Archive | Rubbish

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Turok Demo (PS3) - First Impressions

Posted on 20 January 2008 by TheFluffyFist

Turok_logoWell this was a disappointment. After a 6 year break since Turok: Evolution and 11 years since Turok - Dinosaur Hunter originally came out on the Nintendo 64, you’d think the developers could have come up with something better than this.

Maybe the rest of the game will turn out to be more fun than this demo, otherwise I’m not coming back. This demo was boring, linear, repetitive and heavily scripted. To start off you find yourself in a (very) dark cave in which you come across various Velociraptors, although they could have been pretty much anything. In fact, I couldn’t see a bloody thing even on a 40 inch HDTV*. What’s with the dark graphics? It’s not as if they look that good either. Not impressed.

When you finally get outside (no thanks to your useless team member) the massive open environments I was hoping for just failed to appear. Instead I found myself wandering through a claustrophobic (i.e. very intrusive foliage, means you can’t see very much) jungle area. Walk from point A to point B whilst being attacked at set points by dinosaurs (and I mean at set points, as I repeated certain bits to test this). During some of the set attacks you have to hit L2 and or R2 to fend of toothy dinosaur death. This became tiresome very quickly as it occurs quite a lot.

I expected the Turok demo to show off lots of pretty graphics, sound and big scary dinosaurs. But it didn’t and it wasn’t much fun to play either. Is this another Turok - Evolution (which was terrible)?

*The pitch blackness seems to be a feature of the PS3 version. On the Xbox 360 you can actually see where you going in the caves. There isn’t a gamma setting available on the demo, so it’s not that. Weird. Now if I had a choice, I plump for the Xbox 360 version.

Did anyone else like this Turok demo or notice the difference between the 2 versions (PS3 and Xbox 360)?


Turok-Too dark

Update 21st Jan 08: This Turok demo surfaces on the UK PSN store on the 7th Feb 08. But I wouldn’t bother if I were you.

Turok is released on the 8th Feb 2008 on PS3, Xbox 360 and PC (spring 2008).

Popularity: 35% [?]

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Harvest Moon DS Review (DS)

Posted on 15 January 2008 by Weefz

Harvest Moon DS Packshot

Age Rating:

3+ (PEGI)

What is it?

Some sort of hideously complicated farming/village sim.

Is it fun?

No!

Is it worth the money? (£24.99)

No!

Why not?

I’ll freely admit, I Do Not Get Harvest Moon. Even so, in the spirit of representing an Average Gamer, I’m writing this as someone entirely new to the franchise…

What the hell is Harvest Moon DS supposed to be? I’ve played Animal Crossing a lot so I get the concept of a relaxing game where you wander around collecting things. Harvest Moon seems to be like that, only a thousand times more complicated and without the helpful villagers to let you know what the hell is going on.

For starters, I get my new game, wander about and eventually discover that I should be tilling my field. There’s loads of debris in the form of rocks and logs. Not a problem. I soon discover how to pick them up and proceed throw them over the edge where they disappear.

WRONG!

They didn’t disappear at all. I was fly-tipping! The other townsfolk don’t like that at all. Why do I care? Well, I’m not entirely sure even after reading through sites like Fogu. Apparently the witch likes my littering. Do I want her favour? I have no freaking idea.

Another example; you can give random presents to women. Sometimes they’ll love them. Other times they’ll be hurt and offended and make snide remarks. I think affects my prospects of marrying them, which may or may not be a good thing. I hate it because there’s simply no way in-game to tell what they like and dislike. Even worse, I can’t work it out through trial and error. I have immense trouble recalling what I gave to who because everyone just blurs together into a haze of quirky villager. Write it down? Please. I already have a job.

The game is riddled with pitfalls like this. Considering the gameplay is about farming, maintaining your town and getting married, it seems a pretty big liability. Perhaps the best way to illustrate this complexity is with this choice quote by Jim/tyr888 on Yahoo! Answers:

“Before you can get married you must upgrade your house. Your spouse is not going to want to live in the tiny house you start out with! To upgrade you will first need to unlock Channel 2 on the Sprite Station. To open the channel you must buy something from Karen’s telephone store for 10 days.

When you unlock the Tv Shopping Channel 2, watch it every day. Eventually you will see the Table for sale. The little round table will only cost you 500 G. Call the Tv Shopping operators using your telephone and order the Table.

Only after you have received the Table can you then hire Gotz to increase the size of your house for the first time! You must own the Kitchen before he will upgrade your house a second time if you own the Japanese version. The English version does not require the kitchen. “

In other words…

This game is freaking complicated (or in-depth, if you prefer). I hated it. YMMV.

