplay added later. Far Cry 2 seemed to focus more on the action. In Far Cry 3 are you looking for a mixture of the first 2 games?</strong></p>
<div class="alignleft"><script type="text/javascript"><!--
google_ad_client = "ca-pub-4813985631234141";
/* TAG In-line Large Rectangle */
google_ad_slot = "7007046658";
google_ad_width = 336;
google_ad_height = 280;
//-->
</script>
<script type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
</script>
</div>
<p><strong>JK:</strong> Yeah, we want the player to explore all of it. We want them to explore the game style that they use, explore the world. I think the big thing that we will be pushing with this is the narrative side of things. I think both Far Cry 1 and 2 had their own story lines but they were always slightly at arm’s length. </p>
<p>I&#8217;m not going to talk about Far Cry 1 specifically. In Far Cry 2 there was a lot of stuff going on but it kind of cost you a lot to get invested in that. Whereas we want things to be really driven at you, at the player. So that when you have <a href="http://youtu.be/Hj62cs6u_R8">Vaas</a> come right up to you and says &#8220;fuck you&#8221; he really means you, and you have that personal interaction with him. </p>
<p>We want this to be a human scale game, if you make it through it and live through the whole experience then you have kind of won. You&#8217;re not going to get some ticker-tape parade of like, woohoo you&#8217;ve saved the universe. That&#8217;s not the game we are making, we are much more about you exploring yourself, finding out how you react to the situations that go on in the game and maybe even question yourself about how you deal with those as a player.</p>
<p><strong>If you are letting the player do their own thing, it makes the &#8220;how long is the game&#8221; question difficult to answer doesn&#8217;t it?</strong></p>
<p><strong>JK:</strong> It really becomes a how long a piece of string question. If you just follow the narrative section, mission to mission, somewhere between 15-20 hours. That&#8217;s really ballpark though. If you just decide to go off and run around and explore the world then it&#8217;s pretty much indefinite until you run out of steam [laughs].</p>
<p><strong>If I wanted to spend about 2 hours stalking out a location, the game isn&#8217;t going to suddenly flash up and tell me what I should be doing, is it?</strong><br />
<div id="attachment_7155" class="wp-caption alignright" style="width: 310px"><a href="http://www.theaveragegamer.com/wp-content/uploads/2011/08/FarCry3_OiYou.jpg"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/08/FarCry3_OiYou-300x168.jpg" alt="Far Cry 3 - OiYou" title="Far Cry 3 - OiYou" width="300" height="168" class="size-medium wp-image-7155" /></a><p class="wp-caption-text">Vaas - He is not a nice man</p></div><br />
<strong>JK:</strong> We&#8217;d like to say to the player, look you decide, you get involved with it. Things like stealth gameplay will actually heavily reward you. If you spend a lot of time prepping the situation and making sure that you&#8217;ve got all the information you need before you get involved we want to let you have that tactical advantage. </p>
<p>So yeah, if you want to lie in a bush for 2 days, go nuts! [laughs]</p>
<p><strong>Are you going to have a spectator mode where you can just have a bit of look around at the scenery?</strong></p>
<p><strong>JK:</strong> There&#8217;s no spectator mode planned at the moment. But who knows, if you&#8217;re watching the player who spends 2 days in the bush. It would be like, what&#8217;s he going to do next? This is amazing and thrilling! [laughs]</p>
<p><strong>Thanks for your time.</strong></p>
<p>There you have it. If you like spending time in bushes, Far Cry 3 is going to be the game for you ;-) I was encouraged to hear Jamie talk about letting the player find their feet in the game, leaving them alone to do what interests them. It does really irritate me when a game doesn’t give you time to explore a location or just have a bit of a breather. Instead a bit of text, a voice or worse still part of the environment starts flashing at you. I&#8217;ve got my fingers crossed that Far Cry 3 will drop the re-spawning enemies that put me off Far Cry 2. Did anyone else hate the re-spawning enemies in that game?</p>
<p>Far Cry 3 will be released next year on <a href="http://www.play.com/Games/Xbox360/4-/20428208/Far-Cry-3/Product.html">Xbox 360</a>, <a href="http://www.play.com/Games/PlayStation3/4-/20428207/Far-Cry-3/Product.html">PlayStation 3</a> and <a href="http://www.play.com/Games/PC/4-/20428210/Far-Cry-3/Product.html">PC</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.theaveragegamer.com/2011/08/25/lying-in-the-bushes-with-far-cry-3s-jamie-keen/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Daily News &#8211; Ubisoft&#8217;s Online Passport, Pepsi Max Competition and Battlefield: Bad Company 2 on the Xperia PLAY</title>
		<link>http://www.theaveragegamer.com/2011/07/21/daily-news-ubisofts-online-passport-pepsi-max-competition-and-battlefield-bad-company-2-on-the-xperia-play/</link>
		<comments>http://www.theaveragegamer.com/2011/07/21/daily-news-ubisofts-online-passport-pepsi-max-competition-and-battlefield-bad-company-2-on-the-xperia-play/#comments</comments>
		<pubDate>Thu, 21 Jul 2011 15:57:56 +0000</pubDate>
		<dc:creator>Nick Silversides (CaptSkyRocket)</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battlefield: Bad Company 2]]></category>
		<category><![CDATA[Curling]]></category>
		<category><![CDATA[Driver: San Fransico]]></category>
		<category><![CDATA[EA Mobile]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Pepsi Max]]></category>
		<category><![CDATA[Second hand]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Uplay passport]]></category>
		<category><![CDATA[Xperia Play]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=6997</guid>
