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	<title>The Average Gamer &#187; Videos</title>
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	<link>http://www.theaveragegamer.com</link>
	<description>Video games news and reviews from the UK</description>
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		<title>Hedone Trailer and Concept Art</title>
		<link>http://www.theaveragegamer.com/2011/12/21/hedone-trailer-and-concept-art/</link>
		<comments>http://www.theaveragegamer.com/2011/12/21/hedone-trailer-and-concept-art/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 13:25:41 +0000</pubDate>
		<dc:creator>Debbie Timmins (Weefz)</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Hedone]]></category>
		<category><![CDATA[Unreal Tournament]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=8186</guid>
		<description><![CDATA[So&#8230; it&#8217;s basically Unreal Tournament but in a grubby desert? If anyone wants to try it out, you can still get Hedone closed beta keys from Rock Paper Shotgun. I&#8217;m downloading it now. Let me know what you think. Get more info on Hedone from their Twitter, the Facebook page or Hedone.tv. Concept Art]]></description>
			<content:encoded><![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/CHciXFCp_Oc?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>So&#8230; it&#8217;s basically Unreal Tournament but in a grubby desert? </p>
<p>If anyone wants to try it out, you can still <a href="http://www.rockpapershotgun.com/2011/12/15/free-stuff-free-hedone-eu-key-giveaway/">get Hedone closed beta keys</a> from Rock Paper Shotgun. I&#8217;m downloading it now. Let me know what you think. </p>
<p>Get more info on Hedone from their <a href="http://twitter.com/#!/HedoneTV">Twitter</a>, the <a href="http://www.facebook.com/HedoneTV">Facebook page</a> or <a href="http://hedone.tv/">Hedone.tv</a>.</p>
<h4>Concept Art</h4>

<a href='http://www.theaveragegamer.com/2011/12/21/hedone-trailer-and-concept-art/hedone_concept_art_1a/' title='hedone_concept_art_1a'><img width="103" height="150" src="http://www.theaveragegamer.com/wp-content/uploads/2011/12/hedone_concept_art_1a-e1324473854105-103x150.jpg" class="attachment-thumbnail" alt="hedone_concept_art_1a" title="hedone_concept_art_1a" /></a>
<a href='http://www.theaveragegamer.com/2011/12/21/hedone-trailer-and-concept-art/hedone_concept_art_2a/' title='hedone_concept_art_2a'><img width="120" height="150" src="http://www.theaveragegamer.com/wp-content/uploads/2011/12/hedone_concept_art_2a-e1324473865981-120x150.jpg" class="attachment-thumbnail" alt="hedone_concept_art_2a" title="hedone_concept_art_2a" /></a>
<a href='http://www.theaveragegamer.com/2011/12/21/hedone-trailer-and-concept-art/hedone_concept_art_4/' title='hedone_concept_art_4'><img width="150" height="82" src="http://www.theaveragegamer.com/wp-content/uploads/2011/12/hedone_concept_art_4-150x82.jpg" class="attachment-thumbnail" alt="hedone_concept_art_4" title="hedone_concept_art_4" /></a>
<a href='http://www.theaveragegamer.com/2011/12/21/hedone-trailer-and-concept-art/hedone_concept_art_6/' title='hedone_concept_art_6'><img width="150" height="80" src="http://www.theaveragegamer.com/wp-content/uploads/2011/12/hedone_concept_art_6-150x80.jpg" class="attachment-thumbnail" alt="hedone_concept_art_6" title="hedone_concept_art_6" /></a>
<a href='http://www.theaveragegamer.com/2011/12/21/hedone-trailer-and-concept-art/hedone_concept_art_5/' title='hedone_concept_art_5'><img width="150" height="86" src="http://www.theaveragegamer.com/wp-content/uploads/2011/12/hedone_concept_art_5-150x86.jpg" class="attachment-thumbnail" alt="hedone_concept_art_5" title="hedone_concept_art_5" /></a>

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		<title>Skyrim Stealing Tips</title>
		<link>http://www.theaveragegamer.com/2011/11/11/skyrim-stealing-tips/</link>
		<comments>http://www.theaveragegamer.com/2011/11/11/skyrim-stealing-tips/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 12:43:01 +0000</pubDate>