Screenshots

Harvest Moon DS - Witch Princess Harvest Moon DS - Sheep Harvest Moon DS - Menu Harvest Moon DS - Daryl and Flora characters

Popularity: 33% [?]

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Halo 3 Review (360)

Posted on 06 January 2008 by TheFluffyFist

Halo3Box

Age rating: 15+ (PEGI)
What is it?

The final part of the Bungie’s kill-em-all FPS.

Is it fun?

In parts.

Is it worth the money? £34.99

No, it’s one to rent.

Why?

Over-hyped and underwhelming were the two defining features of Halo 3 for me. The amount of hype layered (lathered and maybe a bit of smearing too) on Halo 3, by Microsoft, was pretty impressive. The problem is that when you separate the hype from Halo 3, you’re not left with a terribly impressive game (contrary to almost every other Halo 3 review available).

I really enjoyed Halo (apart from the idiotic last level). I wished Halo 2 was a lot longer, as I felt it was not only rushed but also a game too far for the struggling Xbox. So I approached Halo 3 with lots of optimism, as the Xbox 360 seemed to be the perfect vehicle for Bungie’s imagination. This optimism was all but obliterated after playing the first few levels. Boring and quite frankly lazy level design was the order of the day. Going back and forth over the same bit of a level is not a way to make it seem bigger. Heck, did Bungie forget they designed huge, and enjoyable, levels like the “The Silent Cartographer” in Halo? Sure there are glimpses of this kind of level design throughout the game. But all this good work is quickly undone with dull, pedestrian and repetitive levels.

The fight is finished in about 6 hours (for single/co-op mode), which is disappointingly short. You will clock up a lot more game time if you try to play it on legendary difficulty which Penny Arcade summed up perfectly with this comic. The graphics vary between pretty good to frequently poor (oooh, some of the cut scenes make your eyes bleed with all the jaggies). Sorry, but Gears of War has raised the bar in terms of FPS graphics, and sadly Halo 3 hasn’t quite caught up yet.

And finally the whole Halo 3 multiplayer experience. Well, I found it a bit sterile and boring to be honest, but it’s all very well done even so. Bungie brings you up to speed nicely with a newbie map at the start, so you’re not flapping around getting blasted by those Halo 3 veterans (that happens later). But I really wanted more variety in the game play, and not just from from playing different maps. When it came down to it I wanted Team Fortress 2 and its class based killing (and healing if you’re an overworked, and underused medic). I really tried to like Halo 3’s multiplayer game, but it just left me cold.

In summary:

A disappointing end to the hype fight (didn’t stop 8.1 million copies of Halo 3 being sold).

Screenshots:

Halo 3 - Oi thats my flag Your shield is no match for me Kill everything that moves Pew Pew

Update 21st Jan 2008: Here’s another Halo 3 review that doesn’t get caught up in the hype.

Popularity: 22% [?]

Comments (4)

Genji: Days of the Blade Review (PS3)

Posted on 22 September 2007 by Weefz

Genji Days of the Blade Packshot

Age Rating:

PEGI 16+

What is it?

A beat-away-hordes-of-enemies melee combat game set in mythical feudal Japan. Big men, big weapons, scantily-clad warrior women, ropey voice acting… it’s all there.

Is it fun?

Not really.

Is it worth the money? £29.99

Nooooo…

Why not?

This game has quite possibly the worst camera you will ever experience, should you have the misfortune of playing this game. Every location feels immensely frustrating because you can almost see where you’re going, if only the camera would just tilt a little more.
Continue Reading

Popularity: 23% [?]

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Another Code: Two Memories Review (DS)

Posted on 09 February 2007 by Weefz

Another Code: Two Memories - Packshot

Age Rating: 7+ (PEGI)
What is it?

A spoooooky mystery.

Is it fun?

No.

Is it worth the money? £24.99

No.

Why not?

It’s another in a plethora of stories masquerading as games. They seem to plague the DS. Unfortunately, this story isn’t very good.

You wander around from room to room poking things until you trigger a 5-minute-long chunk of plot exposition-through-dialogue. And not even the kind you can leave playing while you walk away to do something interesting. You have to keep poking options. On the rare occasions that you actually get to do something, it’s trivial and not at all challenging. One memorable scene had me drawing circles on the screen to simulate cranking a wheel that opened a gate. Another had me scrubbing the stylus across the screen to rub rust off a plaque. Whoop-dee doo.
Continue Reading

Popularity: 17% [?]