		<description><![CDATA[Welcome to today&#8217;s news. Ubisoft has announced pricing for its Uplay passport. Costing £7.99 on PS3, PC and 800 MS Points (£6.80) on the Xbox 360, the pass will be included in all new Ubisoft games. However, if you buy second hand games, then you will need to purchase a Uplay passport if you want to play online and unlock [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to today&#8217;s news.</p>
<p>Ubisoft has announced pricing for its <strong>Uplay passport</strong>. Costing £7.99 on PS3, PC and 800 MS Points (£6.80) on the Xbox 360, the pass will be included in all new Ubisoft games. However, if you buy second hand games, then you will need to purchase a Uplay passport if you want to play online and unlock other exclusive features. <strong>Driver: San Francisco</strong> will be the first game to feature the system, which is due for release ont he 2nd Sep 2011.</p>
<p>Pepsi Max have launched a the &#8220;<a href="http://www.facebook.com/PepsiMax">Mates or Me</a>&#8221; game on Facebook, which gives you the chance to win £2,000 for you or a holiday for you and three of your mates. The game can also be downloaded free from the <a href="http://itunes.apple.com/gb/app/id448406356?mt=8">iTunes App Store</a> until the 7th Aug 2011. The game itself is based on Curling, you know that winter sport that involves sliding big rocks across some ice. Give it a go, you might win a great prize :-)</p>
<p><strong>Battlfield: Bad Company 2</strong> has been released for the Xperia PLAY smartphone. Everyone outside the US can download the game for the trail price of £5 right now via the &#8220;Get Games&#8221; app on the phone. Featuring 5 battlezones and 14 single-player missions the game has be adapted to take advantage of the Xperia PLAY&#8217;s controls. Check out the launch trailer for the game:</p>
<p><center><iframe width="550" height="335" src="http://www.youtube.com/embed/oXhxb6zKz8I" frameborder="0" allowfullscreen></iframe></center></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theaveragegamer.com/2011/07/21/daily-news-ubisofts-online-passport-pepsi-max-competition-and-battlefield-bad-company-2-on-the-xperia-play/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Closed Competition: Win Child of Eden</title>
		<link>http://www.theaveragegamer.com/2011/06/11/competition-win-child-of-eden/</link>
		<comments>http://www.theaveragegamer.com/2011/06/11/competition-win-child-of-eden/#comments</comments>
		<pubDate>Sat, 11 Jun 2011 17:05:01 +0000</pubDate>
		<dc:creator>Debbie Timmins (Weefz)</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[WIN STUFF!]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[BAFTA]]></category>
		<category><![CDATA[bobblehead]]></category>
		<category><![CDATA[Child of Eden]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Kinect Fun Labs]]></category>
		<category><![CDATA[Tetsuya Mizuguchi]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=6747</guid>
		<description><![CDATA[While we&#8217;re still tooling about in LA post-E3, I thought I&#8217;d put up this competition to celebrate the forthcoming release of Child of Eden for the Xbox 360: the chance to win a copy of Child of Eden and a print signed by creator Tetsuya Mizuguchi himself. We saw Mizuguchi demonstrating Child of Eden at BAFTA a few weeks back. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theaveragegamer.com/2011/06/11/competition-win-child-of-eden/childofedenlogo/" rel="attachment wp-att-6750"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/06/ChildOfEdenLOGO.jpg" alt="" title="Child Of Eden logo" width="200" height="96" class="alignleft size-full wp-image-6750" /></a>While we&#8217;re still tooling about in LA post-E3, I thought I&#8217;d put up this competition to celebrate the forthcoming release of Child of Eden for the Xbox 360: the chance to win a copy of Child of Eden and a print signed by creator Tetsuya Mizuguchi himself.</p>
<p>We saw Mizuguchi demonstrating Child of Eden at BAFTA a few weeks back. It&#8217;s a Kinect-enabled rhythm game that blends mind-blowing sounds (at least on a BAFTA-quality sound system) with wild visuals. You move in front of the camera to target invaders and smash them in time with the music to score extra points and save Project Lumi, which appears to be some sort of angelic woman hiding in the world of Eden. While the game is designed around movement, you don&#8217;t actually need Kinect to play it. Child of Eden does feature controller support and will be released on the Xbox 360 and PS3 on 17th June 2011.</p>
<p>Here&#8217;s a photo of the autographed print. </p>
<div id="attachment_6748" class="wp-caption aligncenter" style="width: 590px"><a href="http://www.theaveragegamer.com/2011/06/11/competition-win-child-of-eden/imag0546/" rel="attachment wp-att-6748"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/06/IMAG0546-580x347.jpg" alt="" title="Child of Eden autograph" width="580" height="347" class="size-large wp-image-6748" /></a><p class="wp-caption-text">Child of Eden print autographed by Tetsuya Mizuguchi</p></div>
<p>Rather unfortunately, I didn&#8217;t catch the name of Miziguchi&#8217;s colleague who also signed the print but here&#8217;s a photo of us all together at BAFTA. Maybe you&#8217;ll recognise him?</p>
<div id="attachment_6749" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.theaveragegamer.com/2011/06/11/competition-win-child-of-eden/debbie-with-tetsuya-mizuguchi-and-friends/" rel="attachment wp-att-6749"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/06/Debbie-with-Tetsuya-Mizuguchi-and-friends-300x225.jpg" alt="" title="Debbie with Tetsuya Mizuguchi and friends" width="300" height="225" class="size-medium wp-image-6749" /></a><p class="wp-caption-text">Me and Mizu are like THAT, yo</p></div>
<p>All you have to do to enter is comment below telling us what you love or hate about Kinect so far. On Wednesday night we&#8217;ll pick a winner from all the commenters so make sure you leave a valid email address. </p>
