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	<title>The Average Gamer &#187; Dare to be Digital</title>
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	<link>http://www.theaveragegamer.com</link>
	<description>Video games news and reviews from the UK</description>
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		<title>Video Games Studio Workshop (12-16 y.o.)</title>
		<link>http://www.theaveragegamer.com/2010/07/06/video-games-studio-workshop-12-16-y-o/</link>
		<comments>http://www.theaveragegamer.com/2010/07/06/video-games-studio-workshop-12-16-y-o/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 17:45:35 +0000</pubDate>
		<dc:creator>Debbie "Weefz" Timmins</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[career]]></category>
		<category><![CDATA[Dare to be Digital]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=2733</guid>
		<description><![CDATA[Are you aged 12 to 16 and thinking about video games? Dare ProtoPlay are running a video games studio workshop from 13th to 15th August. It will take you through how a video game is created, what technology is involved and let you create your own characters, as well as a small &#8220;piece of animated<br /><span class="excerpt_more"><a href="http://www.theaveragegamer.com/2010/07/06/video-games-studio-workshop-12-16-y-o/">[continue reading...]</a></span>]]></description>
			<content:encoded><![CDATA[<p>Are you aged 12 to 16 and thinking about video games? Dare ProtoPlay are running a video games studio workshop from 13th to 15th August. </p>
<p>It will take you through how a video game is created, what technology is involved and let you create your own characters, as well as a small &#8220;piece of animated game&#8221; o.O</p>
<p>Places are still available, £70 for the 2-day workshop in Edinburgh. More details on the <a href="http://www.daretobedigital.com/events/event.php?id=7">Dare to be Digital website</a>.</p>
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		<title>Dare 2009 Call for Entries</title>
		<link>http://www.theaveragegamer.com/2009/02/09/dare-2009-call-for-entries/</link>
		<comments>http://www.theaveragegamer.com/2009/02/09/dare-2009-call-for-entries/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 10:40:53 +0000</pubDate>
		<dc:creator>Debbie "Weefz" Timmins</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[Dare to be Digital]]></category>
		<category><![CDATA[development]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=1030</guid>
		<description><![CDATA[Games development competition Dare To Be Digital (previously covered here) is now open to applicants. This is the 10th year of Dare and to celebrate, they&#8217;re throwing their metaphorical doors open to the community. There are two formats for the competition this year, Do and Dream. Do is the traditional development competition. Teams of 5<br /><span class="excerpt_more"><a href="http://www.theaveragegamer.com/2009/02/09/dare-2009-call-for-entries/">[continue reading...]</a></span>]]></description>
			<content:encoded><![CDATA[<p><img class="imgright" src="http://www.theaveragegamer.com/wp-content/Logo Images/DareToBeDigital2006Logo.jpg" width="150" height="86" alt="Dare To Be Digital Logo" title="Dare To Be Digital Logo" /> Games development competition Dare To Be Digital (previously covered <a href="http://www.theaveragegamer.com/tag/dare-to-be-digital/">here</a>) is now open to applicants. This is the 10th year of Dare and to celebrate, they&#8217;re throwing their metaphorical doors open to the community.</p>
<p>There are two formats for the competition this year, <strong>Do</strong> and <strong>Dream</strong>. </p>
<p><strong>Do</strong> is the traditional development competition. Teams of 5 students or recent graduates are chosen from around the country to develop a game from scratch in 6 weeks over summer. The big difference this year is that they choose from ideas submitted by the community.</p>