		<dc:creator>Debbie Timmins (Weefz)</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[stealing]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=7869</guid>
		<description><![CDATA[Remember my article on Skyrim where I said that the stealing mechanics in the preview build were broken? Here&#8217;s a video from YouTube user Vojteek showing how to steal in (presumably) the retail version of Skyrim that&#8217;s out today. Dem&#8217;s some sneaky tactics. [Sorry, I forget whose tweet I clicked on to find this]]]></description>
			<content:encoded><![CDATA[<p>Remember my article on Skyrim where I said that the <a href="http://www.theaveragegamer.com/2011/10/05/hands-on-with-skyrim-stealing-and-savagery/">stealing mechanics in the preview build were broken</a>? Here&#8217;s a video from YouTube user Vojteek showing how to steal in (presumably) the retail version of Skyrim that&#8217;s out today.</p>
<p><iframe width="480" height="360" src="http://www.youtube.com/embed/rt5aUdijAN8" frameborder="0" allowfullscreen></iframe></p>
<p>Dem&#8217;s some sneaky tactics. </p>
<p>[Sorry, I forget whose tweet I clicked on to find this]</p>
]]></content:encoded>
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		<title>&#8220;Live&#8221;streaming The Baconing.</title>
		<link>http://www.theaveragegamer.com/2011/10/12/livestreaming-the-baconing/</link>
		<comments>http://www.theaveragegamer.com/2011/10/12/livestreaming-the-baconing/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 14:52:25 +0000</pubDate>
		<dc:creator>Debbie Timmins (Weefz)</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Deathspank]]></category>
		<category><![CDATA[Livestream]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=7642</guid>
		<description><![CDATA[Right&#8230; as my Twitter followers will know, I&#8217;ve been experimenting with video stuff for a while now. Thanks to Xander, I learned today that Livestream does a lovely little picture-in-picture for its game streaming. I&#8217;ve had a copy of The Baconing on Steam to review for several weeks now, so this seemed like the perfect opportunity to give it a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theaveragegamer.com/wp-content/uploads/2011/10/DeathSpank-from-The-Baconing.png"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/10/DeathSpank-from-The-Baconing-113x150.png" alt="" title="DeathSpank from The Baconing" width="113" height="150" class="alignleft size-thumbnail wp-image-7643" /></a>Right&#8230; as my Twitter followers will know, I&#8217;ve been experimenting with video stuff for a while now. Thanks to <a href="http://twitter.com/xm_v">Xander</a>, I learned today that Livestream does a lovely little picture-in-picture for its game streaming. I&#8217;ve had a copy of The Baconing on Steam to review for several weeks now, so this seemed like the perfect opportunity to give it a whirl. This is the third game in the DeathSpank series but Hothead games decided to drop &#8220;DeathSpank&#8221; from the title to avoid any confusion over whether you need to have the first two games in order to play this one. You don&#8217;t. It&#8217;s stands completely alone.</p>
<p>Steam are holding a week-long sale right now for this game and for the new co-op character add-on called Roesha &#8211; One Bad Mutha. You can buy <a href="http://store.steampowered.com/app/18070/">The Baconing for just under a fiver</a> and Roesha for 99p. The full game is also available on Xbox Live for 1200 MSP and Roesha for 120MSP.</p>
<p><del datetime="2011-10-12T17:48:41+00:00">Here&#8217;s what I&#8217;ve been doing for the last 30 minutes. It flickered less on my screen though. Urgh&#8230; Sorry about that. Will try to fix it for the next time.</del> Pop over to <a href="http://www.livestream.com/weefz">my Livestream channel</a>, you might catch me broadcasting over there. </p>
<p>Okay, I&#8217;ve done another livestream for The Baconing and this one seemed to work so I&#8217;ll replace the flickery video. Ta-dah!</p>