<p>Here&#8217;s an example: Right now I LOVE the Bobblehead feature on Kinect Fun Labs. You can use the Kinect camera to scan yourself and generate a bobblehead with your hair, clothes and features. Stick it on a virtual car dashboard and watch your head wibble. Or make one of your friends and bop them in the face. Oh, the hilarity!</p>
<p>What&#8217;s your favourite, or least favourite thing about Kinect?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.theaveragegamer.com/2011/06/11/competition-win-child-of-eden/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>E3 2011 &#8211; Where To Watch All The Press Conferences Online</title>
		<link>http://www.theaveragegamer.com/2011/06/05/e3-2011-where-to-watch-all-the-press-conferences-online/</link>
		<comments>http://www.theaveragegamer.com/2011/06/05/e3-2011-where-to-watch-all-the-press-conferences-online/#comments</comments>
		<pubDate>Sun, 05 Jun 2011 08:48:56 +0000</pubDate>
		<dc:creator>Nick Silversides (CaptSkyRocket)</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[E3 2011]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[press conference]]></category>
		<category><![CDATA[press conferences]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=6424</guid>
		<description><![CDATA[All the major players in the games industry have a media briefing/press conference before E3 starts on the 7th June at 12pm. Microsoft&#8217;s event starts the ball rolling on the morning of the 6th June 2011 (or 17:30 BST) followed by EA, Ubisoft and Sony&#8217;s 5-hour monster press conference at 1am BST on the 7th June 2011. Nintendo has its [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theaveragegamer.com/wp-content/uploads/2011/06/E3_SmallLogo.jpg"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/06/E3_SmallLogo.jpg" alt="E3_SmallLogo" title="E3_SmallLogo" width="150" height="178" class="alignleft size-full wp-image-6692" /></a>All the major players in the games industry have a media briefing/press conference before E3 starts on the 7th June at 12pm. </p>
<p>Microsoft&#8217;s event starts the ball rolling on the morning of the 6th June 2011 (or 17:30 BST) followed by EA, Ubisoft and Sony&#8217;s 5-hour monster press conference at 1am BST on the 7th June 2011. Nintendo has its big pre-show event on 7th June 2011, so 17:30 BST in the UK.</p>
<p>Rather than missing out, you can watch them all live online. Here&#8217;s where to find all the conference streams. </p>
<h5>Microsoft:</h5>
<ul>
<li>Date: <strong>6th June 2011</strong></li>
<li>Time: <strong>17:30 BST, 09:30 PST</strong> or <a href="http://timeanddate.com/worldclock/fixedtime.html?msg=E3+2011+Microsoft+Conference&#038;iso=20110606T0930&#038;p1=137">elsewhere</a></li>
<li>Live feed: <a href="http://www.xbox.com/en-GB/e3">http://www.xbox.com/en-GB/e3</a>,  <a href="www.Facebook.com/XboxUK">www.Facebook.com/XboxUK</a> or on your mobile via <a href="Xbox.mobi">Xbox.mobi</a></li>
</ul>
<h5>Electronic Arts:</h5>
<ul>
<li>Date: <strong>6th June 2011</strong></li>
<li>Time:<strong> 20:30 BST, 12:30 PST</strong> or <a href="http://timeanddate.com/worldclock/fixedtime.html?msg=E3+2011+EA+Conference&#038;iso=20110606T1230&#038;p1=137">elsewhere</a> </li>
<li>Live feed: <a href="http://live-event.ea.com/e3/press">http://live-event.ea.com/e3/press</a></li>
</ul>
<h5>Ubisoft:</h5>
<ul>
<li>Date: <strong>6th June 2011</strong></li>
<li>Time: <strong>22:30 BST, 14:30 PST</strong> or <a href="http://timeanddate.com/worldclock/fixedtime.html?msg=E3+2011+Ubisoft+Conference&#038;iso=20110606T1430&#038;p1=137">elsewhere</a></li>
<li>Live feed: <a href="www.youtube.com/ubisoft">www.youtube.com/ubisoft</a> (except for France, Sweden and Germany) or <a href="www.uplay.com">www.uplay.com</a>. The Uplay website is mobile friendly too.</li>
</ul>
<h5>Sony:</h5>
<ul>
<li>Date: <strong>7th June 2011</strong></li>
<li>Time:<strong> 01:00 BST, 6th June 17:00 PST</strong> or <a href="http://timeanddate.com/worldclock/fixedtime.html?msg=E3+2011+Sony+Conference&#038;iso=20110606T17&#038;p1=137">elsewhere</a></li>
<li>Live feed: Via the <a href="http://blog.eu.playstation.com/">PlayStation blog</a> and within PlayStation Home via a special screening room</li>
</ul>
<h5>Nintendo:</h5>
<ul>
<li>Date: <strong>7th June 2011</strong></li>
<li>Time: <strong>17:00 BST, 09:00 PST</strong> or <a href="http://timeanddate.com/worldclock/fixedtime.html?msg=E3+2011+Nintendo+Conference&#038;iso=20110607T09&#038;p1=137">elsewhere</a></li>
<li>Live feed: <a href="http://e3.nintendo.com/">http://e3.nintendo.com/</a> </li>
</ul>
<p>And a <a href="http://bit.ly/kMeJFE">Google Calender link (UK time)</a>.</p>
<p>We&#8217;ll also be talking to the following companies during the Expo itself:</p>
<ul>
<li>2k Games</li>
<li>Bethesda</li>
<li>Bohemia Interactive</li>
<li>CD Projekt Red</li>
<li>Codemasters</li>
<li>EA</li>
<li>En Masse Entertainment</li>
<li>Ignition</li>
<li>Majesco Enterainment</li>
<li>Microsoft</li>
<li>Namco Bandai</li>
<li>Nordic Games</li>
<li>Paramount Digital Entertainment</li>
<li>SEGA</li>
<li>Square Enix</li>
<li>Telltale Games</li>
<li>THQ</li>
<li>Ubisoft</li>
<li>Warner Brothers</li>
</ul>
<p>If you have any questions about their games, or want us to hunt down any other companies let us in the comments or on Twitter (<a href="http://twitter.com/CaptSkyRocket">Nick</a>, <a href="http://twitter.com/Weefz">Debbie</a>). We&#8217;ll be your direct line into E3 ;)</p>
<p>Next stop for us is the LA Convention Centre. Woo-hoo!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.theaveragegamer.com/2011/06/05/e3-2011-where-to-watch-all-the-press-conferences-online/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Assassin&#8217;s Creed: Brotherhood &#8211; The Da Vinci Disappearance DLC Review (360)</title>
		<link>http://www.theaveragegamer.com/2011/04/16/assassins-creed-brotherhood-the-da-vinci-disappearance-dlc-review-360/</link>
		<comments>http://www.theaveragegamer.com/2011/04/16/assassins-creed-brotherhood-the-da-vinci-disappearance-dlc-review-360/#comments</comments>