<p><strong>Dream</strong> is the new community section. Anybody can register on the website and pitch their game idea. Other people will vote for their favourite ideas and add comments. The <strong>Do</strong> team will then choose an idea each and develop the game for the competition. Those dreamers who submitted the chosen ideas will win the following:</p>
<ul>
<li>Â£500 cash prize for the originators of games subsequently chosen by the teams for development.</li>
<li>An invitation to to the Dare Awards ceremony to receive the prize</li>
<li>A single return UK flight and 3 nightsâ€™ accommodation to Edinburgh to take part in Dare ProtoPlay during the Edinburgh Festival period. Terms &#038; Conditions apply. (If you are from overseas, you have the option of taking Â£200 in cash instead or we can fly you from London)</li>
<li>Exposure to the top notch games companies and partners that Dare is associated with</li>
<li>A showcase opportunity in Dare ProtoPlay</li>
<li>Publicity</li>
</ul>
<p>For more information check out the <a href="http://www.daretobedigital.com/dreamers/what-faq.php">Dreamer&#8217;s FAQ</a> and the <a href="http://www.daretobedigital.com/do-ers/faq.php">Do-ers FAQ</a></p>
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		<title>Edinburgh Interactive Festival 2007 Is Next Month</title>
		<link>http://www.theaveragegamer.com/2007/07/24/458/</link>
		<comments>http://www.theaveragegamer.com/2007/07/24/458/#comments</comments>
		<pubDate>Tue, 24 Jul 2007 14:21:35 +0000</pubDate>
		<dc:creator>Debbie "Weefz" Timmins</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[Dare to be Digital]]></category>
		<category><![CDATA[development]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/2007/07/24/458/</guid>
		<description><![CDATA[As mentioned previously, the games developed in 2007&#8242;s Dare to Be Digital competition will be showcased at this year&#8217;s Edinburgh Interactive Entertainment Festival. The festival this year will run from 13th to 14th August. The programme has now been announced, with thirteen events spread across two days. And that&#8217;s not even counting Dare Protoplay. Here<br /><span class="excerpt_more"><a href="http://www.theaveragegamer.com/2007/07/24/458/">[continue reading...]</a></span>]]></description>
			<content:encoded><![CDATA[<p>As mentioned previously, the <a href="http://www.theaveragegamer.com/2007/04/26/dare-to-be-digital-2007-now-open-to-se-england/">games developed in 2007&#8242;s Dare to Be Digital competition will be showcased</a> at this year&#8217;s Edinburgh Interactive <strike>Entertainment</strike> Festival. The festival this year will run from 13th to 14th August. The programme has now been announced, with thirteen events spread across two days. And that&#8217;s not even counting <a href="http://www.daretobedigital.com/protoplay/">Dare Protoplay</a>. Here are the bits I found most interesting:</p>
<h5>Edinburgh Interactive Festival</h5>
<blockquote><p><strong>Monday 13th August â€“ 15:45 Games Actually</strong><br />
Sevket Gozolan, Marie-Sol Beaudry, Patrick O&#8217;Luanaigh, Sean Dromgoole<br />
Are game developers and publishers paying attention to the fastest growing sector in the interactive games industryâ€¦the female gamer? Do they really need to? Join the debate with industry insiders Sean Dromgoole of Some Research, Marie-Sol Beaudry of Ubisoft, Patrick Oâ€™Luanaigh of nDreams and Sevket Gozalan of Play Vanilla.</p></blockquote>
<p>S&#8217;pose that depends on whether or not you want to fight for attention in an almost-saturated market or expand your horizons to include new people, doesn&#8217;t it?</p>
<blockquote><p><strong>Monday 13th August â€“ 16:30 Casting for Games &#8211; The CG Actor</strong><br />
Ian Livingstone<br />
Casting CG characters in games is a different mindset and skill â€“ Ian Livingstone of Eidos puts some logic behind the evolution of games generated character and what makes success.</p></blockquote>
<p>Let&#8217;s see&#8230; in my gaming experience it seems to be mostly &#8216;person in distress that needs saving&#8217; = female (or male). Military = male. Redshirt = male. Lackey = male. You mean there&#8217;s more to it? There certainly should be.</p>