<p><iframe width="560" height="340" src="http://cdn.livestream.com/embed/weefz?layout=4&amp;clip=flv_f77fc567-c66a-40d3-960e-b2eb6e627102&amp;height=340&amp;width=560&amp;autoPlay=false&amp;mute=false" style="border:0;outline:0" frameborder="0" scrolling="no"></iframe>
<div style="font-size: 11px;padding-top:10px;text-align:center;width:560px">Watch <a href="http://www.livestream.com/?utm_source=lsplayer&amp;utm_medium=embed&amp;utm_campaign=footerlinks" title="live streaming video">live streaming video</a> from <a href="http://www.livestream.com/weefz?utm_source=lsplayer&amp;utm_medium=embed&amp;utm_campaign=footerlinks" title="Watch weefz at livestream.com">weefz</a> at livestream.com</div>
]]></content:encoded>
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		<title>Trailer &#8211; Afterfall: InSanity</title>
		<link>http://www.theaveragegamer.com/2011/09/30/trailer-afterfall-insanity/</link>
		<comments>http://www.theaveragegamer.com/2011/09/30/trailer-afterfall-insanity/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 13:53:01 +0000</pubDate>
		<dc:creator>Jon Jones</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Afterfall: InSanity]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=7498</guid>
		<description><![CDATA[So the new teaser trailer for Afterfall: InSanity is looking pretty good. At first glance, it looks like if you took the Condemned series, then sprinkled on a dash of Metro 2033, added a “dose” of Painkiller and maybe stirred the whole thing up with a rusty blade from Silent Hill, you’d have the unique concoction that is Afterfall. I’m [...]]]></description>
			<content:encoded><![CDATA[<p>So the new teaser trailer for Afterfall: InSanity is looking pretty good. At first glance, it looks like if you took the Condemned series, then sprinkled on a dash of Metro 2033, added a “dose” of Painkiller and maybe stirred the whole thing up with a rusty blade from Silent Hill, you’d have the unique concoction that is Afterfall. I’m not sure what kind of game it is from the web site’s description, but judging from the video it’s definitely a third-person shooter of some kind, with some light puzzle or RPG elements. </p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/qsei4muoGLQ" frameborder="0" allowfullscreen></iframe></p>
<p>The game engine certainly looks to be a fairly powerful one, with some nice lighting effects and level design to immerse you in the gritty, dark world of 2035. The enemies don’t look terribly varied, but they certainly are interesting: strange animated bits of rubble and wreckage, not to mention the requisite mutant freaks and zombies, rising up to oppose you. With the story of Albert, a medic from “The Republic”, emerging from a shelter from the last war nearly 20 years ago, it could easily fit alongside the Fallout series and id Software’s upcoming shooter Rage. There’s no doubt that the post apocalyptic genre is alive and well in computer gaming.</p>
<h4>Screenshots</h4>

<a href='http://www.theaveragegamer.com/2011/09/30/trailer-afterfall-insanity/afterfall-insanity-screenshot-cattleprod/' title='Afterfall Insanity Screenshot - Cattleprod'><img width="150" height="79" src="http://www.theaveragegamer.com/wp-content/uploads/2011/09/Afterfall-Insanity-Screenshot-Cattleprod-150x79.jpg" class="attachment-thumbnail" alt="Afterfall Insanity Screenshot - Cattleprod" title="Afterfall Insanity Screenshot - Cattleprod" /></a>
<a href='http://www.theaveragegamer.com/2011/09/30/trailer-afterfall-insanity/afterfall-insanity-screenshot-face-off/' title='Afterfall Insanity Screenshot - Face-off'><img width="150" height="93" src="http://www.theaveragegamer.com/wp-content/uploads/2011/09/Afterfall-Insanity-Screenshot-Face-off-150x93.jpg" class="attachment-thumbnail" alt="Afterfall Insanity Screenshot - Face-off" title="Afterfall Insanity Screenshot - Face-off" /></a>
