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	<title>The Average Gamer &#187; neverwinter nights</title>
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		<title>How To Write an RPG Journal &#8211; Part III: Information</title>
		<link>http://www.theaveragegamer.com/2007/01/23/how-to-write-an-rpg-journal-part-iii-information/</link>
		<comments>http://www.theaveragegamer.com/2007/01/23/how-to-write-an-rpg-journal-part-iii-information/#comments</comments>
		<pubDate>Tue, 23 Jan 2007 20:13:15 +0000</pubDate>
		<dc:creator>Debbie Timmins (Weefz)</dc:creator>
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		<category><![CDATA[RPG]]></category>
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		<guid isPermaLink="false">http://www.theaveragegamer.com/2007/01/23/how-to-write-an-rpg-journal-part-iii-information/</guid>
		<description><![CDATA[This is the third in a series of posts that attempt to deconstruct the humble computer RPG journal. Other posts in the series are: How To Write an RPG Journal &#8211; Part I: The Basics How To Write an RPG Journal &#8211; Part II: Categories This post is all about fleshing out your RPG journal. Make it useful. I&#8217;m not [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is the third in a series of posts that attempt to deconstruct the humble computer RPG journal. Other posts in the series are:</p>
<ul>
<li><a href="http://www.theaveragegamer.com/2007/01/17/how-to-write-an-rpg-journal-part-i-the-basics/">How To Write an RPG Journal &#8211; Part I: The Basics</a></li>
<li><a href="http://www.theaveragegamer.com/2007/01/21/how-to-write-an-rpg-journal-part-ii-categories/">How To Write an RPG Journal &#8211; Part II: Categories</a></li>
</ul>
<p></em></p>
<p>This post is all about fleshing out your RPG journal. Make it useful. I&#8217;m not about to tell anyone <em>how</em> to write. Rather, I&#8217;ll focus on what to include and what&#8217;s safe to discard.</p>
<h5>Record everything</h5>
<p>RPG quests can be horrifically complex. Well-written dialogue provides a lot of information. Journals for computer role-playing games are there to take some of the strain out of remembering. Don&#8217;t forget, us gamers are busy people. Between blogging, learning VB.net, having a social life, household chores and everything else, remembering the fine details of a D&#038;D computer RPG quest is pretty low on the list. It is crucial not to overlook pertinent facts when writing a journal. Here&#8217;s a list of things you should include in every quest entry.</p>
<ul>
<li>What or who gave me the information</li>
<li>Where to find them later</li>
<li>What they&#8217;ll give me in return for doing their <strike>menial</strike> task</li>
<li>What I&#8217;ve already done</li>
<li>Where I should go next</li>
</ul>
<p>By no means am I advocating a dumb &#8220;go here and do this&#8221; journal. When it&#8217;s appropriate to the mission, it&#8217;s much better to simply say &#8220;I have heard that Joraq is hiding in Mardon&#8217;s bar,&#8221; when he&#8217;s not, than to spell everything out. We gamers like to think now and then, though we keep that well-hidden.</p>
<h5>A Bad Journal Entry</h5>
<p>Using an example from NeverWinter Nights 2: I had to talk to every guard post in the Docks and convince them to ignore the highly illegal actions of Moire&#8217;s gang. I played this mission over two sessions. On the second session, I logged in, checked my journal and had the following entry:</p>
<blockquote><p>&#8220;Your sweep of the Docks is nearly complete, you have only one guardpost left to visit&#8221;</p></blockquote>
<p>Well, great. The writer managed to check both the &#8220;What I have done&#8221; and &#8220;What to do next&#8221; boxes while simultaneously providing no information whatsoever. Last time I played this game was three weeks ago. He or she may as well as written &#8220;Yeah, I talked to some guys. Still gotta talk to some other guys.&#8221; </p>
<p>Fortunately, this entry was saved (barely) by putting the location of the final guardpost on the map, not that I knew this at the time.</p>
<h5>A Good Journal Entry</h5>
<p>A good journal entry for the same quest would look like this:</p>
<blockquote><p>I have already convinced three of the guard posts to ignore the criminal activities of Moire&#8217;s gang. I just need to visit the last one in the north-east corner of the Docks area before reporting back to Moire&#8217;s house. It&#8217;s a good thing she marked all the posts on my map.</p></blockquote>
<p>Please overlook the slightly ham-fisted exposition. I am not a fantasy writer.</p>
<h5>A Great Journal Entry</h5>
<p>A great entry would look like this:</p>
<blockquote><p>&#8220;These guards are useless. No wonder Moire&#8217;s thieves practically run the Docks as it is. Outside the tavern, I just had to mention her name and they crumbled. The guards stationed by the armoury almost showed some backbone but caved when I slapped them a round a bit. In the north-east corner I paid the sergeant a bit of money to work for <em>me</em> but we&#8217;ll keep that quiet from Moire for now. I just need to visit the guardpost round the back of the Watch House and then it&#8217;s back to Moire&#8217;s for tea, biscuits and a few thousand gold pieces. Sweet.&#8221;</p></blockquote>
<p>See how that works? Obviously, it&#8217;s much easier for me to write the above entry after the fact than it is to create entries using a database or other data-driven system to write plain English. I get that. Still, the &#8216;good&#8217; entry should be entirely within reach of everyone.</p>
<p>So far I only know of one game where the journal truly aspired to greatness. That was <a href="http://uk.gamespot.com/features/6135401/?sid=6135401">Planescape: Torment</a> and it succeeded magnificently. Sure, the game had other flaws. In some parts the plot was entirely driven by the journal but hey, I&#8217;m talking about journals. I&#8217;ll ignore that fact.</p>
<p>Check back in a few days for Part IV: Maps and Inventory</p>
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