<blockquote><p><strong>Tuesday 14 August &#8211; 13:45 Keynote: Simon Nelson</strong><br />
Simon Nelson who introduced podcasting in his last role for the BBC and now Head of BBC Vision reveals why BBC DG Mark Thompson said the corporation had something to learn from â€˜gamesâ€™ and how â€˜gamesâ€™ will figure in the beebâ€™s new media folio in the future.</p></blockquote>
<p>I&#8217;ll freely admit I spent the last two years without a television. I get all the information I need through the internet. Nevertheless, I think the BBC still has an important part to play when it comes to public service. </p>
<p>Several years ago I was in conversation with a &#8220;Women&#8217;s Services&#8221; doctor. A character on one of the more popular soaps had unexpectedly died of cervical cancer. This led to a sudden surge of women reporting for the cervical smears that they had been neglecting for years, despite receiving many regular reminder letters. The waiting list for test results tripled in just a few weeks.</p>
<p>All because of a soap storyline.</p>
<p>Games, if done properly, can be just as educational. Every once in a while you hear that <a href="http://news.bbc.co.uk/1/hi/technology/4779329.stm">young people are watching less TV</a>. Public service broadcasting needs to find a way to engage with them (us). Fun games with a serious message could be the answer.</p>
<p>The <a href="http://www.edinburghinteractivefestival.com/content/conference.htm">official Edinburgh Interactive Festival website</a> will give you the full programme details, along with venue information. It&#8217;s unfortunately rather pricey to actually attend &#8211; Â£141 if you book before 1st August or an almost-affordable Â£88.13 for students. I shall not be going :(</p>
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		<title>Dare To Be Digital 2007 Now Open to SE England</title>
		<link>http://www.theaveragegamer.com/2007/04/26/dare-to-be-digital-2007-now-open-to-se-england/</link>
		<comments>http://www.theaveragegamer.com/2007/04/26/dare-to-be-digital-2007-now-open-to-se-england/#comments</comments>
		<pubDate>Thu, 26 Apr 2007 12:36:25 +0000</pubDate>
		<dc:creator>Debbie "Weefz" Timmins</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[Dare to be Digital]]></category>
		<category><![CDATA[development]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/2007/04/26/dare-to-be-digital-2007-now-open-to-se-england/</guid>
		<description><![CDATA[Last year I wrote a couple of posts on the Dundee-based games development competition for students, Dare To Be Digital. This year&#8217;s contest is now accepting entries from London and the South East of England. For those living elsewhere, I do apologise for not covering this earlier. The Irish and Scottish application deadline was apparently<br /><span class="excerpt_more"><a href="http://www.theaveragegamer.com/2007/04/26/dare-to-be-digital-2007-now-open-to-se-england/">[continue reading...]</a></span>]]></description>
			<content:encoded><![CDATA[<p><img class="imgright" src="http://www.theaveragegamer.com/wp-content/Logo Images/DareToBeDigital2006Logo.jpg" width="150" height="86" alt="Dare To Be Digital Logo" title="Dare To Be Digital Logo" /> Last year I wrote a couple of posts on the Dundee-based <a href="http://www.theaveragegamer.com/2006/08/10/daretobedigital2006/">games development competition</a> for students, <a href="http://www.theaveragegamer.com/2006/08/19/dare-to-be-digital-2006-results/">Dare To Be Digital</a>.</p>
<p>This year&#8217;s contest is now accepting entries from London and the South East of England. For those living elsewhere, I do apologise for not covering this earlier. The Irish and Scottish application deadline was apparently 11th April 2007. There doesn&#8217;t seem to be a Welsh centre this year.</p>
<p>If you&#8217;re a university student in London or recently graduated and you want to get into video game development, this competition is probably the best start you can get. I interviewed former competitor Stephen McGreal. He was team leader of Zoo Crew, who won the prize for &#8220;Greatest Market Potential&#8221; back in 2003. Since the competition Stephen has worked for EA and Rockstar Leeds:</p>