		<pubDate>Sat, 16 Apr 2011 07:30:29 +0000</pubDate>
		<dc:creator>Nick Silversides (CaptSkyRocket)</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Great]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Assassin's Creed: Brotherhood]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Leonardo Da Vinci]]></category>
		<category><![CDATA[paintings]]></category>
		<category><![CDATA[Rome]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=6290</guid>
		<description><![CDATA[In this first bit of paid-for DLC for the quite brilliant Assassin&#8217;s Creed: Brotherhood, the renaissance version of James Bond&#8217;s &#8216;Q&#8216; &#8211; Leonardo Da Vinci &#8211; has been kidnapped. Fortunately for you, his assistant Salai is still around to help you track him down via a mixture of puzzle solving, interrogating targets and locating some missing paintings. For 3 wonderful [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theaveragegamer.com/wp-content/uploads/2011/04/AssCreedBrotherhood_Logo.jpg"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/04/AssCreedBrotherhood_Logo.jpg" alt="AssCreedBrotherhood_Logo" title="AssCreedBrotherhood_Logo" width="150" height="58" class="alignleft size-full wp-image-6300" /></a>In this first bit of paid-for DLC for the quite brilliant <a href="http://www.theaveragegamer.com/2011/01/10/assassins-creed-brotherhood-review-360/">Assassin&#8217;s Creed: Brotherhood</a>, the renaissance version of James Bond&#8217;s &#8216;<a href="http://en.wikipedia.org/wiki/Q_(James_Bond)">Q</a>&#8216; &#8211; Leonardo Da Vinci &#8211; has been kidnapped. Fortunately for you, his assistant Salai is still around to help you track him down via a mixture of puzzle solving, interrogating targets and locating some missing paintings.</p>
<p>For 3 wonderful hours, I was back in Ezio&#8217;s world; revelling in the sights and sounds of renaissance Rome, raiding tombs, leaping from building to building, stealthy assassinations, escaping from guards and listening to Jesper Kyd&#8217;s wonderful music. You now have a whole set of new <del datetime="2011-04-07T16:36:16+00:00">missions</del> restored memories adorning your (well used) map of Rome. <a href="http://www.theaveragegamer.com/wp-content/uploads/2011/04/AssCreedBrotherhood_MontStMichel.jpg"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/04/AssCreedBrotherhood_MontStMichel-300x168.jpg" alt="AssCreedBrotherhood_MontStMichel" title="AssCreedBrotherhood_MontStMichel" width="300" height="168" class="alignright size-medium wp-image-6301" /></a>Within these restored memories lie a couple of new locations to explore, which adds a bit of variety to the game. </p>
<p>I also found myself in the unusual position of repeatedly failing a mission. Whilst Assassin&#8217;s Creed: Brotherhood is a brilliant game, it&#8217;s not exactly hard to play. Along comes this DLC pack and suddenly the missions are just a little bit tougher. Not too tough mind you, as after a few attempts you&#8217;ll be happily on your way again. The extra challenge is very welcome though. More of this please, Ubisoft.</p>
<p>On top of the &#8220;find Leonardo&#8221; missions, there are 2 new tombs to explore. Well, the second tomb is more of a quarry really, alive with flowing water and viaducts. I felt like Ezio was on his holidays, catching some rays and having a bit of a paddle in the water. I had huge amounts of fun exploring these tombs with Ezio performing even more outrageous feats of acrobatics using dizzyingly high rocky outcrops or bits of buildings. I love the confidence I have in Ezio that he will make even the most difficult jump or make a climb look effortless. These locations really take advantage of the tweaks that Ubisoft  made to Ezio&#8217;s controls for Assassin&#8217;s Creed: Brotherhood.</p>
<div class="alignleft"><script type="text/javascript"><!--
google_ad_client = "ca-pub-4813985631234141";
/* TAG In-line Large Rectangle */
google_ad_slot = "7007046658";
google_ad_width = 336;
google_ad_height = 280;
//-->
</script>
<script type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
</script>
</div>
<p>There is also a new dice game to play in the thieves&#8217; hideout for when you fancy a break from all the killing and free-running. It&#8217;s called Hazard, sharing a name with the complicated <a href="http://en.wikipedia.org/wiki/Hazard_(game)">Old English dice game</a> from which a simpler version emerged in the 19th Century called <a href="http://en.wikipedia.org/wiki/Craps">Craps</a>. The rules of the in-game version of Hazard are a little different: roll two dice to get a winning roll (7 or 11) or avoid the losing roll (2, 3 or 12). If you roll any other numbers they then become the &#8220;chance&#8221; roll; If you hit that number again you win (whilst still avoiding the losing and winning roll numbers). After each roll you can bet up to a maximum of 7500 florins. Whilst this game is mildly entertaining to play, as I had over 800,000 florins in my burgeoning money pouch, any money I won or lost was completely meaningless. If only the bets were hundreds of thousands of florins per roll then this game would at least give you some reason to play it.</p>
<p>The only real downside to the Da Vinci disappearance DLC is that it&#8217;s all over so quickly. I spent about 30 minutes exploring the 2 tombs and about 2.5 hours rescuing Leonardo. That&#8217;s it. It is also more of the same as far as the missions are concerned. So you might get a bit bored with the lack of variety on offer, particularly if you&#8217;ve played a lot of Assassin&#8217;s Creed: Brotherhood.</p>
<h5>More back-stabbing</h5>
<p>The multiplayer component to Brotherhood is significantly expanded with the addition of 1 new map (Alhambra), 4 new characters (the Dama Rossa, the Knight, the Marquis and the Pariah) and 2 new gameplay modes (assassinate and escort). </p>
