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	<title>The Average Gamer &#187; thottbot</title>
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		<title>How To Write an RPG Journal &#8211; Part IV: Maps</title>
		<link>http://www.theaveragegamer.com/2007/05/03/how-to-write-an-rpg-journal-part-iv-maps/</link>
		<comments>http://www.theaveragegamer.com/2007/05/03/how-to-write-an-rpg-journal-part-iv-maps/#comments</comments>
		<pubDate>Thu, 03 May 2007 08:56:57 +0000</pubDate>
		<dc:creator>Debbie "Weefz" Timmins</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[journal]]></category>
		<category><![CDATA[Map]]></category>
		<category><![CDATA[prince of persia]]></category>
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		<description><![CDATA[Long-time readers of The Average Gamer may have noticed a certain tendency on my part. Every once in a while I come over all excitable about some aspect of gaming. I&#8217;ll write an entire series of posts about it. Then the series stops. Abruptly. I do apologise. Here is part 4 of How To Write<br /><span class="excerpt_more"><a href="http://www.theaveragegamer.com/2007/05/03/how-to-write-an-rpg-journal-part-iv-maps/">[continue reading...]</a></span>]]></description>
			<content:encoded><![CDATA[<p>Long-time readers of The Average Gamer may have noticed a certain tendency on my part. Every once in a while I come over all excitable about some aspect of gaming. I&#8217;ll write an entire series of posts about it. Then the series stops. Abruptly.</p>
<p>I do apologise. Here is part 4 of How To Write an RPG Journal &#8211; Maps. Turns out maps are quite big enough to warrant their own section. For those of you who missed the series back in January, have a look at <a href="http://www.theaveragegamer.com/2007/01/17/how-to-write-an-rpg-journal-part-i-the-basics/">RPG Journal Part I &#8211; The Basics</a>, <a href="http://www.theaveragegamer.com/2007/01/21/how-to-write-an-rpg-journal-part-ii-categories/">RPG Journal Part II &#8211; The Categories</a>, and <a href="http://www.theaveragegamer.com/2007/01/23/how-to-write-an-rpg-journal-part-iii-information/">RPG Journal Part III &#8211; Information</a>.</p>
<h5>Maps</h5>
<p>Maps are important. Incredibly important. Even when your game isn&#8217;t the size of World of Warcraft. I know, it&#8217;s not the sort of thing that gets mentioned in reviews. Trust me, the map feature is sorely missed if it&#8217;s not there. </p>
<p>Prince of Persia: Sands of Time. If I recall, it didn&#8217;t have a map. If it did have a map, it was next-to-useless. Remember that giant bird cage in the menagerie? I climbed all the way to the top of that. Then I went on holiday. When I came back a month later I had no idea where I&#8217;d been or where I was going. I spent a few days running around in large but unproductive circles before moving on to a more rewarding game. Seamlessly-blended levels are pretty and immersive but make everything look very samey.</p>
<p>In other words: </p>
<p><strong>Distinguish between explored and unexplored areas.</strong> Please do it. I don&#8217;t care if you use a fog-of-war or just change the colour. Choose the best internally-consistent logic for you. If I&#8217;m in a city then it makes sense to have a visible map. If I&#8217;m wandering around unexplored countryside, it&#8217;s fair to hide the fine detail of an unexplored area. &#8217;tis all good as long as I can tell where I&#8217;ve already been.</p>
<p><strong>Make notes:</strong> Notes are the second most significant part of mapping. Please, if you&#8217;re going to say things like &#8220;Meet me at Moire&#8217;s house&#8221; then have the courtesy to mark it on the map. If you can&#8217;t be bothered to do that, let me add my own notes. I have to say, the Cartographer add-in for World of Warcraft is indispensable. With the number of &#8216;get me <em>x</em> amount of <em>y</em>&#8216; quests, I don&#8217;t know what I&#8217;d do without the ability to mark &#8220;Here Be Sunscale Scytheclaws&#8221;.</p>
<p>Well, okay, I do know. I&#8217;d <a href="http://www.thottbot.com/">look it up on Thottbot</a>. I don&#8217;t like doing that because it breaks my immersion and is sort of cheating-ish. Give me the tools to do it myself.</p>
<p>Come back next week for part 5 &#8211; Inventory. I promise it will be here. I&#8217;ve already written most of it.</p>
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