<blockquote><p>It&#8217;s fair to say that I would have had a much harder time getting into the industry if I hadn&#8217;t been in Dare. One of the senior guys from EA was on the judging panel that year, and was so impressed that he invited the two winning teams down to the studio in Chertsey to present our Dare projects to the rest of the studio. To cut a long story short, 3 of us were basically hired on the spot. So in terms of actually getting into the industry, Dare was great. </p>
<p>What games companies want to see from graduate employees is not necessarily how good their grades are, but an example of what they&#8217;re actually capable of. Dare gives you a great showcase. It means you can turn out a demo which shows exactly what you&#8217;re capable of under stressful conditions, and if games companies can see that, it makes it a lot easier for them to decide if they want to hire you. </p></blockquote>
<p>Dare To Be Digital is a notoriously intensive competition. The team has to develop a playable game prototype in just 10 weeks. Press release extract:</p>
<blockquote><p>
Teams of 5 students, a mix of artists and programmers, assemble in a regional hosting centre for 10 weeks to develop a prototype video game, receiving <em>daily support and weekly training sessions from industry specialists</em>.</p>
<p>At the end of the competition, the prototypes will be displayed at a special talent showcasing event in Edinburgh, Dare ProtoPlay, alongside the Edinburgh Interactive Entertainment Festival in August.  In a first for Dare, <em>the general public as well as industry experts will get to play and vote for the games.</em>  Prizes will then be awarded to the winning teams at a special awards ceremony in Dundee.</p></blockquote>
<p>Emphasis mine.</p>
<p>This year&#8217;s Dare To Be Digital is running from 6th June 2007 to 16th August 2007. You will have to commit 35 hours a week to the competition. The London and the South East regional centre is in EA&#8217;s Guildford offices. There is the chance of a week&#8217;s leave, with the permission of your team and the Project Manager.</p>
<p>So, are you an aspiring games developer? Did you graduate within the past 2 years from a London or South East university,or are you still studying there? Then it&#8217;s time to get your team together and enter this competition. The application deadline is <em>either</em> 7th May (acccording to the press release) or 20th May (according to the official website). I&#8217;d say hedge your bets and <a href="http://">get your application in</a> ASAP.</p>
<p>I&#8217;ll be covering the progress of this UK-based games development competition as it progresses. Check back in June or <a href="http://www.theaveragegamer.com/subscribe/">subscribe to our newsfeed</a> if you don&#8217;t want to miss out.</p>
<p>I&#8217;ll leave you with some advice from Stephen&#8230;</p>
<blockquote><p>Have fun. If you&#8217;re not having fun making the game, there&#8217;s a pretty good chance that the game you&#8217;re making isn&#8217;t fun. And nobody likes games which aren&#8217;t fun.</p></blockquote>
<p><strong>Links:</strong><br />
<a href="http://www.daretobedigital.co.uk/">Dare To Be Digital Official Website</a></p>
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		<title>Dare To Be Digital 2006 Results</title>
		<link>http://www.theaveragegamer.com/2006/08/19/dare-to-be-digital-2006-results/</link>
		<comments>http://www.theaveragegamer.com/2006/08/19/dare-to-be-digital-2006-results/#comments</comments>
		<pubDate>Sat, 19 Aug 2006 06:53:41 +0000</pubDate>
		<dc:creator>Debbie "Weefz" Timmins</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[Dare to be Digital]]></category>
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		<guid isPermaLink="false">http://www.theaveragegamer.com/2006/08/19/dare-to-be-digital-2006-results/</guid>