<p>During the Assassinate game mode every other human player is a potential target. There are no assigned targets, unlike Wanted mode in which your targets selected by the animus. You also have to lock on to your target before killing them, otherwise it doesn&#8217;t count. Although your HUD points you in the general direction of the other players, the key is to watch for unusual behaviour &#8211; running, frequent changes of direction and killing. In the games I played, nobody runs around at all. It is just too dangerous, unless you are being chased of course. But then the act of escaping also puts you on the radar of other players! All in all, these Assassinate games are a lot of fun.<br />
<a href="http://www.theaveragegamer.com/wp-content/uploads/2011/04/AssCreedBrotherhood_Multiplayer.jpg"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/04/AssCreedBrotherhood_Multiplayer-300x168.jpg" alt="AssCreedBrotherhood_Multiplayer" title="AssCreedBrotherhood_Multiplayer" width="300" height="168" class="alignright size-medium wp-image-6305" /></a><br />
One thing I did suffer from in this mode was the problem of chained kills. Anyone performing a kill sticks out like a sore thumb making themselves an easy target. So when I killed someone, someone else then killed me, and then they got killed by someone else, all in quick succession. I don&#8217;t see how Ubisoft can stop this happening without substantially altering the gameplay. However, this problem does make it especially satisfying to escape unharmed following a nice stealthy kill.</p>
<p>In the Escort mode games, one team of hunters aims to kill as many of the animus-controlled VIPs as possible whilst the team of protectors have to protect the VIPs and kill any hunters. The protectors also earn points when each VIP passes through one of the many checkpoints littered throughout the map. Personally, I found playing as a hunter bloody hard, as whenever I got within sniffing distance of a VIP I&#8217;d get stabbed in the back by a protector. It was much, much easier to rack up the points as a protector by closely shadowing your assigned VIP through checkpoints. But you do end up looking at every single person that gets anywhere remotely close to your VIP as an assassin. Frequently, I found myself getting a bit twitchy and accidentally killing a few innocent civilians. Unfortunately, each civilian death gifts 100 points to the team of protectors. Ooops!</p>
<p>The multiplayer mode does suffer from one massive problem; there&#8217;s hardly anyone else online. I frequently have to wait over 15 minutes before the system finally discovered 5 other people to play against. This is true for every game mode. The words &#8220;searching for a program session&#8221; and &#8220;searching for other Abstergo agents&#8221; will be burned into your brain as you wait (im)patiently for the game to start. Unfortunately, there&#8217;s no way of telling how many people are online to decide: A &#8211; to keep waiting as you will get a game eventually, or B &#8211; to just give up as there&#8217;s no one there, just like Team Fortress 2 on the Xbox 360. Of course, if you have 5 other Assassins&#8217;s Creed: Brotherhood Da Vinci Disappearance DLC-owning friends then you&#8217;re fine. We all have those, right?</p>
<h5>Summary:</h5>
<p>The Da Vinci disappearance adds a very, very enjoyable 3-4 hours of gameplay to Brotherhood&#8217;s story mode and expands the multiplayer component nicely with 2 new interesting and challenging modes. This DLC pack represents an ideal reason to dust off your copy of Assassin&#8217;s Creed: Brotherhood as the multiplayer game really needs more players.</p>
<p><em>Assassin&#8217;s Creed: Brotherhood &#8211; The Da Vinci Disappearance is available now for Xbox 360 (800 MS Points) and PlayStation 3 (£7.99).</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theaveragegamer.com/2011/04/16/assassins-creed-brotherhood-the-da-vinci-disappearance-dlc-review-360/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IL-2 Sturmovik: Cliffs of Dover &#8211; World War II Flight Sim</title>
		<link>http://www.theaveragegamer.com/2011/01/19/il-2-sturmovik-cliffs-of-dover-world-war-ii-flight-sim/</link>
		<comments>http://www.theaveragegamer.com/2011/01/19/il-2-sturmovik-cliffs-of-dover-world-war-ii-flight-sim/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 12:37:46 +0000</pubDate>
		<dc:creator>Nick Silversides (CaptSkyRocket)</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[British RAF]]></category>
		<category><![CDATA[Flight Sim]]></category>
		<category><![CDATA[German Luftwaffe]]></category>
		<category><![CDATA[Italian Air Force]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[spitfire]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[War]]></category>
		<category><![CDATA[World War II]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=5842</guid>
		<description><![CDATA[The latest game from the developer of the IL-2 Sturmovik World War II combat flight simulator series hits the Ubishop from the 25th March 2011. Over the past 10 years the IL-2 Sturmovik series of games have featured 347 different planes, 256 of which were playable. IL-2 Sturmovik: Cliffs of Dover is set during the Battle of Britain in 1940. [...]]]></description>
			<content:encoded><![CDATA[<p>The latest game from the developer of the IL-2 Sturmovik World War II combat flight simulator series hits the <a href="http://shop.ubi.com/cliffsofdover">Ubishop</a> from the 25th March 2011. Over the past 10 years the <a href="http://en.wikipedia.org/wiki/IL-2_Sturmovik_(video_game)">IL-2 Sturmovik series</a> of games have featured 347 different planes, 256 of which were playable. IL-2 Sturmovik: Cliffs of Dover is set during the Battle of Britain in 1940. Featuring the British RAF, Italian Air Force and the German Luftwaffe, single and multiplayer campaigns, Cliffs of Dover looks like a worthy addition to the IL-2 Sturmovik series.</p>