<a href='http://www.theaveragegamer.com/2011/09/30/trailer-afterfall-insanity/afterfall-insanity-screenshot-flames/' title='Afterfall Insanity Screenshot - Flames'><img width="150" height="79" src="http://www.theaveragegamer.com/wp-content/uploads/2011/09/Afterfall-Insanity-Screenshot-Flames-150x79.jpg" class="attachment-thumbnail" alt="Afterfall Insanity Screenshot - Flames" title="Afterfall Insanity Screenshot - Flames" /></a>
<a href='http://www.theaveragegamer.com/2011/09/30/trailer-afterfall-insanity/afterfall-insanity-screenshot-soldier/' title='Afterfall Insanity Screenshot - Soldier'><img width="150" height="84" src="http://www.theaveragegamer.com/wp-content/uploads/2011/09/Afterfall-Insanity-Screenshot-Soldier-150x84.jpg" class="attachment-thumbnail" alt="Afterfall Insanity Screenshot - Soldier" title="Afterfall Insanity Screenshot - Soldier" /></a>
<a href='http://www.theaveragegamer.com/2011/09/30/trailer-afterfall-insanity/afterfall-insanity-screenshot-vault-door/' title='Afterfall Insanity Screenshot - Vault Door'><img width="150" height="79" src="http://www.theaveragegamer.com/wp-content/uploads/2011/09/Afterfall-Insanity-Screenshot-Vault-Door-150x79.jpg" class="attachment-thumbnail" alt="Afterfall Insanity Screenshot - Vault Door" title="Afterfall Insanity Screenshot - Vault Door" /></a>
<a href='http://www.theaveragegamer.com/2011/09/30/trailer-afterfall-insanity/afterfall-insanity-screenshot-whip/' title='Afterfall Insanity Screenshot - Whip'><img width="150" height="93" src="http://www.theaveragegamer.com/wp-content/uploads/2011/09/Afterfall-Insanity-Screenshot-Whip-150x93.jpg" class="attachment-thumbnail" alt="Afterfall Insanity Screenshot - Whip" title="Afterfall Insanity Screenshot - Whip" /></a>

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		<title>Burnout CRASH! with the Dev Team (360)</title>
		<link>http://www.theaveragegamer.com/2011/09/13/burnout-crash-with-the-dev-team/</link>
		<comments>http://www.theaveragegamer.com/2011/09/13/burnout-crash-with-the-dev-team/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 11:30:10 +0000</pubDate>
		<dc:creator>Debbie Timmins (Weefz)</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Burnout]]></category>
		<category><![CDATA[Burnout Crash]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=7366</guid>
		<description><![CDATA[I was invited to Criterion Games last week to try out their upcoming XBLA and PSN game, Burnout CRASH! Rather than being the traditional 3D car-porn Burnout game that we all know and love, Criterion Games have taken the crash mode that was dropped from Burnout Paradise (sad face) and made a 2D standalone game. In the words of producer [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theaveragegamer.com/wp-content/uploads/2011/09/Burnout-Crash-Screenshot.jpg"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/09/Burnout-Crash-Screenshot-300x168.jpg" alt="" title="Burnout Crash Screenshot" width="300" height="168" class="alignleft size-medium wp-image-7369" /></a>I was invited to Criterion Games last week to try out their upcoming XBLA and PSN game, Burnout CRASH! Rather than being the traditional 3D car-porn Burnout game that we all know and love, Criterion Games have taken the crash mode that was dropped from Burnout Paradise (sad face) and made a 2D standalone game. In the words of producer Dan McDonald &#8220;We&#8217;re using this to keep the Burnout name alive, in the short term.&#8221; Make of that what you will, boys and girls. </p>
<p>The Kinect Party mode has been demonstrated quite a lot at E3 and Gamescom but what you don&#8217;t often realise is that there are actually three traditional controller-based modes that make up most of the game:</p>
<ul>
<li>Road Trip</li>
<li>Pile Up</li>
<li>Rush Hour</li>
</ul>