		<description><![CDATA[The results for this year&#8217;s Dare To Be Digital competition (as previously covered here) were announced last night. The big money prizes were&#8230; Most Commercial Potential &#8211; Artisan with Metalheads (Go Tommy!) Greatest Innovation and Creativity &#8211; Log2 n with Flux Best Use of Technology for Product Delivery &#8211; Rule of Thumb with Gal Ex:<br /><span class="excerpt_more"><a href="http://www.theaveragegamer.com/2006/08/19/dare-to-be-digital-2006-results/">[continue reading...]</a></span>]]></description>
			<content:encoded><![CDATA[<p>The results for this year&#8217;s Dare To Be Digital competition (as previously covered <a href="http://www.theaveragegamer.com/2006/08/10/daretobedigital2006/">here</a>) were announced last night. The big money prizes were&#8230;</p>
<p><strong>Most Commercial Potential</strong> &#8211; Artisan with <em>Metalheads</em> (Go Tommy!)</p>
<p><strong>Greatest Innovation and Creativity</strong> &#8211; Log2 n with <em>Flux</em></p>
<p><strong>Best Use of Technology for Product Delivery</strong> &#8211; Rule of Thumb with <em>Gal Ex: Spacial Delivery</em></p>
<p><strong>Best use of Screenwriting</strong> &#8211; Phaigo Interactive with <em>Spaceport</em></p>
<p>And the <strong>Virtuoso Prize</strong>, which was sponsored and awarded by Denki went to Nicholas Koumentakis of Phaigo Interactive. I shall have to find out what the heck that was later, when the party hangovers have worn off.</p>
<p>Congratulations to everyone. The full list of prizes is on the <a href="http://www.daretobedigital.co.uk/awards/">official website awards page</a>.</p>
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		<title>Dare to be Digital 2006</title>
		<link>http://www.theaveragegamer.com/2006/08/10/daretobedigital2006/</link>
		<comments>http://www.theaveragegamer.com/2006/08/10/daretobedigital2006/#comments</comments>
		<pubDate>Thu, 10 Aug 2006 10:12:22 +0000</pubDate>
		<dc:creator>Debbie "Weefz" Timmins</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[Dare to be Digital]]></category>
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		<guid isPermaLink="false">http://www.theaveragegamer.com/2006/08/10/daretobedigital2006/</guid>
		<description><![CDATA[It&#8217;s close to the end of Dare to be Digital, the ten-week-long international game-development competition for university students. Competitors have been working steadily on their designs for the past nine weeks and if the developer diaries are anything to go by, they&#8217;re under some serious pressure. Twelve-hour days, weekend working &#8211; sounds like they&#8217;re doing<br /><span class="excerpt_more"><a href="http://www.theaveragegamer.com/2006/08/10/daretobedigital2006/">[continue reading...]</a></span>]]></description>
			<content:encoded><![CDATA[<p><img class="imgright" src="http://www.theaveragegamer.com/wp-content/Logo Images/DareToBeDigital2006Logo.jpg" width="150" height="86" alt="Dare to be Digital 2006" title="Dare to be Digital 2006" />It&#8217;s close to the end of <a href="http://www.daretobedigital.com/">Dare to be Digital</a>, the ten-week-long international game-development competition for university students. Competitors have been working steadily on their designs for the past nine weeks and if the <a href="http://www.daretobedigital.com/diary/teamdiary.php">developer diaries</a> are anything to go by, they&#8217;re under some serious pressure. Twelve-hour days, weekend working &#8211; sounds like they&#8217;re doing a great job of modelling the infamously less-enjoyable parts of the games industry. Still, all the better to experience it first-hand, hey? With all that stress you&#8217;d expect there to be some serious competition but I&#8217;ve been told that &#8220;With regards to the rival teams, they&#8217;re actually not that hostile towards us.&#8221;</p>
<p><em>Not that hostile?</em> Faint praise&#8230; Joking aside, I&#8217;m sure everyone&#8217;s more focused on making the best game they can, not bitching about others&#8217;. Click on the images to view each team&#8217;s diary.</p>