<p>Originally due for release in Nov 2006 under the title <a href="http://www.ubi.com/US/News/Info.aspx?nId=3950">Storm of War: Battle of Britain</a>, the game is long overdue for release. Featuring a new graphics engine to accurately represent 1940s Europe and new planes with fully modelled interiors and damageable airframes should make the action as authentic as possible.</p>
<p><a href="http://www.theaveragegamer.com/2011/01/19/il-2-sturmovik-cliffs-of-dover-world-war-ii-flight-sim/il2cod_incockpit/" rel="attachment wp-att-5844"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/01/IL2COD_InCockpit-300x240.jpg" alt="IL2COD_InCockpit" title="IL2COD_InCockpit" width="300" height="240" class="alignright size-medium wp-image-5844" /></a>I also checked out one of the in-cockpit shots from the game (see right). After thinking to myself &#8220;I could totally fly that,&#8221; I went about recognising the instruments on show. The main 6 flying instruments are present and correct. Going clockwise from top left:</p>
<ul>
<li>air speed indicator</li>
<li>attitude indicator (aka artificial horizon)</li>
<li>vertical speed indicator</li>
<li>turn indicator</li>
<li>heading indicator</li>
<li>altimeter</li>
</ul>
<p>Unfortunately the control column is partially obscuring the view of the heading indicator, but you can see the other instruments clearly. I can&#8217;t wait to see how different it is to fly from the spam cans (nickname for the <a href="http://en.wikipedia.org/wiki/Piper_Cherokee">PA-28s</a>) that I get to fly in real life.</p>
<p>There will also be a collections edition available, containing the following bits and pieces:</p>
<ul>
<li>IL-2 Sturmovik: Cliffs of Dover game</li>
<li>A cloth pilot escape map showing The Battle of Britain strategic locations</li>
<li>A replica of the Pilot’s Notes on the Spitfire I Aeroplane, reprinted from the RAF Museum original document</li>
<li>150-page ring binder pilot instructions</li>
</ul>
<p>The replica of the Spitfire pilot&#8217;s notes is a pretty cool addition, seeing as these are the same notes given to the pilots during WWII. I&#8217;m sure they will make interesting reading.</p>
<p><em>IL-2 Sturmovik: Cliffs of Dover is due for release on the 25th March 2011 on PC for £34.99.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theaveragegamer.com/2011/01/19/il-2-sturmovik-cliffs-of-dover-world-war-ii-flight-sim/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Assassin&#8217;s Creed: Brotherhood Review (360)</title>
		<link>http://www.theaveragegamer.com/2011/01/10/assassins-creed-brotherhood-review-360/</link>
		<comments>http://www.theaveragegamer.com/2011/01/10/assassins-creed-brotherhood-review-360/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 15:06:29 +0000</pubDate>
		<dc:creator>Nick Silversides (CaptSkyRocket)</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Great]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Assassin's Creed: Brotherhood]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[Assassins Creed II]]></category>
		<category><![CDATA[Ezio]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Rome]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=5784</guid>
		<description><![CDATA[I was totally expecting this latest Assassin’s Creed game to be a blatant cash-in. With Ubisoft’s financials not looking too rosy in their last financial report, you could almost forgive them for wanting to milk their über popular franchise cow on a yearly basis. I was wrong.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theaveragegamer.com/2011/01/10/assassins-creed-brotherhood-review-360/assassinscreedbrotherhood_logosmall/" rel="attachment wp-att-5794"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/01/AssassinsCreedBrotherhood_LogoSmall.jpg" alt="AssassinsCreedBrotherhood_LogoSmall" title="AssassinsCreedBrotherhood_LogoSmall" width="150" height="67" class="alignleft size-full wp-image-5794" /></a>I was totally expecting this latest Assassin’s Creed game to be a blatant cash-in. With Ubisoft’s financials not looking too rosy in their last financial report, you could almost forgive them for wanting to milk their über popular franchise cow on a yearly basis (Assassin’s Creed II came out in Nov 2009). Assassin’s Creed 2.5 was my expectation. Fortunately, I was wrong.</p>
<p>As with the previous games, I’ve played this one to death before writing this review. Every assassination completed, Rome 100% renovated, full set of trained Assassins in my guild, all weapons destroyed, all flags and feathers collected etc. It took me 32 hours to complete the single player campaign. Not too bad for a quick cash-in! You could probably knock off a few hours off that as I did partake in a fair bit of wandering through Rome and general larking around &#8211; parachuting off tall buildings and running along the tops of viaducts.</p>
<h5>Home, Sweet Home</h5>
<p>Assassin’s Creed: Brotherhood picks up right after the end of <a href="http://www.theaveragegamer.com/2010/02/07/assassins-creed-ii-review-xbox-360/">Assassin’s Creed II</a>, so if you haven’t played it, go do it now, as you will miss some of the back story. Anyway, ignoring the fact that a whole year of my real life has just whizzed by between games, I carry on where I’d left off with my old mate Ezio. In no time we are out on the hunt again after being made homeless by another dastardly ruffian. Hmm, I’ll kill him later no doubt.<br />
<a href="http://www.theaveragegamer.com/2011/01/10/assassins-creed-brotherhood-review-360/assassinscreedbrotherhood_guardsandguildfighting-2/" rel="attachment wp-att-5792"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/01/AssassinsCreedBrotherhood_GuardsAndGuildFighting-300x164.jpg" alt="AssassinsCreedBrotherhood_GuardsAndGuildFighting" title="AssassinsCreedBrotherhood_GuardsAndGuildFighting" width="300" height="164" class="alignleft size-medium wp-image-5792" /></a><br />