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Ultimate Ghosts ‘N Goblins Review (PSP)

Posted on 29 December 2006 by TheFluffyFist

GhostsnGoblinsPackShotAge rating: 7+ (PEGI)

What is it?
Update of the “classic” side-scrolling, platformer starring Arthur the Knight.

Is it fun?
No. Annoying and frustrating, yes.

Is it worth the money? £24.99
No.

Why?
To be honest I never really liked the original Ghosts n’ Goblins game when it was released in the arcades during the mid-80s. It was an incredibly difficult and unforgiving game, which although was the norm at the time (e.g. R-Type or Gauntlet), Ghost n’ Goblins made it as hard as possible for the player. Heck, you even had to the complete the game twice in the same go to see the real ending! This resulted in most of the game remaining hidden to all but the most obsessive player. That’s me out then.

Until now that is, or that’s what all the reviews of this all singing, all dancing PSP version would lead you to believe. Rubbish. Yes, they have made the game slightly easier (you have more lives and your armour lasts a lot longer) but it is still bloody hard. Annoyingly hard, just like the original. Mmm, great. Well at least you can complete level 1 now. Woohoo.

There are so many ways to die and so many monsters to help you die that eventually I just get bored by the whole thing. I didn’t enjoy playing this game, instead I battled through it and for me that’s not my idea of having fun. The only good point of this game is its shortness so the whole painful experience of playing is over quickly.

Sure the graphics are impressive, even rivalling Killzone Liberation for the prettiest PSP graphics title, but all this graphical gloss can’t hide what is a basic and unappealing game. Avoid.

Screenshots:
GnG-Screen04-tb GnG-Screen03-tb.jpg GnG-Screen02-tb.jpg GnG-Screen01-tb.jpg

Popularity: 15% [?]

Comments (4)

Johnny Crash does Texas

Posted on 04 August 2006 by TheFluffyFist

JC_Logo.jpg

What is it?

Mobile phone game. (J2ME) Side scrolling, single button, fly crash your character into things.

Is it fun?

Yes, for a very short period of time (about 15 mins).

Is it worth the money? £1.99 (credit card payment) or £4.50 (SMS payment) from here or free with your new Sony Ericsson phone!

No. You can finish the game in about 15 mins and there’s very little to entice you back.

Why?

Ok, I was really, really, really bored in Subway (mmm, toasted chicken and bacon ranch baguette) one day so I fired up JC does Texas on my Sony Ericsson W810i to pass the time! Continue Reading

Popularity: 21% [?]

Comments (60)

Dreamfall: The Longest Journey Review (PC)

Posted on 24 May 2006 by Weefz

Dreamfall: The Longest Journey Age Rating: 16+ (PEGI)

What is it?
An interactive adventure with a compelling storyline. Also available on Xbox 360.

Is it fun?
It’s… interesting. I wouldn’t say fun.

Is it worth the money? £17.99
No.

Why not?

It’s not a game, it’s an interactive story. And by interactive, I mean that you get the exciting tasks of walking around large areas, carrying objects from one section of the level to another (and back) and, if you’re lucky, the chance to hack into locks through a simple mini-game.
Continue Reading

Popularity: 16% [?]

Comments (4)

Project Rub Review (DS)

Posted on 11 May 2006 by Weefz

Project Rub Box Art
Age Rating: 12+ (PEGI)

What is it?
A bunch of mini-games based around the touch-screen and microphone inputs. Old for a DS game.

Is it fun?
Very briefly.

Is it worth the money? Around £8-£10 preowned.
Noooooooo. Not at all. Not even the £7.97 I paid for it.

Maybe if you can find it for £2 at a garage sale.

Why not?

There’s no thinking involved. Every mini-game really is just a case of poke the dots on the screen, trace the line or blow/shout down the microphone but with none of that pesky stuff like tactics. Continue Reading

Popularity: 21% [?]

Comments (1)

Untold Legends - The Warrior’s Code - PSP

Posted on 19 April 2006 by TheFluffyFist

UntoldLegendsII/UntoldLegendsII-boxart-tb.jpgAge rating: Teen

What is it?
Hack n’ slash like Gauntlet

Is it fun?
Yes, if you like to hack and slash

Is it worth the money?

No, but it is worth £17.99 like Untold Legends - The Brotherhood of the Blade

Why?
You hack, you slash, you hack, you slash, you battle a bigger monster (sorry, a boss!), you hack, you slash…yep that’s about it. Continue Reading

Popularity: 14% [?]

Comments (0)