<p>When it comes to pure actions, the modes are very similar. Block off the incoming cars, blow things up. Each scoring method, however, requires a different approach. In Road Trip, if you let 5 cars escape the map, the level ends. Catch loads of cars and you&#8217;re rewarded bonuses like a row of police cars who will block a whole road for you. Catch all the cars and you&#8217;ll get the end-of-level destruction that wipes out all remaining building. Watch out for the clockwork shark. In Pile-up, you&#8217;re free to cause as much destruction as possible, which includes smashing down buildings and racking high scores by doing &#8220;skillshots&#8221; &#8211; i.e. exploding next to a car to send it careening across the map into another, preferably triggering a chain reaction of explosions when it hits.</p>
<p>There&#8217;s also gold car hidden on every map. Crashing into this will give you a huge bump to your score. You&#8217;ll know when you find it because the stirring strains of Spandau Ballet&#8217;s <em>Gold </em>will chime in over the explosions. Yup, most of Burnout CRASH! was inspired by the music of the 80s and early 90s, with Vanilla Ice, Salt &#8216;n&#8217; Pepa&#8217;s <em>Push It</em> and half a dozen other songs making an appearance. The team wasn&#8217;t directly trying to target us gamers in our late 20s and early 30s but with most of the developers in that age range, the soundtrack &#8220;just seemed to fit&#8221;.</p>
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<p>As a fan of the &#8220;traditional&#8221; crash mode seen in Burnout 3 and Burnout 4, I admit that I was horrified when I saw the first screenshots. Having sat down and played through a good few levels, it&#8217;s actually a good game. It&#8217;s fun. You need tactics and you can take a variety of approaches to beat your friends high scores which, thanks to the integrated <a href="http://www.theaveragegamer.com/tag/autolog/">Autolog</a>, you won&#8217;t be able to avoid. </p>
<p>If a friend has beaten your score on a map, it will be shown in the menu during map selection with an A symbol. Rather more helpfully, you can use the Autolog feature to send direct challenges to your friends through the main game menu, choosing a venue, type and car. They&#8217;ll get ONE chance to beat your score, so no Cheaty McCheatersons playing a bunch of times and submitting the best score.</p>
<p>And so we come to the final mode: Kinect Party. Playing this by yourself makes you feel like a complete tit, running about your living room laying pretend eggs. Kinect treats your position from centre as an analog stick position and you have to do certain motions to crash your car &#8211; jump, squat, wave, lay aforementioned eggs and so on. Silly to do solo but fun in a group. As is always the way with Kinect, &#8220;you are the controller&#8221; so even people who are afraid of the 17-button shockers to which we gamers are all accustomed can join in. The imprecise level of control does a nice job of levelling the playing field and when you combine the Pizza of Fortune modifiers and other level features, everyone has a chance. Except me.</p>
<p>Watch the video of me and Asim Tanvir from <a href="http://nextgengamingblog.com/">Next-Gen Gaming Blog</a> playing against EA&#8217;s Dan Sheridan and Criterion Games&#8217; Dan McDonald, Garry Casey and Sean Donnelly.</p>
<p><iframe width="560" height="345" src="http://www.youtube.com/embed/iGthaFPv2Zc" frameborder="0" allowfullscreen></iframe></p>
<p><em>Burnout CRASH! will be released on XBLA for 800MSP and PSN on 20th September. No PSN price confirmed yet.</em></p>
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		<title>Coulthard&#8217;s Highlights</title>
		<link>http://www.theaveragegamer.com/2011/09/08/coulthards-highlights/</link>
		<comments>http://www.theaveragegamer.com/2011/09/08/coulthards-highlights/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 16:39:13 +0000</pubDate>
		<dc:creator>Debbie Timmins (Weefz)</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[David Coulthard]]></category>
		<category><![CDATA[GT5]]></category>
		<category><![CDATA[mercedes benz]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=7326</guid>