This time Ezio has been tasked with saving Rome from the evil <a href="http://en.wikipedia.org/wiki/House_of_Borgia">Borgia</a>, carrying out a bit of DIY on most of its buildings, killing the odd person and recruiting his own Assassin army. This is all very much like Assassin’s Creed II, apart from the Assassin army bit; that’s new. Once you’ve reached a certain point, sorry memory, in the game you can recruit up to 9 civilians to train to be part of your Assassins guild. This involves assigning them to various missions (go tail a spy or kill an important person) to earn experience. Unfortunately, you never see what happens during these missions. It&#8217;s more like a text based adventure where you just read about what happened. To help you decide who to send, there is a mission success percentage calculator. Junior Assassins tend to only contribute a small amount (20-30%) to the success percentage total whereas an experienced Assassin can complete whole missions on their own without fail. This success percentage calculator does make it really easy to never fail a mission, as you only attempt ones with 100% predicted success. A <a href="http://www.theaveragegamer.com/2010/11/19/8-top-tips-for-assassins-creed-brotherhood/">simple tactic</a> of sending 4 experienced Assassins and 1 junior Assassin on the hardest mission possible, with a 100% predicted success rate (naturally) blasts the junior Assassin through about 7 of the 9 skill levels in one go! </p>
<h5>Attack, My Pretties</h5>
<p>Once you have recruited your Assassins you can then call upon them (assuming they are not away on missions at the time) to help when you&#8217;re out and about in Rome. Whilst it’s great to have all this backup at the touch of a button, it does make the game really, really easy. For example, when you see a huge amount of guards, just call in an arrow storm and bam, everyone’s dead. In the 32 hours it took me to complete the single player campaign I lost just 1 Assassin in battle. Yeah, Assassin’s Creed: Brotherhood is not a hard game to play.<br />
<a href="http://www.theaveragegamer.com/2011/01/10/assassins-creed-brotherhood-review-360/assassinscreedbrotherhood-cannon/" rel="attachment wp-att-5799"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/01/AssassinsCreedBrotherhood-Cannon-300x164.jpg" alt="AssassinsCreedBrotherhood-Cannon" title="AssassinsCreedBrotherhood-Cannon" width="300" height="164" class="alignright size-medium wp-image-5799" /></a><br />
Another change from Assassin’s Creed II is that there is only 1 city to explore. Whilst the missions to destroy Leonardo da Vinci’s weapons do indeed take you away from Rome, they are only short-lived excursions and the cities are really small anyway. To compensate for this, Ubisoft have made Rome absolutely massive. The city is so big that you need to travel either by horse (which are now commonplace across the city) or the sewers which Ezio can use to effectively warp around the map. Personally, I found myself running about the city, as there is so much to do that you rarely get bored by just running. The main problem I found was I would frequently get distracted from my original task by collecting a flag or 10 along the way. Be warned, just like Assassin’s Creed II, this game will make entire days fly by. It&#8217;s a total time sink as you get immersed in this wonderful environment of a city thronging with life, activity and beautiful music (Jesper Kyd’s in-game soundtrack is as awesome as always). Or, you could look upon it as a city packed full of potential targets for an Assassin ;-)</p>
<h5>Rome Raider</h5>
<p>Following on from Assassin’s Creed II there are 6 tombs to explore which are all hidden throughout Rome. As early as the first tomb, Assassin’s Creed: Brotherhood had me feeling like I was playing the Tomb Raider game that I’d always dreamed of. Ezio is effortless to control, majestic in his movement and spectacular in his execution. Exploring each of the 6 tombs is fun and surprisingly varied. Whilst there are only so many things you can do in a room with lots of pointy objects &#8211; walk, run, jump, swim, ride, sneak, climb and kill &#8211; Ubisoft have admirably tried to vary the place of each Tomb. Each one has its particular set of puzzles, from navigating and fighting, to acrobatics in order to get to the Tomb’s treasure. On top of navigating your way around these vast areas without a map, there is also a challenge per tomb if you are to achieve 100% memory synchronisation. Some are fairly easy to complete, like not letting your health drop below 5 squares. Others are more challenging – complete the tomb in less than 8 minutes. All of these challenges add to the longevity of the game.</p>
<div class="alignleft"><script type="text/javascript"><!--
google_ad_client = "ca-pub-4813985631234141";
/* TAG In-line Large Rectangle */
google_ad_slot = "7007046658";
google_ad_width = 336;
google_ad_height = 280;
//-->
</script>
<script type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
</script>
</div>
<p>One area that did surprise me in Assassin’s Creed: Brotherhood were the changes made to the beggars and musicians. Amazingly they are less annoying and intrusive than in the first 2 games. Hurrah! As many of you will already know of the pain of having a perfectly good tail or kill spoilt by some pesky musician, or even worse a swarm of musicians herding around you to play a terrible song. I usually got into all sorts of trouble after introducing them to my hidden blade. The momentary peace and quiet, from the now dead musician, was bliss though ;-)</p>