<p><a href="http://www.daretobedigital.com/diary/teamdiarybreakdown.php?intTeamNumber=126"><img class="imgleft" src="http://www.theaveragegamer.com/wp-content/Screenshots/DareToBeDigital2006/Rule%20of%20Thumb%20-%20Unnamed%20Game%20-%20Week%208.jpg" width="147" height="110" alt="Rule of Thumb's unnamed game - Week 8" title="Rule of Thumb's unnamed game - Week 8" /></a>Hosted by the <a href="http://www.abertay.ac.uk/">University of Abertay</a> in Dundee, Dare to be Digital is a fantastic way for students to get to grips with the realities of working in game development. As goes the mantra on many a developer&#8217;s recruitment pages, just about anyone can come up with an idea. Converting that idea to a finished product is a much more complex and painful process and this competition not only forces the students to deal with that reality but also provides immense support in the form of training sessions and advice from established games companies like <a href="http://www.rareware.com/">Rare</a>, <a href="http://electronicarts.co.uk">EA</a>, <a href="http://www.nintendo-europe.com/NOE/en/GB/home/index.do">Nintendo of Europe</a> and many others. What better way for an aspiring game developer to make those invaluable industry contacts?</p>
<p>Competitors from previous years are now employed <a href="http://electronicarts.co.uk/">EA</a>, <a href="http://www.denki.co.uk/">Denki</a>, <a href="http://www.rockstargames.com/">Rockstar</a>, <a href="http://www.eutechnyx.com/">Eutechnyx</a> and Criterion (now also EA). Industry professionals <a href="http://www.tpld.net/">TPLD</a> have their origins in the competition, which just goes to show how much of a jump-start it can give you.<br />
<center><br />
<a href="http://www.daretobedigital.com/diary/teamdiarybreakdown.php?intTeamNumber=137"><img class="imgcentre" src="http://www.theaveragegamer.com/wp-content/Screenshots/DareToBeDigital2006/Log2%20n%20-%20Week%206.jpg" width="150" height="110" alt="Log2 n's Flux - Week 6" title="Log2 n's unnamed game - Week 6" /></a> <a href="http://www.daretobedigital.com/diary/teamdiarybreakdown.php?intTeamNumber=127"><img class="imgcentre" src="http://www.theaveragegamer.com/wp-content/Screenshots/DareToBeDigital2006/Phaigo%20Interactive%20-%20Spaceport%20-%20Week%207.jpg" width="138" height="110" alt="Phaigo Interactive's Spaceport - Week 7" title="Phaigo Interactive's Spaceport - Week 7" /></a> <a href="http://www.daretobedigital.com/diary/teamdiarybreakdown.php?intTeamNumber=136"><img class="imgcentre" src="http://www.theaveragegamer.com/wp-content/Screenshots/DareToBeDigital2006/Enduring%20Fragments%20-%20Week%205.jpg" width="147" height="110" alt="Enduring Fragments' unnamed game - Week 5" title="Enduring Fragments' unnamed game - Week 5" /> </a><br />
</center></p>
<p>One of the teams, <a href="http://www.daretobedigital.com/diary/teamdiarybreakdown.php?intTeamNumber=121">Artisan</a>, is working on a game called <em>Metalhead</em>. It is planned to use a gesture system reminiscent of the one in Lionhead&#8217;s <em>Black &#038; White</em> and features Meta, &#8220;a magnetic stomping robot who can run, jump, magnetize the Metalheads to him and forge blocks using pure magnetic energy&#8221;. Plus, he can fly. Tommy Millar, Artisan&#8217;s team leader had the following to say about his experience of this year&#8217;s competition:</p>
<blockquote><p>&#8220;Just when we think we&#8217;ve got it down, another little agitation pops up.  It&#8217;s like whack-a-mole. Except nothing like it, physically.  Now, it&#8217;s more of a &#8220;Stay in here from 8 until 9&#8243; kinda affair, with weekends being in bounds also.  I try not to drive my team too far, but we aim to have a fantastic game by the end, not just a &#8216;good&#8217; one, so it&#8217;ll all be worth it.</p></blockquote>
<p><a href="http://www.daretobedigital.com/diary/teamdiarybreakdown.php?intTeamNumber=121"><img class="imgright" src="http://www.theaveragegamer.com/wp-content/Screenshots/DareToBeDigital2006/Artisan%20-%20Metalhead%20-%20Week%207.jpg" width="137" height="110" alt="Artisan's Metalhead - Week 7" title="Artisan's Metalhead - Week 7" /></a></p>