		<description><![CDATA[Remember the GT5 race-against-David-Coulthard&#8217;s-Merc that we mentioned last week? Coulthard&#8217;s race was on Monday. Here are the highlights from the Mercedes Benz UK YouTube channel: You still have two-and-a-half weeks to try to beat his time. Go on, tootle off to your PS3 and look for the special Mercedes-Benz Driving Event.]]></description>
			<content:encoded><![CDATA[<p>Remember the <a href="http://www.theaveragegamer.com/2011/09/02/daily-news-angry-birds-asian-challenge-competition-warthog-in-forza-motorsport-4/">GT5 race-against-David-Coulthard&#8217;s-Merc</a> that we mentioned last week? Coulthard&#8217;s race was on Monday. Here are the highlights from the Mercedes Benz UK YouTube channel:</p>
<p><iframe width="560" height="345" src="http://www.youtube.com/embed/ELlS0HsZRKU" frameborder="0" allowfullscreen></iframe></p>
<p>You still have two-and-a-half weeks to try to beat his time. Go on, tootle off to your PS3 and look for the special Mercedes-Benz Driving Event.</p>
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		<title>Rugby World Cup Bloggers&#8217; Tourney 2011</title>
		<link>http://www.theaveragegamer.com/2011/08/26/rugby-world-cup-bloggers-tourney-2011/</link>
		<comments>http://www.theaveragegamer.com/2011/08/26/rugby-world-cup-bloggers-tourney-2011/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 09:45:24 +0000</pubDate>
		<dc:creator>Debbie Timmins (Weefz)</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[HB Studios]]></category>
		<category><![CDATA[Rugby]]></category>
		<category><![CDATA[RWC 2011]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=7232</guid>
		<description><![CDATA[Back at the end of July we were invited to the iconic Cabbage Patch pub in Twickenham. Every English rugby fan knows that the Cabbage Patch is synonymous with rugby, harking back to the days when cabbages were grown on the Twickenham site. What better location to showcase the new Rugby World Cup 2011 game and hold a tournament of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theaveragegamer.com/wp-content/uploads/2011/08/RugbyWorldCup2011_Logo.jpg"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/08/RugbyWorldCup2011_Logo.jpg" alt="" title="RugbyWorldCup2011_Logo" width="150" height="56" class="alignleft size-full wp-image-7071" /></a>Back at the end of July we were invited to the iconic Cabbage Patch pub in Twickenham. Every English rugby fan knows that the Cabbage Patch is synonymous with rugby, harking back to the days when cabbages were grown on the Twickenham site. What better location to showcase the new Rugby World Cup 2011 game and hold a tournament of our own? </p>
<p>After Nick&#8217;s <a href="http://www.theaveragegamer.com/2011/07/24/rugby-world-cup-2011-hands-on-preview-360/">RWC 2011 preview </a> we were challenged by a group of rugby and games bloggers to a test of virtual rugby skills. Here&#8217;s what happened:</p>
<p><iframe width="560" height="345" src="http://www.youtube.com/embed/4CNXsQvrtfc" frameborder="0" allowfullscreen></iframe></p>
<p><em><a href="http://www.play.com/Search.html?searchtype=allproducts&#038;searchsource=0&#038;searchstring=rugby+world+cup+2011">Rugby World Cup 2011</a> is now available on Xbox 360 and PS3.</em></p>
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		<title>Gamescom 2011 &#8211; Klingons Live and Kicking</title>
		<link>http://www.theaveragegamer.com/2011/08/22/gamescom-2011-klingons-on-stage/</link>
		<comments>http://www.theaveragegamer.com/2011/08/22/gamescom-2011-klingons-on-stage/#comments</comments>
		<pubDate>Sun, 21 Aug 2011 23:03:26 +0000</pubDate>
		<dc:creator>Debbie Timmins (Weefz)</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Gamescom 2011]]></category>
		<category><![CDATA[Klingon]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[stage]]></category>
		<category><![CDATA[star trek]]></category>