<p>One of the reasons I love playing the Assassin’s Creed games so much is they make you feel like you can take on anything &#8211; animal, vegetable or mineral. No wait, I mean climb any building or kill any amount of people. It is almost a superhuman approach to gaming. You feel so good causing total mayhem around Rome with consummate ease. You can climb everything in sight, with the exception of Rome’s large rock faces which weave their way across the landscape. Exploring Rome with Ezio is enormous fun. Ubisoft have also tweaked a number of Ezio’s skills. For instance Ezio’s climbing action is much more efficient, making it even easier and quicker to climb a building than ever before. Battles have been improved, with Ezio able to quickly kill guards one after the other, rather than having to wait to counter attack or slowly hack them to death. It is a case of evolution rather than revolution of Ezio’s skills and abilities. Having sunk so many hours into this series I still find myself looking at real life buildings and think &#8220;Yep, that’s climbable!&#8221;</p>
<h5>Must try harder</h5>
<p>Now on to what’s not so good in Assassin’s Creed: Brotherhood. The dialogue is stilted and unconvincing, especially the conversations between Desmond and <del datetime="2011-01-10T14:38:43+00:00">Veronica Mars</del> Lucy Stillman. If the dialogue was as well written as <a href="http://www.theaveragegamer.com/2009/02/16/prince-of-persia-review-part-1-360/">Prince of Persia</a>’s (also made by Ubisoft) you would actually care more about the &#8220;real life&#8221; sections of this game. Also the only reason the supposedly sarcastic character Shaun Hastings is still alive and talking in my game is because you can’t kill people as Desmond. He can run around like Ezio, but there are no convenient throwing daggers or swordw lying around in 2012. Bah. <a href="http://magazine.shortlist.com/1R4cf5143673922012.cde/page/39">Danny Wallace</a> (who voices Shaun Hastings) is quite a funny writer, but I just want to kill his character every time he opens his stupid trap. He states the bloody obvious, is really irritating and adds nothing to the game. I really hope Ubisoft chop him from the next game.</p>
<p>You hear the same lines of dialogue repeatedly from the NPCs. This happens most notably from the town criers who repeat the same proclamations over and over again. Also when you are recruiting your Assassins Ezio mutters the same bit of dialogue &#8220;the liberation of Rome gas begun” to them. How about varying the dialogue a little, Ezio? Mass Effect 2 from Bioware demonstrated perfectly how to perform the same bit of dialogue so it doesn&#8217;t become repetitive (probe launched, probe away, launching probe) all beautifully voiced by Tricia Helfer.<br />
<a href="http://www.theaveragegamer.com/2011/01/10/assassins-creed-brotherhood-review-360/assassinscreedbrotherhood_rooftops/" rel="attachment wp-att-5797"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/01/AssassinsCreedBrotherhood_Rooftops-300x168.jpg" alt="AssassinsCreedBrotherhood_Rooftops" title="AssassinsCreedBrotherhood_Rooftops" width="300" height="168" class="alignleft size-medium wp-image-5797" /></a><br />
Whilst Ubisoft have further developed the graphics engine behind Assassin’s Creed to make it produce some very pretty environments and characters, there are still a few issues. Firstly, the game suffers from some fairly horrendous pop-up. It is as bad as <a href="http://www.theaveragegamer.com/2008/08/10/grand-theft-auto-4-review-part-ii-360/">Grand Theft Auto 4</a>, with parts of buildings and bits of the landscape blocking into existence right in front of you. With the city of Rome being so huge, it looks to have pushed the graphics engine to its limit. </p>
<p>I got stuck inside a bush after falling into off a building. Yes, inside a bush, with no way of escaping it. The world map also developed a habit of showing icons for things I’d already synchronised (i.e. completed), like viewpoints and assassinations. Guards and my own Assassins (who I love and cherish very much) would get stuck inside walls, flailing their arms and legs in a vain attempt to escape their bricky predicament. I was surprised just how glitchy the game was, given the quality of the previous instalments. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.theaveragegamer.com/2011/01/10/assassins-creed-brotherhood-review-360/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Assassin&#8217;s Creed: Brotherhood &#8211; Hellequin Character</title>
		<link>http://www.theaveragegamer.com/2010/11/04/assassins-creed-brotherhood-hellequin-character/</link>
		<comments>http://www.theaveragegamer.com/2010/11/04/assassins-creed-brotherhood-hellequin-character/#comments</comments>
		<pubDate>Thu, 04 Nov 2010 07:30:32 +0000</pubDate>
		<dc:creator>Nick Silversides (CaptSkyRocket)</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Assassin's Creed: Brotherhood]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[Hellequin]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=5475</guid>
		<description><![CDATA[After 16 seconds of black screen you finally get to see the latest character from Assassin&#8217;s Creed: Brotherhood &#8211; The Hellequin. She is a lady of few words and a lot of jumping based on this trailer ;-) She is certainly efficient with her killing too. Very impressed. You will be able to download the soundtrack to Assassin&#8217;s Creed: Brotherhood [...]]]></description>
			<content:encoded><![CDATA[<p>After 16 seconds of black screen you finally get to see the latest character from Assassin&#8217;s Creed: Brotherhood &#8211; The Hellequin. She is a lady of few words and a lot of jumping based on this trailer ;-) She is certainly efficient with her killing too. Very impressed.</p>
<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="350" height="221" src="http://www.youtube.com/embed/nWQZxJpj950?rel=0" frameborder="0"></iframe></p>
<p>You will be able to download the soundtrack to Assassin&#8217;s Creed: Brotherhood from the 16th Nov 2010 from iTunes.</p>
<p><em>Assassin&#8217;s Creed: Brotherhood is released on the 19th Nov 2010 on Xbox 360 and PlayStation 3.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theaveragegamer.com/2010/11/04/assassins-creed-brotherhood-hellequin-character/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Served from: www.theaveragegamer.com @ 2012-02-09 05:10:39 by W3 Total Cache -->