<blockquote><p>I must admit, at the beginning, I believed this to be no more than a competition.  However at this point in time I can now say that&#8217;s a completely misguided assumption; this competition has readied us for the real world.  The amount of support people from Denki, Rare, Nintendo, Cohort, EA and more have given us has changed my mind about everything &#8211; from things that seem common sense to others I wouldn&#8217;t have learned in a lifetime otherwise &#8211; and I can&#8217;t recommend Dare to be Digital enough.  Get a game design document ready for next year!!&#8221;</p></blockquote>
<p>This year&#8217;s competition will culminate with the awards ceremony next Friday, 18th August 2006. Registration for the the awards ceremony is still open and will remain so until Monday 14th August so if you&#8217;re interested you can register <a href="http://www.daretobedigital.com/awards/">here</a>.</p>
<p><a href="http://www.daretobedigital.com/diary/teamdiarybreakdown.php?intTeamNumber=134"><img class="imgleft" src="http://www.theaveragegamer.com/wp-content/Screenshots/DareToBeDigital2006/Codemonkeys%20-%20Join%20Us%21%20-%20Week%206.jpg" width="137" height="110" alt="Codemonkeys' Join Us! - Week 6" title="Codemonkeys' Join Us! - Week 6" /></a>The competition is, unfortunately, limited by funding that they receive from regional development agencies. As such, this year&#8217;s competition was only open to students attending Scottish, Northern Irish and Republic of Ireland Universities or Colleges of Art and Algoma University College in Canada. Regions for next year have not been secured yet but if you&#8217;re interested, there&#8217;s no harm in thinking about your design and pulling together a team. Plenty of this year&#8217;s entrants worried about making it through the selection process. <a href="http://www.retrodev.co.uk/MiscGames/MiscGames.html">Stewart Hogarth</a>, member of the team winning &#8220;Greatest Market Potential&#8221; in 2003 and now an employee of <a href="http://www.denki.co.uk/">Denki</a> suggests that you focus on the following areas when developing your proposal, based on his own experience:<br />
<a href="http://www.daretobedigital.com/diary/teamdiarybreakdown.php?intTeamNumber=125"><img class="imgright" src="http://www.theaveragegamer.com/wp-content/Screenshots/DareToBeDigital2006/Electrolyte%20-%20Unnamed%20Game%20-%20Week%206.jpg" width="147" height="110" alt="Electrolyte's unnamed game - Week 6" title="Electrolyte's unnamed game - Week 6" /></a></p>
<blockquote>
<ul>
<li>Is your idea achievable?</li>
<li>Is the team capable?</li>
<li>Does the idea have potential?</li>
<li>Is the idea original?&#8230; and after all that it&#8217;ll come down to<br />
whichever ideas sound the most interesting.</li>
</ul>
</blockquote>
<p>Sage advice. There&#8217;s no point in turning up with a plotline and some character designs and expecting the &#8220;little&#8221; details like AI, level layout, world physics and movement animation to just fall into place when you get working. Start thinking about them now and you might just have a shot at making it through selection next year.</p>
<p>Seven days until the teams are judged&#8230; tension mounting all around. Winners will be announced next Friday, 18th August 2006. Good luck and congratulations to everyone taking part.</p>
<p><strong>Related Links:</strong><br />
<a href="http://www.daretobedigital.com/showcase/showcase.php">2005&#8242;s Dare to be Digital entries</a><br />
<a href="http://audio.theworld.org/wma.php?id=08095">Clark Boyd</a> from <a href="http://www.theworld.org/">PRI&#8217;s The World</a> on the competition &#8211; wma streaming audio. [found via <a href="http://cathodetan.blogspot.com/2006/08/nprs-world-on-game-development.html">CathodeTan</a>]</p>
<p><strong>Edit:</strong> Just a note to say that all images in this post are Â© 2006 <a href="http://www.daretobedigital.com">Dare to be Digital</a></p>
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