		<category><![CDATA[Star Trek: Infinite Space]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=7204</guid>
		<description><![CDATA[We&#8217;re back from Gamescom! While we&#8217;re writing up all the lovely previews and interviews that we did for you, our wonderful readers, take a look at this Klingon stage show that happened in Hall 9. Bizarre, to say the least. Watch out for the v-up near the end. I was impressed. I honestly didn&#8217;t think those things were physically possible.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theaveragegamer.com/wp-content/uploads/2011/08/Gamescom_LogoSmall.jpg"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/08/Gamescom_LogoSmall.jpg" alt="Gamescom - Logo" title="Gamescom - Logo" width="150" height="51" class="alignleft size-full wp-image-7166" /></a>We&#8217;re back from Gamescom! While we&#8217;re writing up all the lovely previews and interviews that we did for you, our wonderful readers, take a look at this Klingon stage show that happened in Hall 9. Bizarre, to say the least.</p>
<p>Watch out for the v-up near the end. I was impressed. I honestly didn&#8217;t think those things were physically possible.</p>
<p><iframe width="560" height="345" src="http://www.youtube.com/embed/_ur-333nWl4" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<title>wipEout 2048 &#8211; Tilley&#8217;s Touch and Tilt</title>
		<link>http://www.theaveragegamer.com/2011/08/16/wipeout-2048-tilleys-touch-and-tilt/</link>
		<comments>http://www.theaveragegamer.com/2011/08/16/wipeout-2048-tilleys-touch-and-tilt/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 07:13:01 +0000</pubDate>
		<dc:creator>Nick Silversides (CaptSkyRocket)</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[New York]]></category>
		<category><![CDATA[wipeout]]></category>
		<category><![CDATA[WipEout 2048]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=7163</guid>
		<description><![CDATA[Here's a video of Game Director Stuart Tilley commentating whilst playing the New York track of wipEout 2048 on the PS Vita. Despite his claims, he does a great job of using the tilt and touch controls whilst talking to me about the game.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a video of Game Director Stuart Tilley commentating whilst playing the New York track of wipEout 2048 on the PS Vita. Despite his claims, he does a great job of using the tilt and touch controls whilst talking to me about the game.</p>
<p><center><iframe width="550" height="335" src="http://www.youtube.com/embed/d8CNIZ20ino" frameborder="0" allowfullscreen></iframe></center></p>
<p>Remember how I said the the PS Vita <a href="http://wp.me/pc9Di-1QX"> takes a photo of you before the race</a>? You can see that beauty in action at 00:30 (My eyes! They burn!)</p>
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		<title>Hands-On Thoughts About the Wii U</title>
		<link>http://www.theaveragegamer.com/2011/07/17/hands-on-thoughts-about-the-wii-u/</link>
		<comments>http://www.theaveragegamer.com/2011/07/17/hands-on-thoughts-about-the-wii-u/#comments</comments>
		<pubDate>Sun, 17 Jul 2011 13:15:05 +0000</pubDate>
		<dc:creator>Debbie Timmins (Weefz)</dc:creator>
				<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[pirates]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.theaveragegamer.com/?p=6961</guid>
		<description><![CDATA[Late into the dying moments of E3 2011 we finally got our hands on the new Wii U controller. Here&#8217;s me showing off my defensive skills with the only demo that even remotely resembled a game. The Pirate Demo! Erm&#8230; I mean&#8230; The Shield Pose Demo! Most of the technical demos were pretty dry, as you might expect. I have [...]]]></description>
			<content:encoded><![CDATA[<p>Late into the dying moments of E3 2011 we finally got our hands on the new Wii U controller. Here&#8217;s me showing off my defensive skills with the only demo that even remotely resembled a game. The Pirate Demo! Erm&#8230; I mean&#8230; The Shield Pose Demo!</p>
<p><center><iframe width="550" height="335" src="http://www.youtube.com/embed/sU4AJ0-L1tI" frameborder="0" allowfullscreen></iframe></center></p>
<p>Most of the technical demos were pretty dry, as you might expect. I have spared you the video footage of me failing to draw a 70° angle, so consider yourself lucky. We did see a couple of stands showing beautiful high-definition footage of a zen garden and of Zelda&#8217;s Link, presumably from an upcoming game. It&#8217;s not the most original but I do quite like the idea of using a hand-held touch screen to manage an RPG&#8217;s map and inventory.</p>
<h4>The Controller</h4>
<p><div id="attachment_6721" class="wp-caption alignright" style="width: 266px"><a href="http://www.theaveragegamer.com/wp-content/uploads/2011/06/Nintendo_Wii_U_Controller_and_Console.jpg"><img src="http://www.theaveragegamer.com/wp-content/uploads/2011/06/Nintendo_Wii_U_Controller_and_Console-256x300.jpg" alt="Nintendo_Wii_U_Controller_and_Console" title="Nintendo Wii U Controller and Console" width="256" height="300" class="size-medium wp-image-6721" /></a><p class="wp-caption-text">Nintendo Wii U Controller And Console</p></div>The controller itself is&#8230; interesting. It&#8217;s barely ergonomic at all. You can see the ridge at the back from the trigger buttons but there&#8217;s nowhere you can really grip and feel confident that you&#8217;re not going to drop it when you reach for the shoulder buttons. It&#8217;s made of a durable plastic that makes it feel rather like THQ&#8217;s UDraw &#8211; I&#8217;m not worried about breaking the shell, that&#8217;s for sure.</p>
<p>The thing about the Wii U controller is this: we&#8217;ve been shown nice concepts like the shuriken demo shown at the <a href="http://youtu.be/JQQ_UYK73Es?t=2m">2-minute mark of Nintendo&#8217;s reveal video</a> but we&#8217;ve already seen this type of human-computer interface across several of the many Nintendo DS iterations. The touch and dual screens have been out since 2004 and I&#8217;m <em>still</em> waiting for that mind-blowing implementation to capture me the way Kinect did on day one. </p>
<p>As you could see in the video, the gyroscopic/directional sensor can be a fun way to give you a window into another world. This year&#8217;s 3DS does the same thing. I&#8217;ll admit, as someone who exclusively plays handheld consoles on the Tube or when sick in bed, I&#8217;m far more likely to use any gyroscopic controls in the safety of my living room than on a train. Scaling these up to a big HD screen is no bad thing. However, I have yet to see or hear a killer idea that would make me want to fork out for yet another console, especially if only one gamer will be able to use the tablet controller. Buying a games console to magnify a web page? Please&#8230; </p>
<h4>Why Buy?</h4>
<p>Nintendo tried to sell Wii U in their reveal trailer with the point that if someone wants to use the television, you can carry on playing your game on the small screen. No. Just&#8230; no. When I&#8217;m playing a game from a HD console on a 40-inch television I want the full, immersive, big screen, surround-sound experience. If I wanted to play arcade-style games on a small screen I&#8217;d borrow Nick&#8217;s iPad. Transferring to a portable machine would have been a huge advantage 10 years ago when we were all reliant on save points to preserve our progress. Expectations are different these days.</p>
<p>Let me be clear &#8211; I think that having a powerful machine capable of HD graphics will be a great advantage in that more companies will be willing to develop for it. More minds, more ideas, more creativity. I am excited to see what concepts better minds than my own will come up with for this, but wary given the similarities to the (3)DS.</p>
<p>Even though prancing around to the jaunty demo music was fun, I just can&#8217;t see a reason to start saving the pennies yet. Can you?</p>
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